Background I'm currently working on a top-down 2D game, roughly similar to something like Zelda for the SNES. Certain game entities such as the player or a typical enemy will consist of multiple ...
I'm currently calculating my physics every 1/100th of a second and using a state machine to manage the current state of the player. In my main loop I'm checking user input and transitioning the state ...
I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the ...
I everyone, i'm working on an indie game and i'm stuck with two problems I have many similar units on screen so i decided to implement the flightWeight pattern so there is intrinsic and extrinsic ...