A collection of sprites that are loaded into memory as one image.

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135 views

How do I programmatically access single sprites when Sprite Mode is Multiple?

Unity 4.3 newly brings an ability to cut up a sprite sheet into multiple individual sprites. This is useful since you then only need one master spritesheet, but nevertheless get references to ...
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87 views

Extracting/locating sprites from PNG sprite sheet and PLIST

Good day! Asked me to reskin a certain game. Now he only sent me the whole sprite PNG and PLIST files of the sprites. He instructed me to rename each sprite with the same name corresponding to each ...
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27 views

Slick2D: Animation not being parsed from spritesheet correctly

I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); ...
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100 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
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117 views

Unity 2D loading Spritesheet Atlas at runtime from web and using it dynamically

I am new to Unity (came from AS3/Starling) and just started for 2D games in Unity. I have a spritesheet / texture-atlas (many different sized images packed in a single png) which I want to download at ...
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117 views

Using fully cropped sprites with TexturePacker and Cocos2d

When using texturepacker, you can set your trim-mode to crop. This is nice, because when a sprite loads in cocos2d your bounding box will only be the visible area of your sprite - which is useful for ...
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29 views

How do I optimally give current UVs to the shader for animating a spritesheet?

I've implemented sprite animation by passing UVs into the shader with the good-ol' shader.SetParameters[] call. In the vertex shader, I lerp the new UVs with the Texture Coordinates of the original ...
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29 views

error reading atlas file

I follow this tutorial to learn how to develop some 2d games with libGDX: http://www.gamefromscratch.com/post/2013/10/02/LibGDX-Tutorial-3-Basic-graphics.aspx I am stuck at the TextureAtlas part. I ...
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109 views

Flash CS6 Spritesheets and XNA

So new with Adobe Flash CS6 comes the new Feature to export Movie Clips as a Spritesheet which seems very nice! I have a few questions to CS6: http://imgur.com/enllkyL Its nifty but it lost its "up ...