I have implemented a movement system based on steering behaviors: http://gamedevelopment.tutsplus.com/series/understanding-steering-behaviors--gamedev-12732 where each object has vec2 position, ...
I've been trying to implement this steering behavior in Unity: Understanding Steering Behaviors: Collision Avoidance However, I'm getting strange results. Here's the code for the script, feel free to ...
This is the academic article: http://gamma.cs.unc.edu/CA/ClearPath.pdf Here is the confusing part (marked in red): The first part is the path in which the object will move. The first part of ...