The tag has no wiki summary.

learn more… | top users | synonyms

11
votes
2answers
577 views

Ghost replay - storage and timing

I am working on a car race game and just implemented a ghost sprite for replaying past races. I use a physics engine and after much reading I came to the conclusion that the best way to store the ...
8
votes
1answer
482 views

How should a team share/store game content during development?

Other than Dropbox, what out there has been especially useful for storing and sharing game content like images during development (similar feature set to Dropbox like working offline, automatic ...
7
votes
3answers
1k views

Storing a Hex Grid

I've been creating a small hex grid framework for Unity3D and have come to the following dilemma. This is my coordinate system (taken from here): It all works pretty nicely except for the fact I ...
6
votes
2answers
269 views

How can I put my game on an NES cartridge?

How can I create an NES cartridge? Is there any tutorial? I need to put a game that runs in an emulator and put it on a cartridge. How to do that? Is this possible from scratch? Or at least could I ...
6
votes
2answers
500 views

How to store 'dots and boxes' data?

I'm trying to explore a little as to how I could make a simple 'dots and boxes' game. The problem I'm facing is in what way to store which lines are allocated by who. The problem lies in the fact ...
5
votes
4answers
6k views

What is the most efficient container to store dynamic game objects in? [closed]

I am making a first person shooter and I know about about a lot of different container types but I would like to find the container that is the most efficient for storing dynamic objects that will be ...
5
votes
5answers
3k views

Is there a cross-platform special directory I can use for game save files?

I'm developing with LWJGL and Java on a Windows 7 laptop. I've successfully set up saving to the %appdata%\gamename\saves\ or long form c:\users\user\appdata\roaming\gamename\saves\ folder by using ...
5
votes
1answer
814 views

MySQL - Storing Character Inventory

What is the best way of storing the character's inventory (consisting of each item having a value for type and quantity). The only methods I can think of is to use the "text" type of field then parse ...
4
votes
2answers
2k views

How do I store level-data in Android?

I'm building a game where enemies come in waves. I want to create a file where I can define data about the waves (# of enemies, spawn times, speeds, etc.). I come from a background in iOS and would ...
4
votes
1answer
648 views

Storing large layered tilemap

My game consists largely of "sea" tiles with sections of tiles that form "islands". The sea tiles are all exactly the time. The map itself is pretty large and only going to get larger. I'm trying to ...
3
votes
1answer
285 views

storing user data for rpg

I'm creating a single player Web rpg that will store a decent amount of information about the player, items, map, npcs, etc. I have been developing html5, javascript, php, and the mysql database ...
3
votes
2answers
895 views

Game Asset Storage - Graphics, 3D Models, Sounds

I've recently started completing games and accumulating "assets" -- graphics, sound effects, textures, 3D models, etc. that I can build on and reuse from game to game. Is there a great, free place I ...
2
votes
3answers
1k views

How should I store levels in a C++ game?

I am writing in C++. I am storing game levels as a 2-dimensional int array. This may be a hacky way of doing things, but I am not ready to change it unless I have to. I store values in the array and ...
2
votes
1answer
115 views

How should I store grid-based character inventories in the database?

I used to encode the whole inventory data into binary but I'm thinking of doing something different now. The inventory has a 64 slots in an 8×8 grid. Large items like weapons fill up 6 to 8 ...
2
votes
1answer
169 views

RPG - storing player data

Given the following tree structure, where each player logged in can have data for current and completed levels, quests per level, NPCs per quest, and multiple tasks per NPC... I'm trying to figure out ...
1
vote
2answers
437 views

How to keep the questions in Math game application ?

I would like to create a simple Math game application in android phone but I don't know what kind of data storage which I should use to keep the sets of numeric for the questions. At this time, I am ...
1
vote
3answers
136 views

iOS persistant storage with update function

im developing a game which has different levels and i need to store all levels and its elements (position, image, sounds,..) into a file/database. The levels will be updated so i need a function that ...
1
vote
2answers
149 views

Best way to store a large amount of game objects and update the ones onscreen

Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is ...
1
vote
1answer
200 views

HTML5 mobile game storing data

I am developing an mobile application (in HTML5) that will run on multiple platforms and will eventually have both single and multiplayer options. The current issue I have is the best method for ...
1
vote
1answer
114 views

XNA 4.0 storage framework not being recognized

This may be a silly question but, im unable to do any save game data because for some reason, this following namespace is unrecognizable: using Microsoft.Xna.Framework.Storage; All the normal XNA ...
1
vote
1answer
449 views

Implementing a large scale (planet-like) level in XNA 4.0

What is the best way to implement continuous level throughout the game, using XNA? Imagine that I have a level with the size of a whole city (like in MMORPGs) however, the game will currently be ...
0
votes
2answers
62 views

most effective storage of logged information [closed]

I am currently implementing basic logging of information on my multiplayer game and I want to have the most effective method. To log when a player connects and disconnects to a the server it ...
0
votes
4answers
955 views

Storing huge 2D tiled map in a txt file

I'm working on a global startegy game that uses a 2D tiled map. The map is to be 8000x8000 tiles large (this size is fixed, the map stays the way it is throughout the game), since I'm covering a large ...
0
votes
2answers
149 views

How to store tiles with different sizes?

in a tilegame, how can we use several tiles for 1 object? I thought I could add each tile in a json file, with the type and its coordinates, like : "line1: type1_xTile1_yTile1, etc." "line2: ...
0
votes
2answers
133 views

Where to implement storable items

I'm creating a multiplayer online trading game. The things that are traded range from raw items to complex products. For example Steel is a raw item. Mechanical Assembly is a more complex item that ...
0
votes
2answers
562 views

XNA Easy Storage XBOX 360 High Scores

To followup from a previous query - I need some help with the implementation of easystorage high scores, which is bringing up some errors on the xbox. I get the prompt screen, a savedevice is ...
0
votes
1answer
54 views

Loading is not working after saving

I have difficulties to implement loading a savegame file in my Windows Phone project. I use EasyStorage to load and save files. I get the following exception when I try to load after saving a file. ...
0
votes
0answers
35 views

Concepts to store XNA textures

I'm working on a graphic library supporting XNA with some cool features. To do so I need direct per pixel access to textures (RGBA). I've been wondering what are the advantages of using those two ...
0
votes
0answers
21 views

Android Saving Assets to SD Card {Pros/Cons}

It may seem obvious, but I am a bit confused. Can I have resources in the Assets part of the application, and send the file over to the SD card, and still hold references to them? My biggest thing is: ...
0
votes
1answer
198 views

How to setup Authentication Database and Game Database?

I'm playing around with creating a game in C# using the XNA Framework. I've decided to use technologies that I'm pretty much familiar with and create things from scratch. There are probably frameworks ...
-1
votes
2answers
117 views

What''s easy extensible technique to store game data?

I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. ...
-2
votes
1answer
116 views

Safest place to store data [closed]

What is safest possible way to store data? Specific directory? (De-)hashing method? Specific permissions? Let say I have file *.txt file; the only *.txt file. I have there important data. What can I ...