A collection of sprites that are loaded into memory as one image.

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1
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1answer
130 views

Should I be using Reach or HiDef profile if I have large spritesheets?

I'm working on a platformer in monogame, that I want to use a large number of sprites for making up items and objects in the background. The main spritesheet I've created is 4095x3734, when I tried ...
0
votes
1answer
256 views

.dat files in 2D Games: Spritesheets vs Individual Images

I've been doing some research and I found that the game RollerCoaster Tycoon uses .dat files to store all the animations/images for each ride. Basically we're talking hundreds of images (per ride ...
0
votes
1answer
629 views

Cocos2d how to correctly preload a spritesheet before the scene start?

I'm working on a game with Objective-C and Cocos2d, the game has a huge number of images, and obviously as I add images on the spritesheet (well yes I'm using spritesheets) the loading time get ...
1
vote
1answer
162 views

Multiple FBX Animation Files in Maya

I bought some animated models which came as FBX files from the unity asset store and I'm trying to export them to PNG sprite sheets in Maya (for an html5 web project). The file seems to be main fbx ...
2
votes
1answer
356 views

Which camera angle is used for these sprites?

I am trying to replicate these sprites: But I am not managing to make sense of how it is done. The character is facing forward ( <--- ), but you can see the front of its body instead of just ...
0
votes
1answer
2k views

How to set multiple animations in cocos2d-x

I'm currently starting with cocos2d-x to build games for blackberry/android/iOS. I have the png and plist for the animations of a character created with texturepacker. I load them with ...
0
votes
1answer
299 views

Get sprites from XML and spritesheet in Java

I have a SpriteSheet that have a lot of images in one in .png format, and the XML file with the all names of every sprite (x,y,width,height) like this: <TextureAtlas imagePath="sheet.png"> ...
1
vote
1answer
127 views

Why are my sprite sheet's frames not visible in Cocos Builder?

I have created a sprite sheet with zwoptex. Then I just dragged the .plist and .png files to my Cocos Builder project. After this I wanted to take a sprite frame and set it to a sprite: But the ...
1
vote
1answer
287 views

Sprite sheet resolutions and Tile Maps

I am making a game using Cocos2d-x and want to support multiple mobile phone resolutions and sizes. Right now I have made my game sprite sheets set on a resolution of iPad Retina's resolution of ...
1
vote
3answers
138 views

Generating spritesheet(s) on load

I would like to reduce the size of the spritesheet I am loading by only loading the specific sprites I need. Is there a way to crop and splice images at runtime using javascript? Creating separate ...
1
vote
2answers
796 views

Exporting distinct images from a sprite sheet using GIMP

I have recently found that in Photoshop there is a script that enables you to export individual images on different layers into distinct png images on disk. Is it GIMP capable of doing the same ...
2
votes
1answer
378 views

Best way to manage sprite sheets on Android using NME

I'm creating a 2D game for mobile touchscreen devices, specifically Android and iOS. I would like to know what is the best way (regarding performance and best practices) to manage sprite sheets. ...
3
votes
1answer
316 views

sprite animation individual framerate

When animating sprites I am taking the delta difference between frames and locking the rendering frame rate of the sprite animation to the delta time. float delay = 1000.0f / FPS; float now = ...
0
votes
1answer
2k views

In Unity3D, try to load a png into a Texture2D in an Editor script and then run PackTextures, but they need Readable flag to be set

I am trying to automatically create a texture atlas from a set of generated png files in an Editor script. The problem is that I can't seem to be able to load a png into a Texture3D without it being ...
0
votes
1answer
1k views

Android cocos2d removing a sprite after animation

I have an object going across the screen with an animation using the following code: CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFrames("ninjastar.plist"); CCSpriteSheet projectileSheet = ...
0
votes
1answer
1k views

Creating metadata/pack files for an existing sprite sheet

I've just bought Oryx's tileset pack: http://oryxdesignlab.com/sprites/ultimate-roguelike-tileset I use LibGDX (flixel-gdx to be precise). My question is, given this premade sprite sheet format, ...
2
votes
3answers
306 views

Do larger sprite sheets improve performance in html 5 games?

