0
votes
1answer
27 views

Slick2D: Animation not being parsed from spritesheet correctly

I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); ...
0
votes
1answer
202 views

How should I determine the bounding rectangles for frames within a sprite sheet? [closed]

I have a spritesheet for a character. The spritesheet has several rows, and each row represents an animation. The elements within a row might vary in width. How can I load the different sections of ...
0
votes
2answers
325 views

How to make different layers in a 2d game map

My question is this: How do I make a gamemap from the drawings on my spritesheet? The tutorial I have followed for making a java 2D game uses this technique to make a gamemap: in photoshop I create ...
0
votes
1answer
135 views

Get sprites from XML and spritesheet in Java

I have a SpriteSheet that have a lot of images in one in .png format, and the XML file with the all names of every sprite (x,y,width,height) like this: <TextureAtlas imagePath="sheet.png"> ...
-5
votes
2answers
105 views

animation runs only onces [closed]

I found this tutorial on sprite sheets that works great. Managing sprite sheets for animation I am not sure how I could modify it, so that it loops through just once. My thought was to add an if ...
0
votes
2answers
563 views

How to create texture coordinates for a spritesheet with lwjgl

Using lwjgl and slick-util I've been trying to use certain pieces of a spritesheet as textures. lwjgl uses glTexCoord2f(); to map coordinates to individual vertices, and the coordinates it takes in ...
1
vote
3answers
736 views

How to Handle frame rates and synchronizing screen repaints

I would first off say sorry if the title is worded incorrectly. Okay now let me give the scenario I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 ...
2
votes
3answers
375 views

How can I create a spritesheet animation with big images?

If I have a 200x200 pixel sprite, and I want to create an animation for it with 30 different frames, how can I accomplish that? I can't put them on one texture/spritesheet.
0
votes
1answer
842 views

How can I “capture” the section of my sprite sheet that I want to draw in Java?

I'm working on a puzzle game, I've implemented a sprite class that uses an array of images and cycle through the array to draw each frame as required. This works fine! Here's the original code: ...