# Tagged Questions

Questions about collecting and analyzing statistical information in games.

65 views

### What's a simple way to send statistics from my game back to me?

For example, I set up my game to keep track of how many times people play x, y, and z game modes, and also to keep track of how often players reach a certain point. What's a simple way to send this ...
55 views

### Which stats can you view from your game when it's already published on steam?

I'm planning to offer a service for game developers. I'd need to know this in order to make it work: Once you already have your game published on Steam, can you view these stats for your game? -How ...
161 views

### How to find damage per second using Average Damage, Accuracy and Fire Rate Per Second? [closed]

I was wondering if anyone could help me establish a DPS equation using the variables 'Average Damage', 'Accuracy (%)', and 'Fire Rate Per Second'. Here is my table: Note: These numbers are ...
564 views

### c++ RPG - Handling buffs / equipment stats [duplicate]

I'm trying to develop a character calculator for a RPG, and it could evolve into a turn based combat / text based RPG. One of my concerns is how to handle the equipment stats / buff system. ...
904 views

### What kind of gaming experiences does hiding game play stats and formulas cultivate?

There are varying degrees of providing players with information on their characters abilities - including but not limited to showing players their character's stats and how they tie into formulas such ...
41 views

### Retrieving snapshots of game statistics

What is a good architecture for storing game statistics, so that I can retrieve snapshots of it at various moments? Say I have a game, and the user's statistics initially are: { hours_played = 0, ...
562 views

### What's the best way to save scores per level in android?

I'm in the middle of programming a tile based puzzle game, then i realized i don't have any good ways to save data. For the moment i'm using these long combined strings for sharedpreferences and i'm ...
84 views

### What data am I allowed to collect for statistical purpose ?

Description I would like to know where is the limit between the data I am allowed to store and the data that is private. I don't know if there is a legal limit or if it is ethical. I know what kind ...
121 views

### Does a patch of simplex noise sum up to zero?

Just for interest, when sampling simplex noise in any given dimension, would the sum of all samples run towards zero?
2k views

### How can I make the “Strength” attribute more attractive to Wizard/Caster classes in a RPG game? [closed]

I have a game where, among many attributes, is Strength and Constitution. In Ultima Online, Strength was used for hit points. However, I would like to avoid this- as Hit Points are so incredibly ...
14k views

### Most common resolution used in Android phones as of 2013 [closed]

Before making an Android app, I want to know what screen resolutions I should target. I know there are resolutions of 1280x800, 1280x720 and 800x480, but I would like to know which are most common. ...
2k views

### What underlying character stats would you put into your “character” object in an RPG engine

basically I'm making my own RPG/TBS engine named Uruk (making an rpg themed about the epic of gilgamesh) and I am thinking of a combat system similar to the Disgaea franchise or the Super Robot Wars ...
139 views

### Should “games played this week” be computed from a fixed or running time span?

I'd like to create a leaderboard that shows how many games each player has played. This works fine for the "all time" section in Game Center, since I can just submit the total number. But what I ...
5k views

### Unity's “Stats” window displays bizzare number of triangles and vertices

In my Unity scene I have: 7-8 Barrels (with lids) each at about 2-400 triangles. 4 planes, each at at the very most 200 triangles camera, 3 lights, a FPS controller When I turn on the "Status" ...
927 views

### RTS game unit damage & defense calculation [closed]

How can I model armies attacking each other in an RTS? I know how I would do it if it is an RPG game. Character has few stats that affect damage/defense and then compare it with enemy character and ...
309 views

### How to track many in-game statistics

I am looking to track many in-game events, e.g. the score of each move, how many moves are taken, what types of moves, etc. A lot of stats can simply be tracked with a counter. In some cases I need to ...
927 views

### OOP implementation of BUFFS and Stats. Suggestion

I am developing an MMORPG server using NodeJS. I am not sure how to implement Buffs, i mean, equipped objects or used skills have effects on the Player() which has many Stats(), some of them have a ...
123 views

What mmo games do you know (play) with WoW-like monetization-subscribing (not play 4 free)? And how many active gamers playing them and what cost of each of them? Thank you!
171 views

### two-part dice pool mechanic [closed]

I'm working on a dice mechanic/resolution system based on the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh dealing with consequences and failure, ...
234 views

### Stats on Screen Size for Flash Games

I'm working on a Flash game after many, many years. I'm trying to figure out size to make my application run (eg. 600x800). Because it's a tall (not wide) game, I'm confused. I know about (and love) ...
2k views

### How can I scale player/enemy stats to balance the difficulty just right?

I'm creating an old school top-down grid based RPG, where you enter random encounters every few steps. I want to know what kind of systems or guidelines there are for creating the leveling and stats ...
188 views

### Creating Gun objects with upgrades? [duplicate]

I have a series of guns in my game. I use the Gun class/object like this: (Just an example) @interface Gun : NSObject { NSString *name; // Six-shooter NSNumber *cost; NSNumber *...
264 views

### How to balance this Pokémon simulator metagame by feedback?

This is a Pokémon simulator where you build a team of 6 pokémon and battle with someone. Unfortunately, some Pokémon are stronger than others and only a few of the hundredth species are practical. I'm ...
166 views

### How to effectively gather info about how players play my HTML5 game?

I'm finishing another HTML5 game, and this time I'd like to do some spying business on the players... Mostly just basic stuff: when they are playing, for how long, what upgrades they are buying the ...
2k views

### need to create formulas for stat, level progression etc. What tools will help the not-mathematically-literate?

I want to create some of the fundamental guideline formulas for a game I am working on. I am following on from sirlin's advice in that I am starting with some assumptions and working back from there. ...
342 views

### How to determine an “Assists” statistic

My game is a top-down multiplayer shooter where you control a space pod with 4 different weapons that do varying damage. We have all the usual stats like Kills, Deaths, and Damage Inflicted/Taken, etc....
319 views

### What sorts of stats do games companies track when people play their games ?

I've seen interviews with certain games companies where they talk about getting stats back from their users, particularly with games on facebook. This data allows the companies to monitor and adjust ...