I've been trying to implement this steering behavior in Unity: Understanding Steering Behaviors: Collision Avoidance However, I'm getting strange results. Here's the code for the script, feel free to ...
I am creating some simulation with Craig Reynolds Steeringbehaviours using the help of this book(chapter 3). And this specific page: I created my own seek method which looks like this: private ...
This is the academic article: http://gamma.cs.unc.edu/CA/ClearPath.pdf Here is the confusing part (marked in red): The first part is the path in which the object will move. The first part of ...