1
vote
1answer
381 views

Trouble with the State of things in XNA

I'd decided to break the mold and make my first game based on RPG mechanics (note sarcasm). An RPG style action bar would be a reasonable and fun way to get started as it's limited in scope but still ...
1
vote
5answers
3k views

How to pause and resume a game in XNA using the same key?

I'm attempting to implement a really simple game state system, this is my first game - trying to make a Tetris clone. I'd consider myself a novice programmer at best. I've been testing it out by ...
0
votes
3answers
113 views

Keeping per-client data, when using singleton-based states

In my game, I deal with a lot of units. Every unit implements a state machine, and changes states quite often. As a result, I'd like to keep my states as singletons, since I want to avoid the creation ...
6
votes
3answers
947 views

How should the actual game interface with the menu system

I'm using the Game State Management (GSM) concept in my prototype and I like it very much. One of the screen has a "Game" embeded in it, where all the "good stuff" happens. The menu launching the game ...
1
vote
1answer
151 views

Followed the XNA GameStateManagement sln, but my doesn't work. What am I doing wrong?

If someone has the time I wanted to know if you would be willing to check out my solution file here: http://elvis.rowan.edu/~majeko02/AwesomeShip.zip I followed the XNA GameStateManagement on AppHub, ...