The tag has no wiki summary.

learn more… | top users | synonyms

1
vote
1answer
119 views

HTML5 mobile game storing data

I am developing an mobile application (in HTML5) that will run on multiple platforms and will eventually have both single and multiplayer options. The current issue I have is the best method for ...
0
votes
1answer
87 views

How to setup Authentication Database and Game Database?

I'm playing around with creating a game in C# using the XNA Framework. I've decided to use technologies that I'm pretty much familiar with and create things from scratch. There are probably frameworks ...
2
votes
2answers
224 views

How do I store level-data in Android?

I'm building a game where enemies come in waves. I want to create a file where I can define data about the waves (# of enemies, spawn times, speeds, etc.). I come from a background in iOS and would ...
11
votes
2answers
376 views

Ghost replay - storage and timing

I am working on a car race game and just implemented a ghost sprite for replaying past races. I use a physics engine and after much reading I came to the conclusion that the best way to store the ...
1
vote
1answer
69 views

XNA 4.0 storage framework not being recognized

This may be a silly question but, im unable to do any save game data because for some reason, this following namespace is unrecognizable: using Microsoft.Xna.Framework.Storage; All the normal XNA ...
2
votes
3answers
382 views

How should I store levels in a C++ game?

I am writing in C++. I am storing game levels as a 2-dimensional int array. This may be a hacky way of doing things, but I am not ready to change it unless I have to. I store values in the array and ...
0
votes
4answers
428 views

Storing huge 2D tiled map in a txt file

I'm working on a global startegy game that uses a 2D tiled map. The map is to be 8000x8000 tiles large (this size is fixed, the map stays the way it is throughout the game), since I'm covering a large ...
-1
votes
2answers
97 views

What''s easy extensible technique to store game data?

I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. ...
0
votes
2answers
108 views

Where to implement storable items

I'm creating a multiplayer online trading game. The things that are traded range from raw items to complex products. For example Steel is a raw item. Mechanical Assembly is a more complex item that ...
7
votes
3answers
602 views

Storing a Hex Grid

I've been creating a small hex grid framework for Unity3D and have come to the following dilemma. This is my coordinate system (taken from here): It all works pretty nicely except for the fact I ...
0
votes
4answers
1k views

What is the most efficient container to store dynamic game objects in? [closed]

I am making a first person shooter and I know about about a lot of different container types but I would like to find the container that is the most efficient for storing dynamic objects that will be ...
1
vote
3answers
121 views

iOS persistant storage with update function

im developing a game which has different levels and i need to store all levels and its elements (position, image, sounds,..) into a file/database. The levels will be updated so i need a function that ...
1
vote
2answers
276 views

How to keep the questions in Math game application ?

I would like to create a simple Math game application in android phone but I don't know what kind of data storage which I should use to keep the sets of numeric for the questions. At this time, I am ...
4
votes
5answers
936 views

Is there a cross-platform special directory I can use for game save files?

I'm developing with LWJGL and Java on a Windows 7 laptop. I've successfully set up saving to the %appdata%\gamename\saves\ or long form c:\users\user\appdata\roaming\gamename\saves\ folder by using ...
3
votes
1answer
420 views

Storing large layered tilemap

My game consists largely of "sea" tiles with sections of tiles that form "islands". The sea tiles are all exactly the time. The map itself is pretty large and only going to get larger. I'm trying to ...
8
votes
1answer
427 views

How should a team share/store game content during development?

Other than Dropbox, what out there has been especially useful for storing and sharing game content like images during development (similar feature set to Dropbox like working offline, automatic ...
0
votes
2answers
439 views

XNA Easy Storage XBOX 360 High Scores

To followup from a previous query - I need some help with the implementation of easystorage high scores, which is bringing up some errors on the xbox. I get the prompt screen, a savedevice is ...
1
vote
1answer
420 views

Implementing a large scale (planet-like) level in XNA 4.0

What is the best way to implement continuous level throughout the game, using XNA? Imagine that I have a level with the size of a whole city (like in MMORPGs) however, the game will currently be ...
2
votes
1answer
455 views

MySQL - Storing Character Inventory

What is the best way of storing the character's inventory (consisting of each item having a value for type and quantity). The only methods I can think of is to use the "text" type of field then parse ...
6
votes
2answers
378 views

How to store 'dots and boxes' data?

I'm trying to explore a little as to how I could make a simple 'dots and boxes' game. The problem I'm facing is in what way to store which lines are allocated by who. The problem lies in the fact ...
3
votes
2answers
721 views

Game Asset Storage - Graphics, 3D Models, Sounds

I've recently started completing games and accumulating "assets" -- graphics, sound effects, textures, 3D models, etc. that I can build on and reuse from game to game. Is there a great, free place I ...