A collection of sprites that are loaded into memory as one image.

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1
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2answers
150 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
0
votes
2answers
126 views

Optimizing file-size of a sprite-sheet for a 2D game

I have a question regarding the method of creating a sprite-sheet so that it will not consume to much disk space and still preserve graphics quality. I was researching about this topic and found ...
5
votes
5answers
295 views

Should I ask my artist to make Sprites in full resolution or can I scale them up?

I'm started with Unity development and my artist asked me what size she should make the sprites for the game. They are all pixel art and she didn't know if she should make them on Photoshop on a ...
0
votes
1answer
153 views

DirectX9 Drawing Sprites out of place due to offset

This is my very first time into DirectX. Im trying to make a simple 2D game, just for learning the basics. And i've achieved that. The next step is to draw an animation using sprites. For that, i ...
0
votes
2answers
57 views

How to handle transparent pixels in a spritesheet

I am trying to correctly handle transparent pixels. I have a spritesheet that gave me the following: The green body is the ground physics body and the gray body around the sprite is the sprite's ...
17
votes
10answers
17k views

Is there a tool to make a Spritesheet out of 1000 PNG's? [closed]

My graphics designer has made graphics in separate PNG files. Is there a clever tool/script that mashes them into a spritesheet? I could probably code something myself, but why re-invent the wheel :) ...
0
votes
1answer
102 views

Slick2D: Animation not being parsed from spritesheet correctly

I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); ...
1
vote
1answer
66 views

Texture packer and 2d game sprite sheet creation

I am developing a game in Unity3D. I have a bunch of images which display the character animations. I decided to use texture packer to reduce the amount of individual images. I create one sprite sheet ...
0
votes
1answer
48 views

Use spritesheet frames as particles?

I want to use frames from a spritesheet as particles for my emitter. I load my spritesheet with : game.load.spritesheet('particles_sheet', 'http://stuff.lck.io/luckyslot/sprite_sheet.png', 50, 50, ...
0
votes
1answer
1k views

Creating metadata/pack files for an existing sprite sheet

I've just bought Oryx's Roguelike Tileset pack and I use LibGDX (flixel-gdx to be precise). My question is, given this pre-made sprite sheet format, what's the best way to integrate the sprites into ...
0
votes
0answers
33 views

Efficiently creating animation sprites

I'm currently developing a simple 2d game on LibGDX. The core game logic is in place, but the assets are simply taking forever to create. My current method to create each animation frame is to ...
1
vote
1answer
240 views

Playing a sprite sheet animation in Cocos2D-x

I'm trying to create an animation using a sprite sheet in Cocos2D-x. I'm doing the following. The game doesn't crash but the screen is still blank. bool HelloWorld::init() { ...
1
vote
2answers
70 views

How do I create and implement a sprite sheet for my SFML game?

I have a game I am currently working on, and I have created 6 16 frame animations for my player character. Currently each of these are saved as seperate .jpg files, which are about 1.5x bigger than I ...
5
votes
1answer
1k views

Sprite sheet textures picking up edges of adjacent texture

I have a custom sprite routine (openGL 2.0) which uses a simple sprite sheet (my textures are arranged horizontally next to each other). So, for example, here is a test sprite sheet with 2 simple ...
0
votes
0answers
20 views

organised sprite sheets for hobby game dev [duplicate]

does anyone know of any good sources of sprite sheets? I have found many good sites like spritedb and found a nice source on somewhere called sigtutorials . However, am I just being dumb or are they ...
0
votes
1answer
28 views

How to trim a sprite?

I have a spritesheet: var spriteSheet = new createjs.SpriteSheet({ // ... frames: { width:520, height:600, regX: 260, regY:300 } // ... }); I am computing it's physics body as follows: ...
0
votes
0answers
22 views

Efficient way to convert animation stack to sprite sheet using Pixelmator?

I'm new around here so please feel free to guide me if this question should be asked elsewhere. I'm trying to take an animation stack of 145 layers, each 200x200 pixels, and convert them into a ...
4
votes
1answer
347 views

How can I update a sprite sheet without affecting the sprites already being used?

