Steam is a platform for selling and talking about games. It also provides extensive API.

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8
votes
2answers
1k views

What do I need in order to receive payments from Valve?

I'm developer from Russia and I recently passed Steam Greenlight. Now I'm stuck on the Valve program enrollment phase. From what I've seen in the Valve forms, it is not necessary to create a company, ...
-2
votes
1answer
60 views

What are the risks of targeting Steam, XBLA and PSN for game releases? [closed]

Say that I spend 6-12 months working on a game, submit it to Steam, XBLA, and PSN and I get rejected. Does that mean I just wasted 6-12 months for nothing? Seems like a really big risk in my opinion. ...
1
vote
0answers
41 views

How can I carry around an inventory in my inventory?

I'm working on a mod for soul gems in Skyrim and want to add something like a Bag of Holding from souls. The most simplyfied strategy I can come up with is Create an invisible Black Soul Gem to ...
13
votes
2answers
2k views

Does Steam provide persistent data storage to developers?

Does Steam provide persistent data storage (for custom data) to developers? For example, would an online shooter be able to store player statistics (kills, matches, player deaths, etc.) on Steam ...
1
vote
0answers
56 views

SteamCMD Failed to get application info app

I am trying to push my first build to a depot and I keep getting this error and I can't figure out why. Logged in OK Waiting for license info...OK [2015-05-17 20:11:58]: ERROR! Failed to get ...
0
votes
0answers
63 views

Unity or XNA allowing modifications from Steam Workshop

I'm about to start a sandbox project game for Steam, so modifications are important - before I begin, how do I allow people to create mods for the game through the Steam Workshop? I've looked but I've ...
0
votes
0answers
71 views

Why are my brushes see-through in Hammer/CS:GO?

I'm making a map for Counter Strike: Global Offensive, but I am having this issue with a part of the map. One of my brushes is weird and see-through in game. I have no clue what is causing it or how ...
0
votes
0answers
51 views

How to have a game on steam only for testing purposes?

My goal is to create a mod framework for Unity that will easily integrate with the Steam Workshop similar to how it's done for the Cities Skylines. I've created a lot already but I've reached a point ...
0
votes
0answers
46 views

Steam for Linux platform libraries causing Qt application misbehavior

I'm currently having difficulties with a very simple launcher application that's intended to display a webpage and have some buttons to launch a game. When you click a link inside of the launcher it ...
4
votes
1answer
3k views

Upload Games to Steam without Greenlight?

I've been working on a little game, (which is nowhere near completion) and wanted to know, that when I'm finished, if I would be able to release it onto Steam without having to get it Greenlit. The ...
1
vote
1answer
86 views

Steam hammer.exe Load custom textures for other players?

I sometimes make maps with custom textures, models, materials, sounds, etc. and I showed one of my map creations to my friend, and the custom textures were pink-and-black. It was intended to be a ...
0
votes
0answers
23 views

How can I control the “speed” of a func_rotating object via Squirrel scripting in Portal 2?

I wish there was a better place to ask this, but I've ran out of ideas (after googling and finding nothing even close to what I'm looking for). I basically have this rotating platform. At the ...
0
votes
2answers
1k views

Can I sell games made with LibGdx on Steam

my question is pretty self-explanatory, there is any technical or legal issue in selling libgdx games on steam? EDIT It is possible to show some kind of evidence, maybe a exemple of a game that is ...
5
votes
2answers
4k views

How To: Java Game to Steam Greenlight

I am planning to create an indie game using Java and Eclipse IDE and I want to put the finished product to Steam Greenlight. How does the whole process work after the game is finished and running ...
1
vote
0answers
470 views

Simplest way to use Steam Leaderboards from C# [closed]

We are about to integrate steamworks for leaderboards and achievements into our game. I see there are many open and closed source libraries that can be used to use SteamWorks from C#. Rolling our ...
1
vote
3answers
922 views

Flash game on Steam

I have almost completed a game written in flash/as3 using flixel. How can I sell it through steam ? A few years back, (I was a full-time flash game dev back then..) there were 2 choices: Use Adobe ...
6
votes
3answers
2k views

Is it possible to implement Steamworks functionality in a Java game? How?

