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0
votes
1answer
43 views

Streaming webcam via websocket performance issues (Code included)

I finally figured out, how I can stream my webcam, but I'm getting not the best performance. In low resolutions it's working fine, but as soon as I turn the resolution up, the performance gets worse. ...
0
votes
0answers
21 views

Is it possible to stream the webcam via Unet (Unity Networking)

I've got my webcam on an ImageTexture in my Scene (with Vuforia), but now I'm struggling and I'm not sure whether it is possible to stream this picture to other players in the Multiplayer "game". I ...
0
votes
0answers
30 views

YouTube asset for unity does not support audio for videos with resolution more than 720P

https://www.assetstore.unity3d.com/en/#!/content/29704 I purchased this asset for unity from asset store in order to play 360 degree videos in unity . However it does not support audio for videos ...
4
votes
2answers
59 views

Threading/Streaming files while rendering the scene

I am writing a game engine and am trying to wrap my head around data streaming while rendering. What I mean by this is being able to load resources (however slow it may be) while rendering and not ...
0
votes
0answers
25 views

How to setup for live player / observer pair w/ voice chat in Minecraft

I'm trying to build a setup for educational use of Minecraft: One person plays Minecraft, another person watches live online with the least lag/latency possible, and the pair can talk over high-...
2
votes
0answers
33 views

How can I stream only the visible layer of objects?

So I've ported a terrain generator to SA:MP (a GTA:SA mod that connects you to players around the world). The terrain is generated perfectly, after only a few hours of scripting. I was surprised how ...
0
votes
0answers
99 views

OpenGL, Multithreaded loading/streaming of data

I've thought about how i could implement loading of data in a second thread for two reasons, first, so i can show a nice loading-screen with progressbar and second, for openworld streaming. I came up ...
0
votes
1answer
181 views

OpenGL streaming from multiple windows

I am using GLUT library for my research/game. In my game I have 25 windows created using glutCreateWindow(title), and each of them have their own display callback registered using glutDisplayFunc(...
0
votes
1answer
93 views

Does level streaming in games load directly from the HDD?

I wondered if the level streaming loads directly from the HDD. My first thought was if that would not be to slow, or if the chunks are just loaded into ram and asynchronously processed if appropriate ...
1
vote
1answer
4k views

Displaying streaming video on dynamic texture

We are working in Unity 3D on pro licence and we are faced with the task to display streaming video as a dynamic texture in out Unity3D web project. We have a standard IP-camera , which is capable of ...
-1
votes
1answer
242 views

Live capturing from Unity-like application

I need such thing for non-game application: A city-like 3D scene, containing a few people. People walk, run, stand, ... May be cars also. Around the scene some cameras are located. And I need them ...
2
votes
1answer
497 views

How should I prepare for migration from D3D9 to D3D10 or D3D11?

I'm considering a Direct3D9 texture streaming solution, but my company will eventually be going to D3D11 in the future. I wanted to make my solution as forward compatible as possible, so I was hoping ...
1
vote
0answers
515 views

Play streaming sound in OpenTK?

What's the simplest way to make a sound stream from disk and play in OpenTK?
-2
votes
2answers
2k views

How does streaming of games work? [closed]

In the last few years, lots of companies (such as OnLive or Gaikai) have begun providing games "from the cloud" as an online stream, which doesn't require the full game to ever be downloaded. How ...
1
vote
1answer
1k views

Data structures for a 2D multi-layered and multi-region map?

I am working on a 2D world editor and a world format subsequently. If I were to handle the game "world" being created just as a layered set of structures, either in top or side views, it would be ...