Steam is a platform for selling and talking about games. It also provides extensive API.

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Why have a publisher on Steam now, when you can self-publish and the Greenlighting process is the same?

I can't find a definitive answer to whether putting up your game on Steam via a publisher helps somehow, other than bringing some popularity due to publisher's other games/apps. It seems that ...
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0answers
40 views

How to make the Steam overlay work with WPF?

I have developed a game using C#+WPF and the game is currently on Steam (private branch until release). However Steam's overlay isn't working with WPF. Sometimes it tries to appear in the popups of ...
2
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1answer
275 views

SteamCMD Failed to get application info app

I am trying to push my first build to a depot and I keep getting this error and I can't figure out why. Logged in OK Waiting for license info...OK [2015-05-17 20:11:58]: ERROR! Failed to get ...
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2answers
130 views

2D Game Development Software that can release your game on Steam [closed]

Im looking for a game development software that can also publish to steam, I know most can but some come with an additional fee and some without, I think the Cryengine allows you to publish to ...
9
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1answer
2k views

What should I keep in mind while developing a game for Steam? [closed]

I recently did the programming on a game that was just released and i've decided that for my next project I want to do something a little bigger scale. I plan to develop a game to be sold on Steam, ...
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2answers
177 views

Does the base game I choose for a steam mod matter?

Me and a couple of my friends are planning on trying to make a source mod, but we can't figure out how to tell what game to use as a base. We hope to make a totally different game with it, and aren't ...
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1answer
102 views

Why are my brushes see-through in Hammer/CS:GO?

I'm making a map for Counter Strike: Global Offensive, but I am having this issue with a part of the map. One of my brushes is weird and see-through in game. I have no clue what is causing it or how ...
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1answer
77 views

How to publish a game on steam as a company? [closed]

I have noticed people put games on steam like http://steamcommunity.com/sharedfiles/filedetails/?id=627434907 where you see the developer profile but how do I get one like ...
2
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1answer
114 views

How can I set a Steam achievement in Steam via LibGDX or native Java?

Is it possible to set or 'unlock' a Steam achievement via LibGDX or with a native Java solution? If so, how it this possible. Furthermore, what would be a good implementation for 'saving' achieved ...
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3answers
2k views

Does Steam notify the user that they need Java for a game when they buy/download/install it?

My mate and I are gonna make a game for Steam and I, as the programmer, want to use Java as that is my current favorite language. So I need to know, does Steam notify the user that they need Java for ...
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0answers
88 views

How to bundle JRE with game for Steam

Heyo! I have looked for a step by step tutorial everywhere and haven't been able to find anything so please be helpful and fairly slow. I am creating a game for Steam and I am using Java to write ...
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1answer
1k views

How can I fetch a list of games and DLC for a user via Steam's API?

We're trying to figure out how to fetch a list of all games and DLC owned by a Steam user using that user's Steam ID. There is a method for fetching a list of games for an account by using the Steam ...
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1answer
122 views

Publishing a game on Steam without going throught Greenlight

Is there any possible way to publish a game on Steam without going through Steam Greenlight?
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0answers
17 views

Implement steamworks_sdk in OS X

Well, I'm using OS X and using as compiler 'g++' and well editing in VIM. I wan't to use the steamworks_sdk. I can use the all the code that is in 'sdk/public/steam' and well, compile all. But I ...
1
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0answers
26 views

Platform for mobile game feedback

I am designing a small mobile game. Eventually i am going to release it on Play store and App store. But is there any platform such as Steam Greenlight where I can put my concept or demo and get some ...
6
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3answers
409 views

Java and Steam JVM deployment

I am currently considering my options for game development and deploying to Steam Greenlight. I really like Java with libGDX, especially for its cross platform Android potential, and I understand that ...
5
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1answer
151 views

Possible to open Hammer directly from shortcut?

I want to open Hammer(for CS:GO) directly from windows shortcut, without the SDK-launch menu. Is this possible? I've only been able to open the SDK launcher from a shortcut. And, is it possible to ...
5
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1answer
215 views

Do I need to use SteamWorks in my game to have it on steam?

Do I need to use SteamWorks in my game to have it on steam? The website talks about it however it does not state it is necessary so I am asking if it is. I am not asking how to do it I'm asking if I ...
6
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1answer
10k views

Upload Games to Steam without Greenlight?

I've been working on a little game, (which is nowhere near completion) and wanted to know, that when I'm finished, if I would be able to release it onto Steam without having to get it Greenlit. The ...
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0answers
52 views

Which stats can you view from your game when it's already published on steam?

I'm planning to offer a service for game developers. I'd need to know this in order to make it work: Once you already have your game published on Steam, can you view these stats for your game? -How ...
9
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2answers
1k views

What do I need in order to receive payments from Valve?

I'm developer from Russia and I recently passed Steam Greenlight. Now I'm stuck on the Valve program enrollment phase. From what I've seen in the Valve forms, it is not necessary to create a company, ...
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1answer
72 views

What are the risks of targeting Steam, XBLA and PSN for game releases? [closed]

Say that I spend 6-12 months working on a game, submit it to Steam, XBLA, and PSN and I get rejected. Does that mean I just wasted 6-12 months for nothing? Seems like a really big risk in my opinion. ...
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2answers
2k views

Does Steam provide persistent data storage to developers?

