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2
votes
0answers
42 views

Localization patterns [closed]

I want to disponabilize my game in various languages and for it I want to use industry standards, but it has been dificult to find any material on google. I am looking for patterns, conventions, file ...
3
votes
2answers
332 views

Purpose of Displaying Loading Screen

Is it necessary for a game developer (on Android, game consoles, online, or desktop) to display the loading screen to cover unfinished rendered game environments and prevent users from thinking that ...
10
votes
2answers
3k views

Input management techniques in large games

Is there a standard technique for managing input in large games. Currently, in my project, all input handling is done in the game loop, like so: while(SDL_PollEvent(&event)){ ...
3
votes
2answers
311 views

Is there a significant importance in what axis I chose in my top down 2.5D game?

I have read several posts stating what seems like a "standard" in how to chose your 2d axises in a 3d engine. It is often Y up on screen and X right on screen. However, in these examples I often see ...
0
votes
1answer
306 views

Control convention for circular movement?

I'm currently doing a kind of training project in Unity (still a beginner). It's supposed to be somewhat like Breakout, but instead of just going left and right I want the paddle to circle around the ...
2
votes
2answers
595 views

What algorithm is mostly used to interpolate animations?

Because DCC tools supports very many options, we resample the animation curve splines, but I think it still need to be interpolated. I think there's some de facto standard for this animation ...
0
votes
1answer
75 views

What is the best way to implement host-migration application design?

I'm trying to wrap my head around how any one of the clients could become a new host should the current host leave the game. I'm not looking for any code, but more of a high level application design ...
3
votes
1answer
224 views

Is there a standard camera position / orientation?

I've come across a need to position a camera for an arbitrary (unknown) scene. The camera can be updated later, but I thought I'd give it a reasonable default, and the thought crossed my mind that ...