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Concepts to store XNA textures

I'm working on a graphic library supporting XNA with some cool features. To do so I need direct per pixel access to textures (RGBA). I've been wondering what are the advantages of using those two ...
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Android Saving Assets to SD Card {Pros/Cons}

It may seem obvious, but I am a bit confused. Can I have resources in the Assets part of the application, and send the file over to the SD card, and still hold references to them? My biggest thing is: ...