A real-time strategy game from Blizzard released in 2010. This tag is for the developing maps and other content for the game.

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0
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1answer
75 views

How can I place images on the terrain in SC2 maps?

I have seen this video where there are logos of the clans rendered on the ground in StarCraft 2. How can I add images of my own in a custom map?
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2answers
298 views

About making damage between units

I am making my own Tower Defence game engine. I havent built one before and I don't know lot of stuff how games work. I will take Starcraft as an example. You have a marine shooting a zergling from ...
4
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1answer
418 views

How does Starcraft 2 load its metadata?

Lets say you are playing Starcraft 2 melee map. The game loads the map. Melee maps have the following dependencies: Liberty (Mod) Liberty Multi (Mod) I think the game engine will load the data ...
0
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1answer
168 views

Starcraft II Galaxy Editor - Eventdefinition

I can create an Action with parameters using an Actiondefintion. But how can I create an Eventdefinition ? I'd like to make an Event that is 'called' when a Unit, that is saved in a variable, dies. ...
13
votes
3answers
1k views

How can a game prevent people from running multiple instances of itself?

I am playing a game called Starcraft II that restricts me from running multiple instances. However, when I run a second instance sandboxed in Sandboxie, I can do so perfectly fine. What might account ...
3
votes
2answers
977 views

Gathering Stats from a StarCraft 2 game

One of the maps I've played, nicknamed SotiS (DoTA in SC2) has the ability to maintain stats, which are sent back to their own server. Does anybody know how this is done?
2
votes
1answer
688 views

How do I create a 'disable minimap' skill for a StarCraft 2 mod?

I would like to make a "disable minimap" type of skill, which when used will make an area of the minimap black (such that you can't see enemies or allies on the map). How can I accomplish this?
0
votes
1answer
567 views

Need help with rally point and spawning in StarCraft 2 map editor

I want to make a Tower Defense game using the StarCraft 2 editor. How can I make a rally point to control AI appear at one point and go to specific point? How do I make creep spawn properly at ...
5
votes
2answers
3k views

Parsing .sc2replay files

How do I parse StarCraft 2 replay files (.sc2replay)? Is there an API? I know of Sc2gears, but it doesn't quite fulfil my needs.
9
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1answer
1k views

How can I implement a third-person camera in an SC2 map?

I want to try creating a custom Starcraft 2 map with a third-person camera following a unit. A few custom maps with this feature exist already, so I know it's possible. How do I do this? Do I need a ...
4
votes
2answers
826 views

How should I show shared resources during a Shared Resource game in the Galaxy Editor?

One of my favorite ways to play the original StarCraft was in a "Team" game. In this game type, multiple players on the same "team" would share control, resources, supply, and even the same starting ...
5
votes
1answer
294 views

How do I animate a custom ability with a continuous beam in Starcraft 2?

I'm building an ability that drains energy from the target unit and gives it to caster unit. I've tried to associate an actor that hooks in to the ability's start event to create the continuous beam, ...
4
votes
2answers
621 views

Can custom maps in Starcraft 2 automatically enable certain unit upgrades?

If I create a custom map with the Starcraft 2 map editor, how can I specify that some unit upgrades are already researched? For example, if I want all the units to already have the weapons upgrade 1 ...
7
votes
2answers
481 views

How can I write a trigger to detect when a terran building burns to its death? (Starcraft 2)

I'm working with Starcraft 2 Map Editor, and am having a little bit of a trigger problem. It's quite easy to detect when a specific unit kills a structure (simply check if triggering unit == ...