A collection of sprites that are loaded into memory as one image.

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-1
votes
1answer
619 views

What's the quickest way to make sprite sheets

We are only a team of three people and between us we don't really have that much spare time, we only do game development as a hobby. What would be the most efficient way to make sprite sheets for ...
3
votes
4answers
990 views

Higher Performance With Spritesheets Than With Rotating Using C# and XNA 4.0?

I would like to know what the performance difference is between using multiple sprites in one file (sprite sheets) to draw a game-character being able to face in 4 directions and using one sprite ...
2
votes
2answers
369 views

Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?

I'm not sure what's best practice here as I have little experience with this. Essentially what I am asking is... if it's better to get your single PNG with all your different sprites on it for use ...
3
votes
1answer
2k views

Spritesheet per pixel collision XNA

So basically i'm using this: public bool IntersectPixels(Rectangle rectangleA, Color[] dataA,Rectangle rectangleB, Color[] dataB) { int top = Math.Max(rectangleA.Top, rectangleB.Top); ...
2
votes
2answers
6k views

Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet

Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers. I did what people told me there by exporting each ...
0
votes
4answers
1k views

How powerful is modern hardware for complex, intensive 2D graphics?

I am embarking on a massive (image quality, file size, high frame count) project. I am still working on the basic engine, but have a big question that I would like answered before I begin testing. (It ...
0
votes
1answer
646 views

How to set sprite source coordinates?

I am creating own sprite drawer with DX11 on C++. Works fine but I dont know how to apply source rectangle to texture coordinates of rendering surface(for animation sprite sheets) ...
2
votes
1answer
2k views

Opengl drawing a section of a texture stretched over a quad

Current Situation I have a spritesheet loaded in for a texture when drawing the specific portions of the sheet that I'd like to have on my quads I do some simple math to get their location on the ...
-2
votes
1answer
262 views

Sprite Sheet for Musical Notes? [closed]

Does anybody know of a sprite sheet of musical notes (half note, minim)? I am trying to draw musical notes onto an android canvas.
17
votes
10answers
18k views

Is there a tool to make a Spritesheet out of 1000 PNG's? [closed]

My graphics designer has made graphics in separate PNG files. Is there a clever tool/script that mashes them into a spritesheet? I could probably code something myself, but why re-invent the wheel :) ...
2
votes
3answers
655 views

How do you maintain content size vs. content quality in a mobile application?

I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am ...
2
votes
4answers
3k views

Dividing up spritesheet in Javascript

I would like to implement an object for my spritesheets in Javascript. I'm very new to this language and game-developement so I dont really know how to do it. My guess is I set spritesize to 16, use ...
1
vote
1answer
430 views

help a 2D image onto a 3D cube

I am just diving into the Stage3D APIs for Flash Player 11. I am trying to figure out a simple way to display isometric 2D content that gets blitted from a sprite sheet onto a 3D cube. The idea ...
3
votes
1answer
562 views

Time Required for Animation to Finish

Using a tutorial found on the AppHub, I've been attempted to add controls to a sample sprite sheet. I am able to get all the animations working, but for stuff like punching or stabbing, the animations ...
2
votes
1answer
543 views

2d game with png sequences slowing on Unity3d

We are building a tower defence game,In which enemy movement is done through sprite sheets as well the tower rotation is also done through sprites...every tower and every enemy has its own script ...
6
votes
4answers
2k views

Is there a sprite sheet creator that satisfies these requirements? [closed]

I'm looking for a decent sprite sheet packer. Features: Command line interface for Linux. Effective packing algorithm. Configurable padding between sprites in the sheet. Configurable fixed sprite ...
0
votes
1answer
1k views

How can I “capture” the section of my sprite sheet that I want to draw in Java?

I'm working on a puzzle game, I've implemented a sprite class that uses an array of images and cycle through the array to draw each frame as required. This works fine! Here's the original code: ...
12
votes
5answers
4k views

How can I handle sprite sheets with nonuniform sprite dimensions?

For a spritesheet with non-uniform sprite dimensions, how can I get the bounding-rectangles for each individual sprite (i.e. the blue boxes in the following image / I only drew a few examples)? What ...
0
votes
1answer
925 views

Cocos2d: how to add anchor points to CCSpriteBatchNode

I am doing some tests with animations in Cocos2D using sprite-sheets. The animation works ok except that the anchor-point is in the center. I need to put it in the bottom. With the code below i am not ...
2
votes
2answers
925 views

Can a texture's UV coordinates be animated (scrolled) when part of a SpriteSheet?

Alright so my question is about texture manipulation in Flash Stage3D / Context3D using AGAL for the shader language. But I'm pretty sure this could be applicable in other situations involving GPU ...
4
votes
1answer
1k views

Is there a tool to import a sprite sheet into Flash as a frame-based animation?

