2
votes
1answer
158 views

How can I correctly line up differently sized animation frames with a character?

For educational purposes, I'm developing a 2d game without APIs or libraries. Currently I'm stuck with a sprite drawing problem. To store sprites for drawing (assuming I have the sprites I need all ...
1
vote
0answers
465 views

Unity 2D loading Spritesheet Atlas at runtime from web and using it dynamically

I am new to Unity (came from AS3/Starling) and just started for 2D games in Unity. I have a spritesheet / texture-atlas (many different sized images packed in a single png) which I want to download at ...
0
votes
2answers
420 views

How to make different layers in a 2d game map

My question is this: How do I make a gamemap from the drawings on my spritesheet? The tutorial I have followed for making a java 2D game uses this technique to make a gamemap: in photoshop I create ...
0
votes
2answers
196 views

Spritesheet vs single tiles

I am currently programming a 2d platformer and this is the first time I am coding a video game. Now I've downloaded the 'platformer art deluxe' package. In the tiles folder there are single tiles and ...
3
votes
5answers
784 views

XNA 2D Spritesheet drawing rendering problem

I'm making a tile-based game, using one spritesheet containing all tile graphics. Each tile has a size of 32x32 pixels. The main problem is: when I draw the tile to the screen, if the tile position x ...
-3
votes
1answer
325 views

Character jump animation is not working when I hit the space bar [closed]

I am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when I hit the space bar. I can't seem to find the problem. I have also include the code below to make ...
2
votes
3answers
4k views

Sprite sheet generator

I need to generate a sprite sheet with squared sprite for a 2D game. How can I generate a sprite sheet where each frame has x = y? The only think I have to do is to "insert" some blank space between ...
3
votes
4answers
898 views

Higher Performance With Spritesheets Than With Rotating Using C# and XNA 4.0?

I would like to know what the performance difference is between using multiple sprites in one file (sprite sheets) to draw a game-character being able to face in 4 directions and using one sprite ...
0
votes
4answers
1k views

How powerful is modern hardware for complex, intensive 2D graphics?

I am embarking on a massive (image quality, file size, high frame count) project. I am still working on the basic engine, but have a big question that I would like answered before I begin testing. (It ...
1
vote
1answer
399 views

help a 2D image onto a 3D cube

I am just diving into the Stage3D APIs for Flash Player 11. I am trying to figure out a simple way to display isometric 2D content that gets blitted from a sprite sheet onto a 3D cube. The idea ...
2
votes
1answer
466 views

2d game with png sequences slowing on Unity3d

We are building a tower defence game,In which enemy movement is done through sprite sheets as well the tower rotation is also done through sprites...every tower and every enemy has its own script ...
5
votes
4answers
919 views

Anyone know of an online resource with spritesheets from classic games? [closed]

I'm looking for spritesheets for classic retro games, and old home computer games (c64, amiga etc.) Does anyone know of a source online?
3
votes
2answers
1k views

What are the advantages of a sprite sheet over an image sequence/flash timeline?

I've noticed sprite sheets are used more and more in Flash games and I don't fully understand what are the advantages over an image sequence/flash timeline - MovieClip. I've read this related ...
3
votes
2answers
724 views

Spritesheets From Individual Images in Content Pipeline?

My main goal is avoid using an external program like SpriteSheetPacker. I would like to just use sequenced PNGs and have the sprite sheets be made, updated, and saved automatically when I build my ...