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6
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1answer
76 views

In RecastNavigation, how can I make an agent idle after reaching its destination?

This question is specifically about dealing with the Recast Navigation library. I have added an agent with addAgent and set its target with requestMoveTarget. When agent reaches its destination, it ...
0
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1answer
193 views

Why are my target-following objects rotated the wrong way?

I writing a script that would make my players reach a target destination. It looks like this so far: private void MoveTowardsGoal() { if (Vector3.Distance (reachGoalTarget.transform.position, ...
0
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1answer
165 views

Avoidance Steering Behavior acting inappropriately

I've been trying to implement this steering behavior in Unity: Understanding Steering Behaviors: Collision Avoidance However, I'm getting strange results. Here's the code for the script, feel free to ...
0
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0answers
87 views

Implementing ClearPath (crowd pathfinding)

This is the academic article: http://gamma.cs.unc.edu/CA/ClearPath.pdf Here is the confusing part (marked in red): The first part is the path in which the object will move. The first part of ...