I know when I did some game development with XNA they recommended that we try to group are sprites into fewer sheets because the graphic card could process it faster. Does this also apply to web based ...
-5
votes
2answers
110 views

animation runs only onces [closed]

I found this tutorial on sprite sheets that works great. Managing sprite sheets for animation I am not sure how I could modify it, so that it loops through just once. My thought was to add an if ...
2
votes
1answer
7k views

How can I make a sprite-sheet-based animation system? [closed]

I want to make animations based on a sprite sheet, but I'm stuck implementing it. The key things I need my code to do are: Play through a set of images once (e.g. a jump animation) Loop through a ...
3
votes
2answers
108 views

using DirectX to generate a sprite sheet

I am building a site in HTML5 for my client and it must run on the iPad/iPhone (i.e. Safari on iOS). They want a 3D effect where they have a simple, yet, specific product they want to show on the ...
1
vote
2answers
136 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
1
vote
1answer
417 views

Is this the best way to do sprite sheet animation? [closed]

I would like to make my player animate via a sprite sheet. I looked online and there are many different ways; I want to know what is the best way. Which method will allow me greater flexibility when ...
1
vote
1answer
235 views

How can I output multiple sprite sheets from a single .fla?

I have to produce out three sprite sheets of differing sizes. To do so, I have three different .fla source files. Obviously maintaining three files takes more time than maintaining one; is there some ...
1
vote
1answer
106 views

Flixel: Is it possible to use a spritesheet for FlxButtonPlus?

I'm trying to change the graphic on a FlxButtonPlus. I want to get the graphic from a spritesheet. However, if I try the ' regular' way (make an animation and play it), it refuses to use just the part ...
0
votes
4answers
923 views

How to combine multiple sprite sheets from multiple sources (Actionscript/Starling)

In starling, it's faster if you use BitmapText instead of traditional text. Which is well great except for one issue. Right now the sprite sheet I was making was with a single Fla. I just created the ...
0
votes
2answers
990 views

How to create texture coordinates for a spritesheet with lwjgl

Using lwjgl and slick-util I've been trying to use certain pieces of a spritesheet as textures. lwjgl uses glTexCoord2f(); to map coordinates to individual vertices, and the coordinates it takes in ...
0
votes
1answer
166 views

Use an external sprite or image file in flixel game in flashbuilder

Is there any way to use an external image/sprite file for the graphic of a FlxSprite instance? Say I declare my player FlxSprite as follows: player = new FlxSprite(FlxG.width/2 - 5); ...
3
votes
5answers
867 views

XNA 2D Spritesheet drawing rendering problem

I'm making a tile-based game, using one spritesheet containing all tile graphics. Each tile has a size of 32x32 pixels. The main problem is: when I draw the tile to the screen, if the tile position x ...
-3
votes
1answer
362 views

Character jump animation is not working when I hit the space bar [closed]

I am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when I hit the space bar. I can't seem to find the problem. I have also include the code below to make ...
0
votes
1answer
575 views

Lightweight sprite animation software [closed]

Does anyone know of a good lightweight sprite animator solution? I've created a couple of spritesheets using TexturePacker, but I'd like to, for example, create an XML file that tells me frames one ...
1
vote
3answers
1k views

How to Handle frame rates and synchronizing screen repaints

I would first off say sorry if the title is worded incorrectly. Okay now let me give the scenario I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 ...
7
votes
4answers
3k views

Sprite Animation in Android with OpenGL ES

How to do a sprite animation in android using OpenGL ES? What i have done : Now I am able to draw a rectangle and apply my texture(Spritesheet) to it What I need to know : Now the rectangle shows ...
5
votes
4answers
2k views

How can I ease the work of getting pixel coordinates from a spritesheet?

