I'd decided to break the mold and make my first game based on RPG mechanics (note sarcasm). An RPG style action bar would be a reasonable and fun way to get started as it's limited in scope but still ...
I'm attempting to implement a really simple game state system, this is my first game - trying to make a Tetris clone. I'd consider myself a novice programmer at best. I've been testing it out by ...
In my game, I deal with a lot of units. Every unit implements a state machine, and changes states quite often. As a result, I'd like to keep my states as singletons, since I want to avoid the creation ...
I'm using the Game State Management (GSM) concept in my prototype and I like it very much. One of the screen has a "Game" embeded in it, where all the "good stuff" happens. The menu launching the game ...
If someone has the time I wanted to know if you would be willing to check out my solution file here: http://elvis.rowan.edu/~majeko02/AwesomeShip.zip I followed the XNA GameStateManagement on AppHub, ...