I have a basic game that I want to eventually turn into something better. The game is all Java as of right now, but I want to implement the Steamworks SDK into my game (so it can have achievements, ...
0
votes
1answer
350 views

How can I fetch a list of games and DLC for a user via Steam's API?

We're trying to figure out how to fetch a list of all games and DLC owned by a Steam user using that user's Steam ID. There is a method for fetching a list of games for an account by using the Steam ...
3
votes
1answer
115 views

Does Steam support Shared Libraries?

I know steam has nothing to do with whether the game has dynamic libraries or not, but a lot of games should be using the same dynamic libraries. Does Steam currently have a way to reuse 1 dynamic ...
0
votes
2answers
3k views

Can GMod/SFM models be converted to Unity GameObjects?

Someone made a suite of GMod/SFM models available for free for people making games and videos in GMod and SFM. These are of type .dmx, .dx80.vtx, .dx90.vtx, .mdl, .phy, .sw.vtx, .vvd, .vmt, and .vtf. ...
0
votes
1answer
202 views

Is it legal to use the Source Engine out of Steam?

I would like to create a game that uses the Source Engine on Desura, the problem is that I am afraid that it is illegal to use the Source Engine in other platforms are not managed by Valve
2
votes
1answer
143 views

Does the base game I choose for a steam mod matter?

Me and a couple of my friends are planning on trying to make a source mod, but we can't figure out how to tell what game to use as a base. We hope to make a totally different game with it, and aren't ...
-1
votes
4answers
670 views

What are the main requirements to port a game to Linux [closed]

Steam for Linux is out today and I was surprised to see many games already being sold, which made me wonder what are going to be the difficulties for all those games to be ported to Linux. I broke ...
-5
votes
2answers
1k views

Cocos2D-X on Steam and iOS App Store [closed]

With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam? Thanks.
8
votes
3answers
919 views

Advantages of Steam Greenlight

Let's assume that I can pick a fairly decent game, build it, and finish it with sufficient chrome plating; let's also assume that I can market it myself to some extent, through my own website. What ...
1
vote
1answer
134 views

Hammer BSP file size inefficiency

I haven't posted here before but I came across a problem, when I save a map in Hammer as .bsp it ends up being over 10x bigger than all of the source files put together. I found the source for one map ...
1
vote
0answers
109 views

Fix broken Portal 2 Chapter Handling in my Mod

I am running again into issues where my mod and the Portal 2 base game do not like each other! In order to provide the proper menu background images and the music for each of the 5 (internal - ...
2
votes
1answer
342 views

TF2 plugin signature (Source SDK)

I am working on the server plugin for TF2. I need it for getting some stats from game (no hacking and cheating). My problem: I got message "No valid signature found..." while testing my plugin. But I ...
2
votes
2answers
1k views

Is there a proxy for the Steam Web API?

I'm making a small spreadsheet that tracks the amount of kills my wrench's eaten over time in TF2. So far I've been manually copy pasting fields from the TF2 window, but hey, Steam does have some API ...
10
votes
2answers
1k views

What should I keep in mind while developing a game for Steam?

I recently did the programming on a game that was just released and i've decided that for my next project I want to do something a little bigger scale. I plan to develop a game to be sold on Steam, ...
12
votes
1answer
558 views

Steam Submission Times

I was wondering if anyone has released or tried to release on Steam and how much time it took Steam to respond to your game submissions, I cant find any info about it on their website and its been ...
0
votes
2answers
267 views

Rcon Api not working

I am developing a gaming control panel and that uses Rcon.jar to fetch data from gaming server. the code to use it written as below public static String rconExecute(String rcon, String command, int ...
25
votes
4answers
11k views

What is the cost of distributing through steam?

We are in Pre-alpha stage of a game development project and haven´t yet got reply from Valve about how it works to distribute through Steam. We need this information to do a business model with all ...