I found this tutorial on sprite sheets that works great. Managing sprite sheets for animation I am not sure how I could modify it, so that it loops through just once. My thought was to add an if ...
Using lwjgl and slick-util I've been trying to use certain pieces of a spritesheet as textures. lwjgl uses glTexCoord2f(); to map coordinates to individual vertices, and the coordinates it takes in ...
I would first off say sorry if the title is worded incorrectly. Okay now let me give the scenario I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 ...
If I have a 200x200 pixel sprite, and I want to create an animation for it with 30 different frames, how can I accomplish that? I can't put them on one texture/spritesheet.
I'm working on a puzzle game, I've implemented a sprite class that uses an array of images and cycle through the array to draw each frame as required. This works fine! Here's the original code: ...