So I'm writing a shader that has to be differently transparent in different spots. However, when I use #pragma surface surf Lambert alpha, the object is partially transparent even when I force alpha ...
I'm making a 2d tile based game. In pygame I could create a map like this: screen = pygame.display(resolution) map = pygame.Surface(width, height) for tile in all_tiles: map.blit(tile) ...
I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I ...
I want to smooth the blocky terrain in a Minecraft-like world. The smoothing affects visual appearance and physics but not the logic of placing and picking blocks. I have my mathematical formula to ...