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7
votes
3answers
603 views

Storing a Hex Grid

I've been creating a small hex grid framework for Unity3D and have come to the following dilemma. This is my coordinate system (taken from here): It all works pretty nicely except for the fact I ...
11
votes
2answers
376 views

Ghost replay - storage and timing

I am working on a car race game and just implemented a ghost sprite for replaying past races. I use a physics engine and after much reading I came to the conclusion that the best way to store the ...