A 2D rendering of an object in space.

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3
votes
2answers
3k views

Rendering shadow sprites in cocos2d-x

I am writing a 2D game with cocos2d-x. I want to put a "shadow" sprite on a background sprite using the equation: MAX(0, Cd * 1 - Cs * S) where Cd is the destination color (that is, a background ...
5
votes
1answer
629 views

Unity3D - How to tessellate 2D sprites?

I use dynamic vertex lighting on 2D sprites. On larger sprites the lighting is uglier than on smaller ones. This is because every sprite is just a quad of two triangles. Not enough vertices there for ...
4
votes
1answer
273 views

Letting the user draw a Polygon Body and Image

In my game, I want to provide the user with a drawing feature. By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
3
votes
1answer
343 views

Jittery Movement, Uncontrollably Rotating + Front of Sprite?

So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as ...
3
votes
1answer
266 views

How can I apply a “genie animation” to a CCSprite?

I am new to Cocos2D and following this tutorial. I want to animate a CCSprite with the genie effect that OS X uses for hiding windows to the dock and showing them again. Here's an example from an ...
2
votes
1answer
635 views

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop ...
1
vote
1answer
173 views

Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to ...
1
vote
1answer
125 views

How can I spawn a sprite based on a condition after the game starts?

How do I spawn a sprite anytime later in the game when the game starts? I'm using FlashDevelop with Flixel. I did try it in override public function create(): void. It works only in the beginning. I ...
1
vote
1answer
423 views

To stop Spite animation scrolling along the background in openGL ES

After using the endless road algorithm as described here, I also implemented the scrolling of walls along with it. I have the walk animation of the person which is stationed at the center of the ...
0
votes
1answer
22 views

Inline sprites in Unity's text?

How can I use different materials when using the tag for Unity's rich text syntax? I want to be able to have sprites that are inline with my text without having to create custom fonts. Here's what I ...
0
votes
1answer
70 views

Card game - creating card Listener

I am making a card game where there are 21 cards on hand and 2 options from where user can draw cards to his hand and throw a card from hand. I am new on game development and I'm following the ...
0
votes
1answer
145 views

How to render the sprites for a 2D soft body physics system

This is not a question as to how to achieve soft body physics, but rather if I have a mass-spring system how to modify a sprite with that information. I am using unity so I dont have access to vector ...
0
votes
1answer
328 views

Bad quality of the sprite in Unity

I need to import a few sprites (background platform and sky) into my game scene but it seems that their quality after importing into Unity is too bad (they are blurred). The original resolution of ...
0
votes
1answer
110 views

DirectX9 Drawing Sprites out of place due to offset

This is my very first time into DirectX. Im trying to make a simple 2D game, just for learning the basics. And i've achieved that. The next step is to draw an animation using sprites. For that, i ...
-1
votes
1answer
221 views

Drawing multiple sprites with clear screen for every frame

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
-2
votes
1answer
216 views

Load single texture atlas for multiple sprite

Recently, I am developing sudoku game. For this, I have created multiple grid 9x9,12x12 and 15x15. For this numbers are repeated so multiple sprite renderer are created and it load same number ...
1
vote
0answers
77 views

libgdx - Image artifacts when downscaling image

Why does this border appear around the edges when I downscale a bitmap and how do I avoid it? I tried every filter I know, the results go from bad to worse. Here's the original bitmap:
1
vote
0answers
64 views

Tiled map editor and objects

Ive been searching for an easy way to group multiple sprites of a spritesheet into a single entity. Im using tiled editor as written at the title. Some objects might be larger than the tile size and i ...
1
vote
0answers
874 views

Unity 2D loading Spritesheet Atlas at runtime from web and using it dynamically

I am new to Unity (came from AS3/Starling) and just started for 2D games in Unity. I have a spritesheet / texture-atlas (many different sized images packed in a single png) which I want to download at ...
1
vote
0answers
244 views

LibGDX render sprites in tiled-map format ( convert texture to sprite )

I am creating a game in which till now I have used textures to create A 2D tiled game. I have created a matrix which converts the touch co-ordinates into a array index number and according to that ...
1
vote
0answers
174 views

Using fully cropped sprites with TexturePacker and Cocos2d

When using texturepacker, you can set your trim-mode to crop. This is nice, because when a sprite loads in cocos2d your bounding box will only be the visible area of your sprite - which is useful for ...
1
vote
0answers
471 views

Windows 8 C# Compile spritefonts for MonoGame without XNA

Hello Stack Exchange community. Recently, I've been attempting to in some way generate sprite-fonts into XNB files for use with MonoGame. The issue is however, as you may be aware, XNA is very ...
1
vote
0answers
335 views

Create a touchpad-joystick using texturepacker2

I am adding a touchpad control to my game, using TexturePacker for loading images into the image-atlas. I have followed this tutorial to add the joystick. Everything is the same apart from the loading ...
1
vote
0answers
205 views

Detect Sprites, they are in Shape or Not which random draw in Cocos2d

I have searched a lot on web and found some of help ful links as exact my question. Link 1 Link 2 But still i am not success to achieve this, i have done some of code lines, as like draw line by ...
1
vote
0answers
527 views

Sprite visual effect in XNA?

