Tagged Questions
-5
votes
2answers
82 views
animation runs only onces [closed]
I found this tutorial on sprite sheets that works great.
Managing sprite sheets for animation
I am not sure how I could modify it, so that it loops through just once. My thought was to add an if ...
0
votes
2answers
139 views
How to create texture coordinates for a spritesheet with lwjgl
Using lwjgl and slick-util I've been trying to use certain pieces of a spritesheet as textures. lwjgl uses glTexCoord2f(); to map coordinates to individual vertices, and the coordinates it takes in ...
1
vote
3answers
234 views
How to Handle frame rates and synchronizing screen repaints
I would first off say sorry if the title is worded incorrectly.
Okay now let me give the scenario
I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 ...
2
votes
3answers
322 views
How can I create a spritesheet animation with big images?
If I have a 200x200 pixel sprite, and I want to create an animation for it with 30 different frames, how can I accomplish that? I can't put them on one texture/spritesheet.
0
votes
1answer
609 views
How can I “capture” the section of my sprite sheet that I want to draw in Java?
I'm working on a puzzle game, I've implemented a sprite class that uses an array of images and cycle through the array to draw each frame as required.
This works fine!
Here's the original code:
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