When designing a strategy game (or one in a similar genre), how do you avoid having your players focus almost entirely on micromanagement? What should be done and what avoided in gameplay mechanics?
I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should ...
4X games (That is, Xpand, Xplore, Xploit and Xterminate) like Civilization, Sins of a Solar Empire, and other top Strategy games, all seem to have the same addictive hook. I'd like to know what ...