Suppose I have a character sprite and I want to apply some animating effect that overlay its color, how would I do it? What I desire is something along this line: (From final fantasy tactics) It is ...
0
votes
0answers
56 views

Change 2D Angle Into Isometric Angle

i Rendered My Sprite With 72 Angles In Isometric View. Rendered Frame Number 0 And Angle 0 Is When My Sprite Looking Right And And I Rendered My Sprite Every 5 Angle. In My 2D Game My Sprite Moving ...
0
votes
0answers
108 views

How to overlay texture materials on top of each other in Unity 2D tiled game

I'm learning how to do a 2D tile-based game. So far, I have followed this tutorial which seems like a good starting point. With his method of building the raw triangles and then applying the uvs, I ...
0
votes
0answers
20 views

CCActionMoveBy doesnot working properly when the action called for many of the sprite in cocos2d

I have an issue with CCActionMoveBy when I call the movement action for many of my sprites. I need to move to a certain position and then remove it from the scene. My problem is If the call the ...
0
votes
0answers
79 views

How to get rid of half pixel artifacts?

I've been having a bit of trouble using OpenGL to make 2D games. I am using a traditional ortho perspective with just some sprites being rendered and moved around. It all works perfectly but there is ...
0
votes
0answers
118 views

Create a sprite in Unity that has a border that does not change its width when scaling

I am trying to create a box that has a 10 pixel border and when I scale that box I would like the border to stay 10 pixels no matter the size. I am currently trying to create an empty game object ...
0
votes
0answers
190 views

Unity 2.5D Character Movement

I'm wondering if anyone can point me in the right direct as to how to take a 2D character/sprite in Unity and have said character turn corners in a 3D style. Solutions or resources welcome.
0
votes
0answers
129 views

How do I open/edit a *.xnb file in XNA Game Studio 4.0?

I've downloaded a *.xnb font sprite, but I don't know how to open/edit it. I installed XNA Frameword 4.0 in VS 2010. Thanks for your help!
0
votes
0answers
12 views

Seperate game sprite

I want to create java game Jump Rope , something like this : http://www.juicycraft.com/HTML5/JumpRope/ do I need to draw two seperately sprites (one for character and one for rope ) or only one ...
0
votes
0answers
42 views

Is there a way to make Unity 4.3 Sprite packer keep caching even after restart unity?

It's bother me a lot. It has to pack every time I open unity. It took sometimes until it finish. If I drag new image into project and do not specify any packing tag, it still repack. I know there's a ...
0
votes
0answers
54 views

Monogame - How to make a character move automatically right when the game starts?

I am working on an infinite runner using Monogame and Visual Studio. I have a basic sprite that can move back and fourth. But I want to know how I can have objects, like platforms, moving ...
0
votes
0answers
179 views

cocos2d-x .. How to detect which sprites are underneath a touch event

I was wondering what the best solution is in the following scenario: Lots of sprites floating around on screen. A user can touch one sprite and drag to another sprite. Throughout this entire time, I ...
0
votes
0answers
164 views

Sprites on scrolling tmx map (LibGDX)

I have .tmx map loaded, and a camera to see it. The map is bigger than the camera viewport, so I need to move that viewport scrolling the camera. Now I want to draw a sprite on the map. To do that, at ...
0
votes
0answers
47 views

Is there any benefit to using sprite sheets in Java with awt?

I am aware that this question addresses the issue for flash and this question addresses the issue vaguely for miscellaneous rendering engines like OpenGL. The way the latter asserts the superiority of ...
0
votes
0answers
48 views

Transform texture coordinates when using shader

Assuming I define four vertices of a quad with texture coordinates that cover a whole texture or region of a texture, I can animate these coordinates by setting a transform using SetTransform( ...
0
votes
0answers
42 views

AndEngine: image partially disappear on finger move

I am new to andengine and I want to create an app like that: I have 2 images one on other now what I want is if I move my finger on upper image It should partially disappear only from the position ...
0
votes
0answers
131 views

sprite reset method not working in update thread(andengine)

I have sprite array with length of 8 and I am trying to reset sprites position in scene's update thread but it doesn't work. However I tried to reset sprites in sprites modifier listner which works. I ...
0
votes
0answers
30 views

Turning on collision crashes game

I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision ...
0
votes
0answers
47 views

AS3 - At exactly 23 empty alpha channels, images below stop drawing

I noticed, while trying to draw large numbers of circles, that occasionally, there would be some kind of visual bug where some circles wouldn't draw properly. Well, I narrowed it down, and have ...
0
votes
0answers
83 views

C# Fit an image into the outline of a 2d sprite character body perfectly

Ok, I'm trying to wrap my head around how to begin doing this. I tried on stackoverflow.com but my question was downvoted/closed for being "too broad"; so here goes again in more detail. I have two ...
0
votes
0answers
40 views

Box2d not showing consistent behaviour with sprites

Box2D newbb here. My question is in regards to this create js project:http://mboyeman.com/dashingdog/ (runs best in IE...:3) I wrote a function(assignBlockBodies) to give 2D Edges to sprites based on ...
0
votes
0answers
91 views

How do I get a sprite's angle after collision?

I'm using Cocos2d (version 3) and I want my hero sprite to be jostled around by incoming enemy sprites. The Chipmunk-based physics work, but I need some way to track the rotation of the sprite after a ...
0
votes
0answers
161 views

Unity not updating sprite animations (possible bug)

I have a simple animation of a foot which i want to change sprites from one sprite to another, which is seen in the following two images: now as one can see in the animation timeline there is a ...
0
votes
0answers
49 views

Register Modifier to Parent Entity

As far as I know, with Andengine if you register a modifier to a parent, all the children will also be affected by the modifier. If I am wrong please let me know. I'm currently working on a game and I ...
0
votes
0answers
83 views

Dealing with 2D tiled maps in DirectX

I'm new to DirectX. I'm pretty much to the point to where I can create some sprites and attach textures to them, but I'm not fully cognizant of the entire model of textures and sprites or exactly how ...
0
votes
0answers
189 views

Sprite Rendering Cost Calculation

First of all asking before asking this question I have already read following post for the clearance of my mind. Sprite Renderer Texture 2D I want to change my background texture as per device ...