Generally used in correlation with a state machine.

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93 views

Why does my Unity animator state “finish” before the visible motion does?

Example: Screenshot of the TopAppearing motion - boost the alpha of the sprite from 0 to 1 for total of 2 seconds. Screenshot after TopAppearing state has been finished Screenshot of the ...
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45 views

State machines and map transitions

I've implemented a [basic] FSM in my game and it currently does its job very well. Recently I have come across a "problem" that I need to show a "Loading map. Please wait..." screen for as long the ...
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100 views

Pausing game with State machine and handling jumps

I am adding pause functionality to my upcoming racing game.The players can jump in it. Time.timeScale = 0 is obvious solution to pause game.I am avoiding this solution as users can do in app ...
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65 views

How to apply physics when you have sub frame state changes?

I'm currently calculating my physics every 1/100th of a second and using a state machine to manage the current state of the player. In my main loop I'm checking user input and transitioning the state ...
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54 views

How to make a PROPER main menu (or any other UI windows/modals) in Unity?

So, I'm currently learning both about Unity for the first time as well as the 'new' 2D UI system, but I'm having a hard time figuring out how to make windows, modals/dialogs, main menus etc. which are ...
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64 views

State Machine help

I'm using a state machine for my enemy's AI. I've not worked with state machines before & followed Unity's live training on State Machines. I added a HitState to handle animation sequences. The ...
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254 views

Maintaining State in Mud Engine

I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the ...