I am using a SpriteBatch to render large amounts of sprites very fast. Now I want to modify the sprites with shaders to tint them in a color. Problem 1: Altering an uniform by getting the shader and ...
Alright so my question is about texture manipulation in Flash Stage3D / Context3D using AGAL for the shader language. But I'm pretty sure this could be applicable in other situations involving GPU ...
What is the "best" way to handle sprite sheets with shaders and buffers? In immediate mode it is easy to modify a sprite's texcoords when it is drawn, but I don't know how to do this with modern ...