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4
votes
2answers
53 views

Threading/Streaming files while rendering the scene

I am writing a game engine and am trying to wrap my head around data streaming while rendering. What I mean by this is being able to load resources (however slow it may be) while rendering and not ...
0
votes
0answers
21 views

How to setup for live player / observer pair w/ voice chat in Minecraft

I'm trying to build a setup for educational use of Minecraft: One person plays Minecraft, another person watches live online with the least lag/latency possible, and the pair can talk over ...
1
vote
0answers
29 views

How can I stream only the visible layer of objects?

So I've ported a terrain generator to SA:MP (a GTA:SA mod that connects you to players around the world). The terrain is generated perfectly, after only a few hours of scripting. I was surprised how ...
0
votes
0answers
89 views

OpenGL, Multithreaded loading/streaming of data

I've thought about how i could implement loading of data in a second thread for two reasons, first, so i can show a nice loading-screen with progressbar and second, for openworld streaming. I came up ...
1
vote
0answers
64 views

When does data move from the system memory to the GPU memory? [closed]

I am starting off with a basic idea. My understanding is when a game loads, the assets are loaded into the system memory, images, sounds, maps etc. So say you have an open world game, AFAIK, the ...
0
votes
1answer
177 views

OpenGL streaming from multiple windows

I am using GLUT library for my research/game. In my game I have 25 windows created using glutCreateWindow(title), and each of them have their own display callback registered using ...
0
votes
1answer
89 views

Does level streaming in games load directly from the HDD?

I wondered if the level streaming loads directly from the HDD. My first thought was if that would not be to slow, or if the chunks are just loaded into ram and asynchronously processed if appropriate ...
1
vote
1answer
4k views

Displaying streaming video on dynamic texture

We are working in Unity 3D on pro licence and we are faced with the task to display streaming video as a dynamic texture in out Unity3D web project. We have a standard IP-camera , which is capable of ...
-1
votes
1answer
231 views

Live capturing from Unity-like application

I need such thing for non-game application: A city-like 3D scene, containing a few people. People walk, run, stand, ... May be cars also. Around the scene some cameras are located. And I need them ...
2
votes
1answer
476 views

How should I prepare for migration from D3D9 to D3D10 or D3D11?

I'm considering a Direct3D9 texture streaming solution, but my company will eventually be going to D3D11 in the future. I wanted to make my solution as forward compatible as possible, so I was hoping ...
1
vote
0answers
488 views

Play streaming sound in OpenTK?

What's the simplest way to make a sound stream from disk and play in OpenTK?
-2
votes
2answers
2k views

How does streaming of games work? [closed]

In the last few years, lots of companies (such as OnLive or Gaikai) have begun providing games "from the cloud" as an online stream, which doesn't require the full game to ever be downloaded. How ...
1
vote
1answer
960 views

Data structures for a 2D multi-layered and multi-region map?

I am working on a 2D world editor and a world format subsequently. If I were to handle the game "world" being created just as a layered set of structures, either in top or side views, it would be ...