The strategy tag has no wiki summary.
0
votes
1answer
123 views
How do I create a camera for a strategy game?
How do I make a camera for a strategy game? Think something in the style of Warcraft 3, so you can lower the camera angel and view the world in a somewhat 3D format. Do I need to have some coordinate ...
4
votes
1answer
255 views
How to design the AI for a board game like Risk?
I am about to develop a web game that is similar to board games like Risk, and iOS games like Lux and Strategery. I am curious to know what the concept behind the AI for such games should be like.
I ...
0
votes
1answer
91 views
Diplomacy Systems [closed]
I'm wondering if there's any authoritative literature out there on diplomacy systems. I'm at the very beginning of my research, for instance I just found out through gamedev, that the term diplomacy ...
3
votes
2answers
304 views
UI of a city-building game
I'm completely new to gamedev and want to learn how to design good UI for a city-building game (like SimCity).
What books and other materials can I read in order to learn it?
12
votes
3answers
438 views
Strategic AI in turnbased games?
I'm interested in how strategic AI engines work, e.g. how to evaluate where to place troops in a turnbased strategy game etc.
I do get how goal based AI works, and I guess that is a good approach to ...
-1
votes
2answers
212 views
RTS game unit damage & defense calculation [closed]
How can I model armies attacking each other in an RTS?
I know how I would do it if it is an RPG game. Character has few stats that affect damage/defense and then compare it with enemy character and ...
2
votes
2answers
603 views
Turn-based Strategy Loop
I'm working on a strategy game. It's turn-based and card-based (think Dominion-style), done in a client, with eventual AI in the works. I've already implemented almost all of the game logic (methods ...
4
votes
2answers
426 views
Get world coordinate under mouse (at a ground plane for Warcraft 3 like movement)
I want to let a unit follow the mouse like in any RTS (Warcraft 3, Starcraft, ...). For that I have a "ground plane" which is defined through 2 vectors, the X and Z axis. Now I need to get the world ...
6
votes
1answer
320 views
Huge 2d pixelized world
I would like to make a game field in a indie-strategic 2d game to be some a-like this popular picture.
So every "pixel"(blocks) changes it's color slowly, sometimes a bright color wave happens, etc, ...
10
votes
6answers
486 views
What forms of non-interactive RPG battle systems exist?
I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands ...
-7
votes
1answer
196 views
Why don't developers these days make the classic 2D games? [closed]
I just finished playing Commandos 1 and Desperados: DOA. As you know these two games are entirely 2D with beautiful maps. This genre Stealth strategy games is somewhere lost in the market and people ...
1
vote
4answers
191 views
I'm making a board game: who should manage the player move if the board has specific locations for the players?
I know this is very specific question but imagine I have a board with spaces (like Monopoly) and a player that must go from one space to another after the dice are thrown.
So my workflow:
Player ...
-1
votes
1answer
992 views
Most effective marketing strategy to promote a casual iOS game?
So I posted this on another forum yesterday but that forum got suspended for malware so gotta wait for the webmaster to fix the site.
Here's the basics:
We've released a press release through PRMac ...
-4
votes
2answers
272 views
How to create my first game? [closed]
I'm entering the world of game development. I'm comfortable with C++ and Java. I'm okay with algorithms.
How should I start out with game development?
I'd love to start from creating simple puzzle ...
18
votes
15answers
1k views
How to discourage micromanagement in strategy games?
When designing a strategy game (or one in a similar genre), how do you avoid having your players focus almost entirely on micromanagement? What should be done and what avoided in gameplay mechanics?
4
votes
1answer
229 views
suggestion for a “strategy game” like platform to test AI algorithm
I wrote a piece of tricky AI algorithms that simulates animals living in an environment and their food seeking, interacting with each other and especially learning new patterns of lifestyle.
now I ...
11
votes
2answers
3k views
Complex Game AI for Turn-based Strategy Games
I'm doing some research for a turn-based Strategy game project and looking for good resources on this topic. The game is a typical war game where countries can fight each other, deploy units and have ...
13
votes
2answers
612 views
How should I check if a player has completed an achievement?
I'm making an MMO game and I just got to a point where I need to implement achievements... How do I do that? The most straight forward thing to do would be to run this once every 100ms,:
for a in ...
4
votes
2answers
162 views
What is the best way to store temporary selected characters and their insertion order?
I'm developing word game similar to word mole. I'm having a hard time determining how to store temporary selected character (and in turn will changed into word).
Here's the situations. Say, I have ...
8
votes
3answers
1k views
Networking in real-time strategy games
What is the current state-of-the-art to network real-time strategy games?
I seem to recall that a few years ago, some AAA titles only transmitted the player inputs (Starcraft 1, Age of Empires). ...
3
votes
3answers
1k views
Which algorithm used in Advance Wars type turn based games
Has anyone tried to develop, or know of an algorithm such as used in a typical turn based game like Advance Wars, where the number of objects and the number of moves per object may be too large to ...
4
votes
4answers
867 views
AI algorithms for Strategy Game
I am working on building a Strategy Game (Animal Colonies fighting each other).
It is going to be simple game targeting Kids, the beta version will only support single player playing against AI ...
2
votes
6answers
480 views
Is there any simple game that involves psychological factors?
I need to find a simple game in which several people need to interact with each other. The game should be simple for an analysis (it should be simple to describe what happens in the game, what players ...
2
votes
3answers
341 views
Time/duration handling in strategic game
I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should ...
5
votes
1answer
577 views
Algorithm to make groups of units
In Age of Mythology and some other strategy games, when you select multiple units and order them to move to some place, they make a "group" when they reach the desired location:
I have a Vector ...
3
votes
1answer
775 views
Successful Elements to a 4X Game
4X games (That is, Xpand, Xplore, Xploit and Xterminate) like Civilization, Sins of a Solar Empire, and other top Strategy games, all seem to have the same addictive hook. I'd like to know what ...
20
votes
5answers
8k views
How to create a hexagon world map in PHP from a database for a browser based strategy game
I'm trying to create a hexagon world map for my PHP browser based strategy game. I've created a table in my database with the following data per row: id, type, x, y and occupied. Where type is the ...
13
votes
5answers
707 views
How to balance a non-symmetric “extension” based game?
Most strategy games have fixed units and possible behaviours.
However, think of a game like Magic The Gathering : each card is a set of rules.
Regularly, new sets of card types are created.
I ...