Every time I overwrite my sprite sheet with additional or updated sprites, I have to reattach the textures to all of my Animations and Sprite Renderers. How can I update a sprite sheet without ...
0
votes
0answers
58 views

How to execute events one after another?

I have a mortal combat spritesheets from which i am creating a animation clip.So, I have 2 characters and I want to execute its different actions at different time.When one character is doing action ...
0
votes
1answer
60 views

Android OpenGL: Use several Textures for one Animated Sprite

Good evening. I'm programming an Android Game. To reduce the amount of textures that need to be loaded (OpenGL ES 2.0) I've created several spritesheets of size 1024x1024. Some frames of the same ...
1
vote
0answers
40 views

How to append to a sprite sheet? [closed]

Are there any sprite sheet tools for appending? Or really an guides to using a sprite sheet in an efficient way. Some sort of excellent tools have got to exist! Thank you!
0
votes
0answers
34 views

separate fixed-size animation sheet into texture atlas

I'd like to separate a 64px x 512px spritesheet into eight 64px 64px images in Adobe photoshop cs 5 so I can use a Texture Packer image atlas rather than a fixed spritesheet. Is this possible? If ...
1
vote
1answer
69 views

How can I create JSON sprite sheet data from a regular sprite sheet?

I want to use some art from OpenGameArt for my game. The piece I want to use is a sprite sheet containing a bunch of sprite tiles compiled into a single PNG: I want to create a JSON file with the ...
0
votes
1answer
56 views

Sprite sheets, Clamp or Wrap?

I'm using a combination of sprite sheets for well, sprites and individual textures for infinite tiling. For the tiling textures I'm obviously using Wrap to draw the entire surface in one call but up ...
2
votes
1answer
8k views

How can I make a sprite-sheet-based animation system? [closed]

I want to make animations based on a sprite sheet, but I'm stuck implementing it. The key things I need my code to do are: Play through a set of images once (e.g. a jump animation) Loop through a ...
0
votes
1answer
74 views

Texture organization and budgeting for a HD Sprite Based Game [closed]

I've been making a game that features 2 traditionally animated playable characters, hd backgrounds, props, and extra special effect animations. Things have gone well so far, but I have a few questions ...
-1
votes
1answer
90 views

Sprites get terribly scaled

I've been making a Space Invaders game in XNA for a while. I got the invaders animated and contained within an array. But when I call spriteBatch.Draw and debug the invaders sprites get a huge ...
0
votes
0answers
92 views

Change 2D Angle Into Isometric Angle

i Rendered My Sprite With 72 Angles In Isometric View. Rendered Frame Number 0 And Angle 0 Is When My Sprite Looking Right And And I Rendered My Sprite Every 5 Angle. In My 2D Game My Sprite Moving ...
0
votes
1answer
32 views

organizing animation in Flash CS6 for sprite sheets

Can I make a sprite sheet of a character which contains animated movies inside the main movie-symbol? I tried to export it, but those movies inside the main one are not animated. Thanks
-1
votes
1answer
438 views

C# XNA - How to animate using Texture Atlas/ Sprite Sheet

I have a problem which I need to resolve. I am making a Space Invaders game in C# XNA. I've been following this tutorial for the Invaders: ...
1
vote
1answer
73 views

Quick sprite contouring solutions?

I want to be able to quickly outline sprites(mainly with black, but other colours too) without doing it manually, as pictured. What would be a good program/solution to do so? Edit: I don't want it ...
0
votes
2answers
71 views

Getting the correct texture from an Atlas

I'm writing an OpenGL ES (2.0) app and have a custom Quad class which draws a textured quad for my sprites. Currently, I put the textures of any sprites of the same size into a single file or atlas, ...
0
votes
2answers
912 views

How do I make an 8 bit sprite sheet using GIMP or Paint.NET?

