Generally used in correlation with a state machine.

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1
vote
3answers
2k views

Game state sharing data

A game is a set of Game States. Each Game State contains game objects, may be list, may be scene graph or any other data structure. We can use Game States as Game Locations, too. How do you share ...
4
votes
3answers
1k views

Deal with mini states in game

Hi :) I want to ask what is the best way to deal with "mini-states" in game? For example I making game like Simcity, i can build buildings, roads, rails, or I can change something in economy. I am ...
11
votes
5answers
7k views

game state saving/loading?

what is the most used method or algorithm for saving game state (profiles), databases text files how there encryption goes and things related. I have seen Caesar IV used mySQL. any suggestions.
29
votes
10answers
5k views

Alternative to Game State System?

As far as I can tell, most games have some sort of "game state system" which switches between the different game states; these might be things like "Intro", "MainMenu", "CharacterSelect", "Loading", ...
48
votes
10answers
13k views

Game State 'Stack'?

I was thinking about how to implement game states into my game. The main things I want for it are: Semi-transparent top states-being able to see through a pause menu to the game behind Something ...
9
votes
2answers
4k views

How to structure a simple game server for a multiplayer game?

I would like to create a simple multiplayer game server for a simple game: The game is supposed to be similar to Command & Conquer, you have a few tanks and a few soldiers. You can select one ...
10
votes
6answers
3k views

Storing game state at exit on the iPhone with Objective-C

How would you store your game state at exit for an iPhone game written in Objective-C?