Does Steam provide persistent data storage (for custom data) to developers? For example, would an online shooter be able to store player statistics (kills, matches, player deaths, etc.) on Steam ...
2
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0answers
54 views

How can I carry around an inventory in my inventory?

I'm working on a mod for soul gems in Skyrim and want to add something like a Bag of Holding from souls. The most simplyfied strategy I can come up with is Create an invisible Black Soul Gem to ...
26
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4answers
14k views

What is the cost of distributing through steam?

We are in Pre-alpha stage of a game development project and haven´t yet got reply from Valve about how it works to distribute through Steam. We need this information to do a business model with all ...
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0answers
104 views

How to have a game on steam only for testing purposes?

My goal is to create a mod framework for Unity that will easily integrate with the Steam Workshop similar to how it's done for the Cities Skylines. I've created a lot already but I've reached a point ...
9
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3answers
2k views

Is it possible to implement Steamworks functionality in a Java game? How?

I have a basic game that I want to eventually turn into something better. The game is all Java as of right now, but I want to implement the Steamworks SDK into my game (so it can have achievements, ...
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2answers
5k views

Can GMod/SFM models be converted to Unity GameObjects?

Someone made a suite of GMod/SFM models available for free for people making games and videos in GMod and SFM. These are of type .dmx, .dx80.vtx, .dx90.vtx, .mdl, .phy, .sw.vtx, .vvd, .vmt, and .vtf. ...
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1answer
167 views

Steam hammer.exe Load custom textures for other players?

I sometimes make maps with custom textures, models, materials, sounds, etc. and I showed one of my map creations to my friend, and the custom textures were pink-and-black. It was intended to be a ...
9
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2answers
6k views

How To: Java Game to Steam Greenlight

I am planning to create an indie game using Java and Eclipse IDE and I want to put the finished product to Steam Greenlight. How does the whole process work after the game is finished and running ...
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3answers
1k views

Flash game on Steam

I have almost completed a game written in flash/as3 using flixel. How can I sell it through steam ? A few years back, (I was a full-time flash game dev back then..) there were 2 choices: Use Adobe ...
2
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2answers
2k views

Can I sell games made with LibGdx on Steam

my question is pretty self-explanatory, there is any technical or legal issue in selling libgdx games on steam? EDIT It is possible to show some kind of evidence, maybe a exemple of a game that is ...
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0answers
987 views

Simplest way to use Steam Leaderboards from C# [closed]

We are about to integrate steamworks for leaderboards and achievements into our game. I see there are many open and closed source libraries that can be used to use SteamWorks from C#. Rolling our ...
2
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1answer
390 views

TF2 plugin signature (Source SDK)

I am working on the server plugin for TF2. I need it for getting some stats from game (no hacking and cheating). My problem: I got message "No valid signature found..." while testing my plugin. But I ...
3
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1answer
146 views

Does Steam support Shared Libraries?

I know steam has nothing to do with whether the game has dynamic libraries or not, but a lot of games should be using the same dynamic libraries. Does Steam currently have a way to reuse 1 dynamic ...
0
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1answer
216 views

Is it legal to use the Source Engine out of Steam?

I would like to create a game that uses the Source Engine on Desura, the problem is that I am afraid that it is illegal to use the Source Engine in other platforms are not managed by Valve
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4answers
1k views

What are the main requirements to port a game to Linux [closed]

Steam for Linux is out today and I was surprised to see many games already being sold, which made me wonder what are going to be the difficulties for all those games to be ported to Linux. I broke ...
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2answers
2k views

Cocos2D-X on Steam and iOS App Store [closed]

With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam? Thanks.
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3answers
1k views

Advantages of Steam Greenlight

Let's assume that I can pick a fairly decent game, build it, and finish it with sufficient chrome plating; let's also assume that I can market it myself to some extent, through my own website. What ...
1
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1answer
146 views

Hammer BSP file size inefficiency

I haven't posted here before but I came across a problem, when I save a map in Hammer as .bsp it ends up being over 10x bigger than all of the source files put together. I found the source for one map ...
1
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0answers
124 views

Fix broken Portal 2 Chapter Handling in my Mod

I am running again into issues where my mod and the Portal 2 base game do not like each other! In order to provide the proper menu background images and the music for each of the 5 (internal - ...
2
votes
2answers
1k views

Is there a proxy for the Steam Web API?

I'm making a small spreadsheet that tracks the amount of kills my wrench's eaten over time in TF2. So far I've been manually copy pasting fields from the TF2 window, but hey, Steam does have some API ...
12
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1answer
631 views

Steam Submission Times

I was wondering if anyone has released or tried to release on Steam and how much time it took Steam to respond to your game submissions, I cant find any info about it on their website and its been ...
0
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2answers
276 views

Rcon Api not working

I am developing a gaming control panel and that uses Rcon.jar to fetch data from gaming server. the code to use it written as below public static String rconExecute(String rcon, String command, int ...