Steam is a platform for selling and talking about games. It also provides extensive API.

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0
votes
3answers
217 views

Flash game on Steam

I have almost completed a game written in flash/as3 using flixel. How can I sell it through steam ? A few years back, (I was a full-time flash game dev back then..) there were 2 choices: Use Adobe ...
0
votes
2answers
238 views

Can I sell games made with LibGdx on Steam

my question is pretty self-explanatory, there is any technical or legal issue in selling libgdx games on steam? EDIT It is possible to show some kind of evidence, maybe a exemple of a game that is ...
6
votes
2answers
646 views

Is it possible to implement Steamworks functionality in a Java game? How?

I have a basic game that I want to eventually turn into something better. The game is all Java as of right now, but I want to implement the Steamworks SDK into my game (so it can have achievements, ...
4
votes
2answers
700 views

How To: Java Game to Steam Greenlight

I am planning to create an indie game using Java and Eclipse IDE and I want to put the finished product to Steam Greenlight. How does the whole process work after the game is finished and running ...
1
vote
0answers
80 views

Simplest way to use Steam Leaderboards from C# [closed]

We are about to integrate steamworks for leaderboards and achievements into our game. I see there are many open and closed source libraries that can be used to use SteamWorks from C#. Rolling our ...
0
votes
2answers
915 views

Can GMod/SFM models be converted to Unity GameObjects?

Someone made a suite of GMod/SFM models available for free for people making games and videos in GMod and SFM. These are of type .dmx, .dx80.vtx, .dx90.vtx, .mdl, .phy, .sw.vtx, .vvd, .vmt, and .vtf. ...
0
votes
0answers
103 views

How can I fetch a list of games and DLC for a user via Steam's API?

We're trying to figure out how to fetch a list of all games and DLC owned by a Steam user using that user's Steam ID. There is a method for fetching a list of games for an account by using the Steam ...
2
votes
1answer
274 views

TF2 plugin signature (Source SDK)

I am working on the server plugin for TF2. I need it for getting some stats from game (no hacking and cheating). My problem: I got message "No valid signature found..." while testing my plugin. But I ...
2
votes
1answer
96 views

Does Steam support Shared Libraries?

I know steam has nothing to do with whether the game has dynamic libraries or not, but a lot of games should be using the same dynamic libraries. Does Steam currently have a way to reuse 1 dynamic ...
0
votes
1answer
176 views

Is it legal to use the Source Engine out of Steam?

I would like to create a game that uses the Source Engine on Desura, the problem is that I am afraid that it is illegal to use the Source Engine in other platforms are not managed by Valve
2
votes
1answer
125 views

Does the base game I choose for a steam mod matter?

Me and a couple of my friends are planning on trying to make a source mod, but we can't figure out how to tell what game to use as a base. We hope to make a totally different game with it, and aren't ...
-2
votes
1answer
118 views

PC (Windows 7+) Alternatives to Steam? [duplicate]

What are some alternatives to Steam that can I sell my game for the PC platform? I know that there are some Linux distributing channels anc Apple has too. But when focusing only on PC (Windows 7+) ...
-1
votes
4answers
437 views

What are the main requirements to port a game to Linux [closed]

Steam for Linux is out today and I was surprised to see many games already being sold, which made me wonder what are going to be the difficulties for all those games to be ported to Linux. I broke ...
-5
votes
2answers
746 views

Cocos2D-X on Steam and iOS App Store [closed]

With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam? Thanks.
8
votes
3answers
661 views

Advantages of Steam Greenlight

Let's assume that I can pick a fairly decent game, build it, and finish it with sufficient chrome plating; let's also assume that I can market it myself to some extent, through my own website. What ...
1
vote
1answer
119 views

Hammer BSP file size inefficiency

I haven't posted here before but I came across a problem, when I save a map in Hammer as .bsp it ends up being over 10x bigger than all of the source files put together. I found the source for one map ...
1
vote
0answers
92 views

Fix broken Portal 2 Chapter Handling in my Mod

I am running again into issues where my mod and the Portal 2 base game do not like each other! In order to provide the proper menu background images and the music for each of the 5 (internal - ...
22
votes
4answers
8k views

What is the cost of distributing through steam?

We are in Pre-alpha stage of a game development project and haven´t yet got reply from Valve about how it works to distribute through Steam. We need this information to do a business model with all ...
2
votes
2answers
1k views

Is there a proxy for the Steam Web API?

I'm making a small spreadsheet that tracks the amount of kills my wrench's eaten over time in TF2. So far I've been manually copy pasting fields from the TF2 window, but hey, Steam does have some API ...
10
votes
2answers
941 views

What should I keep in mind while developing a game for Steam?

I recently did the programming on a game that was just released and i've decided that for my next project I want to do something a little bigger scale. I plan to develop a game to be sold on Steam, ...
12
votes
1answer
501 views

Steam Submission Times

I was wondering if anyone has released or tried to release on Steam and how much time it took Steam to respond to your game submissions, I cant find any info about it on their website and its been ...
0
votes
2answers
255 views

Rcon Api not working

I am developing a gaming control panel and that uses Rcon.jar to fetch data from gaming server. the code to use it written as below public static String rconExecute(String rcon, String command, int ...