A collection of sprites that are loaded into memory as one image.

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2answers
179 views

Slick2D: Animation not being parsed from spritesheet correctly

I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); ...
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votes
1answer
112 views

Handling animations in a Platformer

I'm developing a 2D platformer game using the Cocos2d-x Engine, i can load correctly the animations according in which action the player is(running, jumping, standing, etc). Now i'm trying to add the ...
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vote
1answer
201 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
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0answers
2k views

Unity 2D loading Spritesheet Atlas at runtime from web and using it dynamically

I am new to Unity (came from AS3/Starling) and just started for 2D games in Unity. I have a spritesheet / texture-atlas (many different sized images packed in a single png) which I want to download at ...
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0answers
281 views

Using fully cropped sprites with TexturePacker and Cocos2d

When using texturepacker, you can set your trim-mode to crop. This is nice, because when a sprite loads in cocos2d your bounding box will only be the visible area of your sprite - which is useful for ...
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0answers
29 views

Unity3d how to correctly using tilesets

currently I am using external tilesets like this: Load texture from file to Texture2D Texture2D tx2 = new Texture2D(2, 2); tx2.filterMode = FilterMode.Point; tx2.wrapMode = TextureWrapMode.Clamp; ...
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0answers
23 views

Load a specific sprite by name from a SpriteSheet with Resources.Load

The question is in the title. i want to avoid loading all the sprites from a sprite sheet into a dictionary for example so I can assign them that way. Is there a way to access the specific sprite ...
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0answers
23 views

Script for Sprite Slicing works fine as a MonoBehaviour, but not as a normal class called in a Editor Script

I got a script for auto-slicing sprites from the internet. Link to the script. I made the script so that it is not a MonoBehaviour. Then i do this is my custom assets importer: private void ...
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0answers
16 views

Packing a load of irregularly shaped textures with UV bounds into a single texture

I'm developing a 2D game that uses a very large and varied set of high resolution tiles. Some of the shapes are large and diagonal, so when when it comes to batching all of the images into a single ...
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0answers
15 views

How can I crop sprites of different sizes into many files

I have an image with a punch of different sprites. The sprites are roughly 50x50px but not exactly. Is there any easy way to go through and convert this to various images?
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0answers
57 views

Create sprite sheet (texture atlas) from video with alpha

What's the best way to make a sprite sheet (texture atlas) from a video? In my case, I have videos of animated character expressions (e.g., smiling, frowning, sad, excited), which I intend to use as ...
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0answers
48 views

Efficiently creating animation sprites

I'm currently developing a simple 2d game on LibGDX. The core game logic is in place, but the assets are simply taking forever to create. My current method to create each animation frame is to ...
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0answers
103 views

Efficient way to convert animation stack to sprite sheet using Pixelmator?

I'm new around here so please feel free to guide me if this question should be asked elsewhere. I'm trying to take an animation stack of 145 layers, each 200x200 pixels, and convert them into a ...
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0answers
126 views

separate fixed-size animation sheet into texture atlas

I'd like to separate a 64px x 512px spritesheet into eight 64px 64px images in Adobe photoshop cs 5 so I can use a Texture Packer image atlas rather than a fixed spritesheet. Is this possible? If ...
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0answers
163 views

Change 2D Angle Into Isometric Angle

i Rendered My Sprite With 72 Angles In Isometric View. Rendered Frame Number 0 And Angle 0 Is When My Sprite Looking Right And And I Rendered My Sprite Every 5 Angle. In My 2D Game My Sprite Moving ...
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0answers
138 views

C++ Visual Studio Sprite Animation Function only setting values for certain Rect structs in SDL

I'm making a game in SDL and I am using an Array of Rects to store values of sprite sheet clip's dimensions. When I call the function and pass in one of my sprite sheet textures with it's ...