I'm currently developing a RPG movement system in c++, and tried to use the State Pattern/State machine for this, but AFAIK I would have to check each movement key in every state.(right?) Is there a ...
I'm currently calculating my physics every 1/100th of a second and using a state machine to manage the current state of the player. In my main loop I'm checking user input and transitioning the state ...
I think this is a simple question but I just cannot figure it out. I have a main menu that is using nifty gui and then my game which is rendered using OpenGL Code (LWJGL) I cannot figure out how to ...
I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the ...