I'm looking for a tool that can help create a Flash-based animation given a spritesheet -- basically the reverse of Spriteloq. I'd like to take a sheet like the one below, import it into Flash, and ...
1
vote
2answers
266 views

Quarter turn sprite sheets?

I'm having trouble finding sprite sheets that have the characters turn in 8th movements, so that you can see back, front, left, right, and in between. What would be a good term to search for when ...
3
votes
2answers
722 views

SpriteSheet Animation with XNA

Hi i'm working on my First 2D Game with XNA and I have a little problem. To give a running effect to my Sprite, I scroll through a SpriteSheet with this code(running right): if (AnimationDelay == 6) ...
32
votes
2answers
2k views

In a browser, is it best to use one huge spritesheet or many (10000) different PNG's?

I'm creating a game in jQuery, where I use about 10000 32x32 tiles. Until now, I have been using them all separately (no sprite sheet). An average map uses about 2000 tiles (sometimes re-used PNG's ...
14
votes
3answers
2k views

Faking isometric graphics in a 2D space game

First off, I know exactly what my drawing problem is, and I have various ideas on how to approach solving it. I am here to figure out how to adjust which frame is drawn so that the isometric ...
13
votes
2answers
770 views

Is there a tool to help quickly define animation frames from non-uniform size sprite sheets?

Many of the sprite sheets online have non-uniform sized rectangles as the animation frames and often use a portion of the image for credits, etc., this makes it hard for a game engine to correctly ...
1
vote
1answer
364 views

Using spritesheets with z-buffer

I am working on a 2D game with sprite sheets. I might be completely overlooking something here, but I can't figure out for the life of me how to use sprite sheets with z-buffer testing. Here are the ...
4
votes
4answers
1k views

Anyone know of an online resource with spritesheets from classic games? [closed]

I'm looking for spritesheets for classic retro games, and old home computer games (c64, amiga etc.) Does anyone know of a source online?
3
votes
3answers
1k views

How to animate a character from a sprite sheet?

I'm making an online game, and I had been using a blank square as the character until recently. Now I want to add a real, animated character. I downloaded a free sprite sheet which has 12 (3x4) ...
2
votes
2answers
1k views

Rotate spritesheet graphics in flixel

I am using the flash flixel engine, and have a sprite sheet of a spaceship from top-down view. The sprite sheet includes a bunch of different states and animation frames. Problem is that I have drawn ...
5
votes
4answers
2k views

Differently-sized sprites?

I'm still at the very early stages of my game design -- nowhere near actually needing the sprites yet -- but a thought occurred to me: What's the best way to approach sprites of different dimensions? ...
3
votes
4answers
1k views

using odd number of sprites in multi-row spriteSheet?

Using XNA it's pretty easier to loop through a sprite sheet, I tell it how many rows and how many columns it has and I have a method that loops through the whole set. I usually use this method in my ...
4
votes
2answers
698 views

Xna - How do you use large animations for a menu

In the main menu of my game I have several animations that pause in specific frames. I made the sprite sheets for the different layers, but then I found out that the sprite sheet has to be smaller ...
6
votes
2answers
1k views

Best way to do large XNA animations?

What's the best way to have large animations in XNA 4.0? I have created a spritesheet with the sprite being 250x400 (more of an image than a sprite but hey ho) and there are approximately 45 frames in ...
8
votes
1answer
1k views

Sprite sheets with buffer objects and shaders

What is the "best" way to handle sprite sheets with shaders and buffers? In immediate mode it is easy to modify a sprite's texcoords when it is drawn, but I don't know how to do this with modern ...
3
votes
2answers
1k views

What are the advantages of a sprite sheet over an image sequence/flash timeline?

I've noticed sprite sheets are used more and more in Flash games and I don't fully understand what are the advantages over an image sequence/flash timeline - MovieClip. I've read this related ...
3
votes
2answers
736 views

Spritesheets From Individual Images in Content Pipeline?

My main goal is avoid using an external program like SpriteSheetPacker. I would like to just use sequenced PNGs and have the sprite sheets be made, updated, and saved automatically when I build my ...
12
votes
2answers
7k views

How do I disable texture filtering for sprite scaling in XNA 4.0?

I have a sprite that I'm trying to scale up in XNA, but XNA is applying some sort of texture filtering that smooths it and makes it look ugly. I'd like it to just do pixel doubling instead of ...
4
votes
6answers
2k views

How to get quality sprite sheet generation with rotations

I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png ...
21
votes
9answers
11k views

Tips and Tools for creating Spritesheet animations

I am looking for a tool that I can use to create sprite sheet easily. Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...