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3
votes
1answer
186 views
Is there a standard camera position / orientation?
I've come across a need to position a camera for an arbitrary (unknown) scene. The camera can be updated later, but I thought I'd give it a reasonable default, and the thought crossed my mind that ...
2
votes
2answers
342 views
What algorithm is mostly used to interpolate animations?
Because DCC tools supports very many options, we resample the animation curve splines, but I think it still need to be interpolated. I think there's some de facto standard for this animation ...
0
votes
1answer
152 views
Control convention for circular movement?
I'm currently doing a kind of training project in Unity (still a beginner). It's supposed to be somewhat like Breakout, but instead of just going left and right I want the paddle to circle around the ...
0
votes
1answer
48 views
What is the best way to implement host-migration application design?
I'm trying to wrap my head around how any one of the clients could become a new host should the current host leave the game. I'm not looking for any code, but more of a high level application design ...