I'm looking to create a sprite sheet for an 8 bit, 2D RPG I'm making. All I need to do at the moment is render in some textures. To do this, I want to make an 8x8 sprite sheet. Now, I am really bad at ...
0
votes
1answer
220 views

Set color by uniform per sprite using libGDX SpriteBatch

I am using a SpriteBatch to render large amounts of sprites very fast. Now I want to modify the sprites with shaders to tint them in a color. Problem 1: Altering an uniform by getting the shader and ...
0
votes
0answers
50 views

C++ Visual Studio Sprite Animation Function only setting values for certain Rect structs in SDL

I'm making a game in SDL and I am using an Array of Rects to store values of sprite sheet clip's dimensions. When I call the function and pass in one of my sprite sheet textures with it's ...
3
votes
2answers
307 views

How can I dynamically load the correct sprite from a sprite sheet?

I am making a simple card game in unity. The game is based on a standard 52-card pack, with identical backs for unique faces. In my particular game different cards are worth different values and have ...
5
votes
1answer
164 views

Multiple SpriteSheets break batching

The problem: I can't fit all my 2d animation sprites for all units and environment in 1 spritesheet. Everything batches fine until I use two spritesheets... I noticed the following : all units from ...
-2
votes
2answers
436 views

How can I locate the frames of a spritesheet PNG based on this PLIST data?

Someone asked me to reskin a certain game. Now he only sent me the whole sprite PNG and PLIST files of the sprites. He instructed me to rename each sprite with the same name corresponding to each ...
0
votes
2answers
1k views

How to create texture coordinates for a spritesheet with lwjgl

Using lwjgl and slick-util I've been trying to use certain pieces of a spritesheet as textures. lwjgl uses glTexCoord2f(); to map coordinates to individual vertices, and the coordinates it takes in ...
2
votes
1answer
308 views

How can I correctly line up differently sized animation frames with a character?

For educational purposes, I'm developing a 2d game without APIs or libraries. Currently I'm stuck with a sprite drawing problem. To store sprites for drawing (assuming I have the sprites I need all ...
0
votes
0answers
49 views

Is there any benefit to using sprite sheets in Java with awt?

I am aware that this question addresses the issue for flash and this question addresses the issue vaguely for miscellaneous rendering engines like OpenGL. The way the latter asserts the superiority of ...
2
votes
1answer
225 views

AndEngine GLES 2 Animate Character [closed]

I want to animate my character in game. My graphic animator prepare for me three options. Frame-by-frame by this is over 9MB for one animation. With TextureSpriter 4-5MB. Spriter but I can't find ...
2
votes
2answers
261 views

How do I render an animation where some frames appear twice?

I am animating a sprite. The sprite has 7 different frames, but the animation is 10 frames long. This is because 3 of the original frames appear twice in the animation: 3 -> 4 -> 5 -> 6 ...
2
votes
1answer
222 views

How to swap row/column major order?

I'm trying to get a sprite sheet clipped in the right order but I'm a bit stumped, every iteration I've tried has tended to be in the wrong order. This is my current implementation. Frames = ...
0
votes
0answers
95 views

C# Fit an image into the outline of a 2d sprite character body perfectly

Ok, I'm trying to wrap my head around how to begin doing this. I tried on stackoverflow.com but my question was downvoted/closed for being "too broad"; so here goes again in more detail. I have two ...
0
votes
4answers
5k views

How can I unpack a sprite sheet into multiple images? [closed]

I need to take a sprite sheet and convert it into multiple images, one for each frame of the sprite sheet. How should I go about this? I would prefer an offline method or a tool to do so -- I found ...
0
votes
1answer
114 views

Scaling sprites in a spritesheet without changing the overall size of each image

It might be more of a graphics software question - but, well, it concerns game development. I'm using some free spritesheets found in the web, and basically one of the characters seems slightly ...
1
vote
1answer
233 views

Can't create “hero walking” animation

I'm creating a Fez-based HTML5 Canvas game and animating my hero image using sprite sheets. The problem is that I can't create the animation of the hero walking, don't matter how much I try, the ...
0
votes
0answers
89 views

MonoGame and pragmatically loaded textures OnActivated [WP8]

I have a custom content format for my spriter animations. Within this format, I have a list of Texture2DContexts that are loaded splendidly upon starting the app with Content.Load(filename); However, ...
2
votes
1answer
163 views

How do I use createPattern with a spritesheet? [closed]

Say that I have a spritesheet like this And I want to use the dirt tile at (1, 1). I know that I can repeat an entire image using createPattern but how do I create the pattern from just the tile ...