Questions about collecting and analyzing statistical information in games.

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0
votes
1answer
27 views

Retrieving snapshots of game statistics

What is a good architecture for storing game statistics, so that I can retrieve snapshots of it at various moments? Say I have a game, and the user's statistics initially are: { hours_played = 0, ...
-4
votes
0answers
29 views

How start develop gambling games? [closed]

Bello! I Hood serverside developer, experienced in high load. But I haven't any math background. Which I need learn and book readed to create correct logic for gambling games? (I want start with slot ...
0
votes
1answer
84 views

What's the best way to save scores per level in android?

I'm in the middle of programming a tile based puzzle game, then i realized i don't have any good ways to save data. For the moment i'm using these long combined strings for sharedpreferences and i'm ...
1
vote
1answer
65 views

What data am I allowed to collect for statistical purpose ?

Description I would like to know where is the limit between the data I am allowed to store and the data that is private. I don't know if there is a legal limit or if it is ethical. I know what kind ...
4
votes
1answer
117 views

Does a patch of simplex noise sum up to zero?

Just for interest, when sampling simplex noise in any given dimension, would the sum of all samples run towards zero?
19
votes
18answers
2k views

How can I make the “Strength” attribute more attractive to Wizard/Caster classes in a RPG game? [closed]

I have a game where, among many attributes, is Strength and Constitution. In Ultima Online, Strength was used for hit points. However, I would like to avoid this- as Hit Points are so incredibly ...
4
votes
1answer
9k views

Most common resolution used in Android phones as of 2013 [closed]

Before making an Android app, I want to know what screen resolutions I should target. I know there are resolutions of 1280x800, 1280x720 and 800x480, but I would like to know which are most common. ...
5
votes
1answer
678 views

What underlying character stats would you put into your “character” object in an RPG engine

basically I'm making my own RPG/TBS engine named Uruk (making an rpg themed about the epic of gilgamesh) and I am thinking of a combat system similar to the Disgaea franchise or the Super Robot Wars ...
3
votes
1answer
113 views

Should “games played this week” be computed from a fixed or running time span?

I'd like to create a leaderboard that shows how many games each player has played. This works fine for the "all time" section in Game Center, since I can just submit the total number. But what I ...
4
votes
2answers
1k views

Unity's “Stats” window displays bizzare number of triangles and vertices

In my Unity scene I have: 7-8 Barrels (with lids) each at about 2-400 triangles. 4 planes, each at at the very most 200 triangles camera, 3 lights, a FPS controller When I turn on the "Status" ...
-2
votes
2answers
402 views

RTS game unit damage & defense calculation [closed]

How can I model armies attacking each other in an RTS? I know how I would do it if it is an RPG game. Character has few stats that affect damage/defense and then compare it with enemy character and ...
5
votes
1answer
266 views

How to track many in-game statistics

I am looking to track many in-game events, e.g. the score of each move, how many moves are taken, what types of moves, etc. A lot of stats can simply be tracked with a counter. In some cases I need to ...
1
vote
3answers
491 views

OOP implementation of BUFFS and Stats. Suggestion

I am developing an MMORPG server using NodeJS. I am not sure how to implement Buffs, i mean, equipped objects or used skills have effects on the Player() which has many Stats(), some of them have a ...
-5
votes
1answer
108 views

MMO market (subscribe model, not play for free) [closed]

What mmo games do you know (play) with WoW-like monetization-subscribing (not play 4 free)? And how many active gamers playing them and what cost of each of them? Thank you!
0
votes
1answer
160 views

two-part dice pool mechanic [closed]

I'm working on a dice mechanic/resolution system based on the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh dealing with consequences and failure, ...
3
votes
1answer
200 views

Stats on Screen Size for Flash Games

I'm working on a Flash game after many, many years. I'm trying to figure out size to make my application run (eg. 600x800). Because it's a tall (not wide) game, I'm confused. I know about (and love) ...
1
vote
1answer
849 views

How can I scale player/enemy stats to balance the difficulty just right?

I'm creating an old school top-down grid based RPG, where you enter random encounters every few steps. I want to know what kind of systems or guidelines there are for creating the leveling and stats ...
1
vote
2answers
166 views

Creating Gun objects with upgrades? [duplicate]

I have a series of guns in my game. I use the Gun class/object like this: (Just an example) @interface Gun : NSObject { NSString *name; // Six-shooter NSNumber *cost; NSNumber ...
1
vote
3answers
208 views

How to balance this Pokémon simulator metagame by feedback?

This is a Pokémon simulator where you build a team of 6 pokémon and battle with someone. Unfortunately, some Pokémon are stronger than others and only a few of the hundredth species are practical. I'm ...
2
votes
2answers
145 views

How to effectively gather info about how players play my HTML5 game?

I'm finishing another HTML5 game, and this time I'd like to do some spying business on the players... Mostly just basic stuff: when they are playing, for how long, what upgrades they are buying the ...
2
votes
3answers
1k views

need to create formulas for stat, level progression etc. What tools will help the not-mathematically-literate?

I want to create some of the fundamental guideline formulas for a game I am working on. I am following on from sirlin's advice in that I am starting with some assumptions and working back from there. ...
7
votes
5answers
289 views

How to determine an “Assists” statistic

My game is a top-down multiplayer shooter where you control a space pod with 4 different weapons that do varying damage. We have all the usual stats like Kills, Deaths, and Damage Inflicted/Taken, ...
4
votes
3answers
264 views

What sorts of stats do games companies track when people play their games ?

I've seen interviews with certain games companies where they talk about getting stats back from their users, particularly with games on facebook. This data allows the companies to monitor and adjust ...
10
votes
2answers
399 views

Is it wrong to transmit information about a user's machine to my own servers without informing the user?

Let's say I ship a game on multiple platforms. My game code detects a few trivialities about the underlying system, like the local settings, the "country," the OS, the kind of graphic cards, etc. ...
2
votes
1answer
226 views

AI controlled monster vs player controlled monster stats

Does anyone know if in a pokemon game does the wild pokemon have the same stats when you catch it as it did in that battle? and to make this a more programming question ... In that type of game ...
8
votes
6answers
897 views

Examples of interesting implementations of character stats?

I've got this BBG going ( http://ninjawars.net ), and the character stats currently are simplistic. I'm looking to add a few stats to the current 1/2 (strength and maximum hitpoints, essentially). ...