I'm using a combination of sprite sheets for well, sprites and individual textures for infinite tiling. For the tiling textures I'm obviously using Wrap to draw the entire surface in one call but up ...
Each player is a different colour (Red, Blue, Green, Yellow) and I want a small part of each piece of armour to be tinted to the player colour. Is this possible without using a second armour sprite ...
First off, I know exactly what my drawing problem is, and I have various ideas on how to approach solving it. I am here to figure out how to adjust which frame is drawn so that the isometric ...
Using XNA it's pretty easier to loop through a sprite sheet, I tell it how many rows and how many columns it has and I have a method that loops through the whole set. I usually use this method in my ...
My main goal is avoid using an external program like SpriteSheetPacker. I would like to just use sequenced PNGs and have the sprite sheets be made, updated, and saved automatically when I build my ...
I have a sprite that I'm trying to scale up in XNA, but XNA is applying some sort of texture filtering that smooths it and makes it look ugly. I'd like it to just do pixel doubling instead of ...