A collection of sprites that are loaded into memory as one image.

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2answers
157 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
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2answers
601 views

How can I locate the frames of a spritesheet PNG based on this PLIST data?

Someone asked me to reskin a certain game. Now he only sent me the whole sprite PNG and PLIST files of the sprites. He instructed me to rename each sprite with the same name corresponding to each ...
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1answer
38 views

SFML Library Not Rendering Sprite Texture Updates When Accessing Sprite From Lower In Framework Heirarchy

So currently I am working on a framework for a game utilising the SFML graphics library and in one of the classes representing a renderable object in the framework there is an sf::Sprite that is used ...
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1answer
451 views

Playing a sprite sheet animation in Cocos2D-x

I'm trying to create an animation using a sprite sheet in Cocos2D-x. I'm doing the following. The game doesn't crash but the screen is still blank. bool HelloWorld::init() { ...
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1answer
224 views

DirectX9 Drawing Sprites out of place due to offset

This is my very first time into DirectX. Im trying to make a simple 2D game, just for learning the basics. And i've achieved that. The next step is to draw an animation using sprites. For that, i ...
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1answer
120 views

Slick2D: Animation not being parsed from spritesheet correctly

I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); ...
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0answers
52 views

Handling animations in a Platformer

I'm developing a 2D platformer game using the Cocos2d-x Engine, i can load correctly the animations according in which action the player is(running, jumping, standing, etc). Now i'm trying to add the ...
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0answers
1k views

Unity 2D loading Spritesheet Atlas at runtime from web and using it dynamically

I am new to Unity (came from AS3/Starling) and just started for 2D games in Unity. I have a spritesheet / texture-atlas (many different sized images packed in a single png) which I want to download at ...
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0answers
216 views

Using fully cropped sprites with TexturePacker and Cocos2d

When using texturepacker, you can set your trim-mode to crop. This is nice, because when a sprite loads in cocos2d your bounding box will only be the visible area of your sprite - which is useful for ...
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0answers
40 views

speed/power trade-offs in sprite-based vs shader-based games?

I'm trying to understand how expensive (speed-wise and battery-wise) certain shader-based code is compared to the sprite-based code I'm used to. I apologize up front that this question is a bit ...
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0answers
39 views

Efficiently creating animation sprites

I'm currently developing a simple 2d game on LibGDX. The core game logic is in place, but the assets are simply taking forever to create. My current method to create each animation frame is to ...
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0answers
37 views

Efficient way to convert animation stack to sprite sheet using Pixelmator?

I'm new around here so please feel free to guide me if this question should be asked elsewhere. I'm trying to take an animation stack of 145 layers, each 200x200 pixels, and convert them into a ...
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0answers
100 views

How to execute events one after another?

I have a mortal combat spritesheets from which i am creating a animation clip.So, I have 2 characters and I want to execute its different actions at different time.When one character is doing action ...
0
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0answers
59 views

separate fixed-size animation sheet into texture atlas

I'd like to separate a 64px x 512px spritesheet into eight 64px 64px images in Adobe photoshop cs 5 so I can use a Texture Packer image atlas rather than a fixed spritesheet. Is this possible? If ...
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0answers
113 views

Change 2D Angle Into Isometric Angle

i Rendered My Sprite With 72 Angles In Isometric View. Rendered Frame Number 0 And Angle 0 Is When My Sprite Looking Right And And I Rendered My Sprite Every 5 Angle. In My 2D Game My Sprite Moving ...
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0answers
64 views

C++ Visual Studio Sprite Animation Function only setting values for certain Rect structs in SDL

I'm making a game in SDL and I am using an Array of Rects to store values of sprite sheet clip's dimensions. When I call the function and pass in one of my sprite sheet textures with it's ...