A genre of video games that involve skilful thinking and planning in order to achieve victory.

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31
votes
8answers
10k views

How can a game handle all characters at once?

This question is just to gain knowledge about how a game can handle so many characters at once. I am new to gaming so I beg your pardon in advance. Example I am creating a tower defense game in ...
31
votes
5answers
6k views

Use an instance or a class for game resources (wood,iron,gold)

So I'm making a game where you can send ships to locations to sell or buy resources like wood, iron, gold, etc. Now I was wondering how the resources should be created in de game. I came up with 2 ...
27
votes
5answers
14k views

How to create a hexagon world map in PHP from a database for a browser based strategy game

I'm trying to create a hexagon world map for my PHP browser based strategy game. I've created a table in my database with the following data per row: id, type, x, y and occupied. Where type is the ...
21
votes
15answers
3k views

How to discourage micromanagement in strategy games?

When designing a strategy game (or one in a similar genre), how do you avoid having your players focus almost entirely on micromanagement? What should be done and what avoided in gameplay mechanics?
21
votes
3answers
3k views

Command Ordering Architecture of Dwarf Fortress

What is the most elegant way to implement a command ordering system for AI? for example in dwarf fortress when you mark a forested area for wood cutting, the dwarfs then would do the following ...
18
votes
2answers
13k views

Complex Game AI for Turn-based Strategy Games

I'm doing some research for a turn-based Strategy game project and looking for good resources on this topic. The game is a typical war game where countries can fight each other, deploy units and have ...
15
votes
7answers
3k views

How can I let new players effectively compete with long-time players?

When new players join my strategy game, they have 3 days of protection from other players attacking them, but that's not enough time to catch up to players who have been playing for longer. How can I ...
15
votes
5answers
836 views

How to balance a non-symmetric “extension” based game?

Most strategy games have fixed units and possible behaviours. However, think of a game like Magic The Gathering : each card is a set of rules. Regularly, new sets of card types are created. I ...
14
votes
5answers
3k views

Networking for Real Time Strategy games

I'm developing a real time strategy game for a computer science course I'm taking. One of the harder aspects of it seems to be client-server networking and synchronization. I've read up on this topic (...
13
votes
2answers
823 views

How should I check if a player has completed an achievement?

I'm making an MMO game and I just got to a point where I need to implement achievements... How do I do that? The most straight forward thing to do would be to run this once every 100ms,: for a in ...
12
votes
4answers
2k views

Strategic AI in turnbased games?

I'm interested in how strategic AI engines work, e.g. how to evaluate where to place troops in a turnbased strategy game etc. I do get how goal based AI works, and I guess that is a good approach to ...
10
votes
6answers
769 views

What forms of non-interactive RPG battle systems exist?

I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands ...
9
votes
3answers
3k views

Networking in real-time strategy games

What is the current state-of-the-art to network real-time strategy games? I seem to recall that a few years ago, some AAA titles only transmitted the player inputs (Starcraft 1, Age of Empires). ...
6
votes
1answer
477 views

Huge 2d pixelized world

I would like to make a game field in a indie-strategic 2d game to be some a-like this popular picture. So every "pixel"(blocks) changes it's color slowly, sometimes a bright color wave happens, etc, ...
5
votes
1answer
2k views

How to design the AI for a board game like Risk?

I am about to develop a web game that is similar to board games like Risk, and iOS games like Lux and Strategery. I am curious to know what the concept behind the AI for such games should be like. I ...
5
votes
1answer
1k views

Algorithm to make groups of units

In Age of Mythology and some other strategy games, when you select multiple units and order them to move to some place, they make a "group" when they reach the desired location: I have a Vector ...
5
votes
3answers
3k views

Which algorithm used in Advance Wars type turn based games

Has anyone tried to develop, or know of an algorithm such as used in a typical turn based game like Advance Wars, where the number of objects and the number of moves per object may be too large to ...
5
votes
1answer
2k views

Successful Elements to a 4X Game

4X games (That is, Xpand, Xplore, Xploit and Xterminate) like Civilization, Sins of a Solar Empire, and other top Strategy games, all seem to have the same addictive hook. I'd like to know what ...
5
votes
1answer
300 views

AI pathfinding in mostly-free space

I'm working in an action/strategy proyect. Consider it a RTS game. The game is in 2D (with LibGDX), and I have a lot of soldiers moving along. Now I have to implement the AI. Let me say some things ...
4
votes
2answers
175 views

What is the best way to store temporary selected characters and their insertion order?

I'm developing word game similar to word mole. I'm having a hard time determining how to store temporary selected character (and in turn will changed into word). Here's the situations. Say, I have ...
4
votes
2answers
2k views

Get world coordinate under mouse (at a ground plane for Warcraft 3 like movement)

I want to let a unit follow the mouse like in any RTS (Warcraft 3, Starcraft, ...). For that I have a "ground plane" which is defined through 2 vectors, the X and Z axis. Now I need to get the world ...
4
votes
4answers
1k views

AI algorithms for Strategy Game

I am working on building a Strategy Game (Animal Colonies fighting each other). It is going to be simple game targeting Kids, the beta version will only support single player playing against AI ...
4
votes
1answer
341 views

suggestion for a “strategy game” like platform to test AI algorithm

I wrote a piece of tricky AI algorithms that simulates animals living in an environment and their food seeking, interacting with each other and especially learning new patterns of lifestyle. now I ...
4
votes
1answer
161 views

Finding it difficult getting to grips with LibGDX [closed]

So I have spent about a week now learning libGDX and have made very little progress. I started small and wanted to make a strategy game where there is a tiled map of squares and you control a ship, ...
3
votes
4answers
1k views

Should I use one thread per game object?