When it comes to spritesheets they're usually easier to use, and they're very efficient memory-wise, but the problem that I'm always having is getting the actual position of a sprite from a sheet. ...
0
votes
1answer
685 views

How to Generate Spritesheet from a 'problematic' animated Symbol in Flash Pro CS6?

In the new Flash Pro CS6 there is an option to generate spriteheet from a symbol. I used these tutorials: http://www.adobe.com/devnet/flash/articles/using-sprite-sheet-generator.html ...
2
votes
3answers
4k views

Sprite sheet generator

I need to generate a sprite sheet with squared sprite for a 2D game. How can I generate a sprite sheet where each frame has x = y? The only think I have to do is to "insert" some blank space between ...
3
votes
1answer
291 views

Combining multiple sprites vs separate sprites

I have a character which can hold ten types of weapons. Should I: Create ten sets of animations for the character with each weapon Create animations for each weapon, and programmatically draw them ...
2
votes
3answers
430 views

How can I create a spritesheet animation with big images?

If I have a 200x200 pixel sprite, and I want to create an animation for it with 30 different frames, how can I accomplish that? I can't put them on one texture/spritesheet.
8
votes
2answers
4k views

How to decompose sprite sheet

I have a lot of spritesheets that are poorly formatted that I want to decompose, or split out into many small images, one for each sprite. If I can do that, I can use my custom texture packer tool to ...
0
votes
1answer
131 views

android opengl-es spritesheet display number

Whats the best way to display numbers on android with opengl using a spritesheet? I like to display the number "294" using the spritesheet: http://i.stack.imgur.com/wv5Zh.png
0
votes
4answers
4k views

How can I unpack a sprite sheet into multiple images? [closed]

I need to take a sprite sheet and convert it into multiple images, one for each frame of the sprite sheet. How should I go about this? I would prefer an offline method or a tool to do so -- I found ...
0
votes
3answers
2k views

Using multiple sprite sheets for same object AndEnginge

I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use ...
2
votes
2answers
261 views

How do I render an animation where some frames appear twice?

I am animating a sprite. The sprite has 7 different frames, but the animation is 10 frames long. This is because 3 of the original frames appear twice in the animation: 3 -> 4 -> 5 -> 6 ...
-1
votes
1answer
615 views

What's the quickest way to make sprite sheets

We are only a team of three people and between us we don't really have that much spare time, we only do game development as a hobby. What would be the most efficient way to make sprite sheets for ...
3
votes
4answers
963 views

Higher Performance With Spritesheets Than With Rotating Using C# and XNA 4.0?

I would like to know what the performance difference is between using multiple sprites in one file (sprite sheets) to draw a game-character being able to face in 4 directions and using one sprite ...
2
votes
2answers
341 views

Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?

I'm not sure what's best practice here as I have little experience with this. Essentially what I am asking is... if it's better to get your single PNG with all your different sprites on it for use ...
3
votes
1answer
2k views

Spritesheet per pixel collision XNA

So basically i'm using this: public bool IntersectPixels(Rectangle rectangleA, Color[] dataA,Rectangle rectangleB, Color[] dataB) { int top = Math.Max(rectangleA.Top, rectangleB.Top); ...
2
votes
2answers
6k views

Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet

Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers. I did what people told me there by exporting each ...
0
votes
4answers
1k views

How powerful is modern hardware for complex, intensive 2D graphics?

I am embarking on a massive (image quality, file size, high frame count) project. I am still working on the basic engine, but have a big question that I would like answered before I begin testing. (It ...
0
votes
1answer
595 views

How to set sprite source coordinates?

I am creating own sprite drawer with DX11 on C++. Works fine but I dont know how to apply source rectangle to texture coordinates of rendering surface(for animation sprite sheets) ...
2
votes
1answer
1k views

Opengl drawing a section of a texture stretched over a quad

Current Situation I have a spritesheet loaded in for a texture when drawing the specific portions of the sheet that I'd like to have on my quads I do some simple math to get their location on the ...