I've been trying to build my entity system based on pure SQL data storage as explained in this post series. The idea is that every entity or component is stored in an SQL table. I created my framework ...
There is a theoretical mismatch of the entity system and the savegame system, which is think is common, but I haven't found resources about that. Therefore I will explain both systems first, as short ...
Recently I was researching several entity systems and obviously I came across T=Machine's fantastic articles on the subject. In Part 5 of the series the author uses a relational schema to explain how ...