I developing a simple real-time strategy game in a small team with no experience, and we're considering using one thread per game object (tank, soldier, etc). Is this a good idea or is it overkill? ...
3
votes
5answers
501 views

Time/duration handling in strategic game

I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should ...
3
votes
4answers
540 views

How to make a Socially Conscious Game? [closed]

I'm working on a 4x, turn-based space game. It's currently in the design phase. Because I'm the Director of Technology for Gamers Against Bigotry, I'd like it to be socially conscious. In other ...
3
votes
2answers
941 views

UI of a city-building game

I'm completely new to gamedev and want to learn how to design good UI for a city-building game (like SimCity). What books and other materials can I read in order to learn it?
3
votes
2answers
3k views

Turn-based Strategy Loop

I'm working on a strategy game. It's turn-based and card-based (think Dominion-style), done in a client, with eventual AI in the works. I've already implemented almost all of the game logic (methods ...
2
votes
2answers
533 views

Board like strategy map

I want to make a strategy game like Risk. I want to use C# for the mechanics and Unity for the graphics. My problem is that I don't know how to create the map itself and integrate it with C#. I don'...
2
votes
2answers
283 views

RTS combat system

I am developing a small-scale TB/RT Strategy hybrid, not unlike the Total War series. It's in the classic medieval setting, with only melee infantry combat currently implemented for testing. Units are ...
2
votes
2answers
85 views

How should I efficiently store faction relationships?

I'm working on a game that follows the life of a powerful magician as she lives, dies, and reincarnates dozens of times across hundreds of years. Meanwhile, empires rise and fall around her--she can ...
2
votes
1answer
483 views

Pathfinding in a 2D “sidescrolling” strategy game

I've been thinking up a real-time strategy game that plays on a platformer type of map. The collidable portion of these maps will be made up of square tiles. I've done A* pathfinding in top down tile ...
2
votes
6answers
720 views

Is there any simple game that involves psychological factors? [closed]

I need to find a simple game in which several people need to interact with each other. The game should be simple for an analysis (it should be simple to describe what happens in the game, what players ...
2
votes
1answer
539 views

NegaScout with Zobrist Transposition Tables in Chess

I'm trying to put Transposition tables into my alpha beta scout. I do see an incremental speed boost I think toward mid or late game, however, even with a table size of 1-2GB, its may or may not be ...
1
vote
4answers
583 views

I'm making a board game: who should manage the player move if the board has specific locations for the players?

I know this is very specific question but imagine I have a board with spaces (like Monopoly) and a player that must go from one space to another after the dice are thrown. So my workflow: Player ...
1
vote
3answers
104 views

Ways to track time and character ages across many years of game time?

I'm working on a system to track large numbers of characters across long periods of time. Characters grow old and die, give birth to new characters, etc. It's a grand-strategy game, with warring ...
1
vote
1answer
59 views

building timers in strategy games

I've got a web-based strategy game in which you build a city. Coding is smooth, but I'm kind of hung up on how long it takes my buildings to build. I want to keep the user playing, but have them long ...
1
vote
1answer
70 views

How should I define interaction modes in a strategic game?

I am creating a typical strategic game that gamer can select, deploy and move the game characters (Human mostly) and move or create buildings on its isometric map. These all are going to be done by ...
1
vote
0answers
37 views

Any tips on developing an RTS unit movement collision? [duplicate]

so I am developing an RTS and I am a little stuck at this. I am not talking about pathfinding algorithms like A*. The problem is moving units in bulk and their collision along the way. Can anyone give ...
1
vote
0answers
149 views

How should I handle “real time” events in an online strategy game? [duplicate]

Some online strategy games have real time events. For example when you send troops to attack somewhere, the attack happens at the right time in the future. Checking the database again and again to get ...
0
votes
1answer
415 views

Combining pathfinding with global AI objectives

I'm making a turn-based strategy game using Java and LibGDX. Now I want to code the AI. I haven't written the AI code yet. I've simply designed it. The AI will have two components, one focused in ...
0
votes
2answers
55 views

How to handle global Data within a state machine setup? (C#)

I am currently building a turn-based framework (Unity,C#) I was tired of my former tight-coupled systems and opted for a state machine this time, basically all components subscribe to the state-Enter ...
0
votes
1answer
1k views

ASP.NET MVC & SQL Server vs. PHP & MySql

I'm going to develop a strategy browser-based game with ASP.NET MVC and SQL Server. However, as I explored the web to get some ideas and patterns from existing games, I found out that none of them ...
0
votes
2answers
39 views

Single player game into Multiplayer game(Not online) [closed]

How difficult is it to do this?(Like, do you need to so skilled that you aswell might have created the game yourself) Do you need to change a lot of the code? For example, if I have a single player ...
0
votes
1answer
399 views

How do I create a camera for a strategy game?

How do I make a camera for a strategy game? Think something in the style of Warcraft 3, so you can lower the camera angel and view the world in a somewhat 3D format. Do I need to have some coordinate ...
0
votes
1answer
164 views

Diplomacy Systems [closed]

I'm wondering if there's any authoritative literature out there on diplomacy systems. I'm at the very beginning of my research, for instance I just found out through gamedev, that the term diplomacy ...
0
votes
0answers
261 views

isometric movement

I'm developing an isometric strategy game in flash using the Starling framework. I wanted to know what is the best way to move units about the isometric grid, and to render them the right way. Now I'...
-1
votes
2answers
748 views

how to do turn based board game movement on a 2d map

I don't know if what I programmed worth anything, I've never programmed something like that, I just need to handle a player movement on a map, I thought a tile map will work, but I don't know anymore. ...
-1
votes
1answer
134 views

Creating chess like game AI [closed]

I want to create a AI for chess like game. Could anyone point me to sources of information what should I know before implementing anything like that. Some details about the game. There are 5 figures ...