5
votes
3answers
224 views

Deleting a game object causing an access violation

I tried doing this but it cause an access violation. void GameObjectFactory::Update() { for( std::list<GameObject*>::iterator it=gameObjectList.begin() ..... (*it)->Update(); ...
0
votes
1answer
667 views

Interactions between game objects

I'm programming a basic Pacman clone to teach myself game programming. However, I'm struggling with the best way to have the game objects communicate/interact without my code becoming a huge mess. ...
0
votes
0answers
230 views

How to use a structure variable array with a user defined function? [closed]

Hello I'm trying to figure out how to use a structure variable array like so : This is the declaration of that struct : typedef struct tagCORD { LONG x; LONG y; } CORD, *CCORD; This is the ...