I am writing a voxel engine in LWJGL3 - binding for OpenGL 4 for JVM. Recently I implemented an octree storage of cubic voxels. In my implementation each leaf node of an octree has one voxel, voxels ...
my company has developed an Android game using Cocos2D-X. Game works quite well except that for some unknown reason, save games keep disappearing. Users report that they play the game for several ...
For a 3d Hack'n'Slash game I am currently using Unity as client and Java wit OGserver (Netty with some game-related features) as Server. I am on the map part of the development, actually I just have ...
I'm working on a graphic library supporting XNA with some cool features. To do so I need direct per pixel access to textures (RGBA). I've been wondering what are the advantages of using those two ...