2
votes
3answers
145 views

Is it more efficient to encode rotation in a spritesheet or rotate at runtime?

I'm developing a game with JavaScript and HTML5 and I'm wondering about the performance implications of sprite rotations. There are two ways that I know to rotate a sprite: Rotate the actual sprite ...
1
vote
3answers
127 views

Generating spritesheet(s) on load

I would like to reduce the size of the spritesheet I am loading by only loading the specific sprites I need. Is there a way to crop and splice images at runtime using javascript? Creating separate ...
1
vote
2answers
235 views

Sprite animation problem

I have this sprite I have to animate. The sprite is 7 images total but animation is 10 frames (2 positions are repeated). The order I want to go through the frames is like this: 3 -> 4 -> 5 -> 6 -> ...
1
vote
4answers
3k views

Dividing up spritesheet in Javascript

I would like to implement an object for my spritesheets in Javascript. I'm very new to this language and game-developement so I dont really know how to do it. My guess is I set spritesize to 16, use ...
31
votes
2answers
2k views

In a browser, is it best to use one huge spritesheet or many (10000) different PNG's?

I'm creating a game in jQuery, where I use about 10000 32x32 tiles. Until now, I have been using them all separately (no sprite sheet). An average map uses about 2000 tiles (sometimes re-used PNG's ...