I'm building a game where enemies come in waves. I want to create a file where I can define data about the waves (# of enemies, spawn times, speeds, etc.). I come from a background in iOS and would ...
I've been creating a small hex grid framework for Unity3D and have come to the following dilemma. This is my coordinate system (taken from here): It all works pretty nicely except for the fact I ...
I am working on a car race game and just implemented a ghost sprite for replaying past races. I use a physics engine and after much reading I came to the conclusion that the best way to store the ...