A 2D rendering of an object in space.
2
votes
2answers
423 views
TileBased Game: Blitting Hero or Sprite?
So my environment is all set up and now I'm working on the movement physics of my character. I used blitting to copy over my tiles from a tilesheet. But since they are static, they are only copied ...
2
votes
1answer
2k views
OpenGLES 2.0: Rendering Multiple Sprites - Texel Corruption
I'm having a tremendous time getting the second (or additional) sprites in my game engine to render properly. The first one always works great: it is positioned and sized properly in screen coords, ...
2
votes
1answer
414 views
DX9 sprite / font draw depth order
I need the ability to order the drawing of sprites and fonts. Some sprites need to be drawn behind and some in front of text. My problem is that my sprites and fonts use separate Begin() End() calls ...
1
vote
2answers
642 views
Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)
I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to ...
9
votes
4answers
875 views
Where can I go to find a game graphic artist?
Where's a good place to post to find a decent game artist to create a small number of 32-bit sprites? This is for an internal code war framework so it's minimal work - maybe a couple of hours.
Any ...
4
votes
1answer
1k views
Should I be subclassing CCSprites?
When I am working with cocos2d I can add CCSprites to the layer or 'stage' and manipulate them.
Now, to do my ongoing calculations for movement AI and such, things that will always run, should I:
...
2
votes
2answers
300 views
How optimal do you think maintianing states in a sprite class?
Currently i'm working on a sprite system which will have frames which make animations.
Usually a sprite contains current position, current frame number to be displayed in the running animation, ...
0
votes
1answer
305 views
Position of XNA.Rectangle is changing the position a spritre is rendered to?
I'm having this weird problem where the position ocmponent of a rectangle of the XNA type is offsetting the position the sprite is rendered to as well.
I guess a broader question I'm trying to have ...
1
vote
2answers
227 views
shuffle a sprite group
Is there a way to shufle a group of sprites created with:
pygame.sprite.Group()
I have tried using random.shuffle but it apparently doesn't work on sprite groups.
5
votes
3answers
1k views
Differently-sized sprites?
I'm still at the very early stages of my game design -- nowhere near actually needing the sprites yet -- but a thought occurred to me: What's the best way to approach sprites of different dimensions?
...
5
votes
3answers
989 views
Designing for multiple screen resolutions and aspect ratios, target one resolution then scale to meet others or use normalized values?
I feel like what I'm currently doing is stupid but would just like reaffirmation it is. Basically I'm writing games which target a certain screen resolution (800x480), so all positions, widths and ...
5
votes
3answers
585 views
Simulate 3D with 2D sprites
I was thinking about 2D games (like Starcraft), where the sprites are in two dimensions, but the objects that are "higher" in the screen are behind the other objects (I think this is obvious when you ...
7
votes
4answers
15k views
Free to use resources for 2d platformer Sprites [closed]
I've looked at a couple other questions about Sprites but most seem to apply to Isometric or RPG related sprites. So I'm wondering if there is a decent place for 2D side scrolling plat-former type ...
11
votes
5answers
898 views
Sprites as Actors
I'm not experienced in Game Development questions, but as a programmer. In the language Scala, you can have scalable multi-tasking with Actors, very stable, as I hear. You can even have hundreds of ...
15
votes
5answers
2k views
Sprite Animation Best Practices
I'd like to get a better handle on how people in the real world are handling their animation.
Do you load 1 large image and then draw different rectangles based on the animation frame?
Do you load X ...
8
votes
2answers
1k views
Sprite sheet or multiple resources
When animating for the Android platform is it a better practice to create a sprite sheet with multiple states for each sprite on a single picture or should I instead export individual images for each ...
2
votes
2answers
843 views
Make a laser beam effect with Ogre and a BillboardChain
http://www.lpi.usra.edu/lunar/missions/apollo/apollo_15/images/laser_beam_lg.gif
I want to be able to such an effect, but I don't really know how the BillboardChain class works or how I can use it, ...
0
votes
2answers
3k views
How do I draw a point sprite using OpenGL ES on Android?
Edit: I'm using the GL enum, which is incorrect since it's not part of OpenGL ES (see my answer). I should have used GL10, GL11 or GL20 instead.
Here's a few snippets of what I have so far...
...
3
votes
2answers
368 views
Sprites are sometimes blurry in Flash
I am playing around with drawing an SVG sprite (imported in through [Embed]). Depending on the coordinates of the image, sometimes it appears more crisp than others.
The following image shows how at ...
5
votes
2answers
2k views
Oscillating Sprite Movement in XNA
I'm working on a 2d game and am looking to make a sprite move horizontally across the screen in XNA while oscillating vertically (basically I want the movement to look like a sin wave). Currently for ...
6
votes
2answers
902 views
Best way to do large XNA animations?
What's the best way to have large animations in XNA 4.0? I have created a spritesheet with the sprite being 250x400 (more of an image than a sprite but hey ho) and there are approximately 45 frames in ...
8
votes
4answers
6k views
How to improve batching performance
I am developing a sprite based 2D game for mobile platform(s) and I'm using OpenGL (well, actually Irrlicht) to render graphics. First I implemented sprite rendering in a simple way: every game object ...
3
votes
6answers
1k views
How to get quality sprite sheet generation with rotations
I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png ...
1
vote
1answer
1k views
J2ME character animation with multiple sprite sheets
I'm working on a J2ME game and I want to have walking animations.
Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static ...
5
votes
2answers
815 views
How to change the sprite colors
In my rhythm game, I have a note object which can be of different colors depending on the note chart. I could use a sprite sheet with all the different color variations I use, but I would prefer to ...
1
vote
2answers
689 views
Modern techniques for spriting
I would like to know the flow for making modern 2D game artwork.
How are the assets made nowadays? Bitmap? Vector-based? Hand-drawn and painted? Drawn digitally? Modeled in 3D and exported to ...
4
votes
5answers
476 views
XNA Required information to represent 2D Sprite graphically
I was thinking about dividing my game engine into 2 threads: render thread and update thread (I can't come up on how to divide update thread from physic thread at the moment).
That said, I have to ...
17
votes
7answers
3k views
Efficient way of drawing outlines around sprites
I'm using XNA to program a game, and have been experimenting with various ways to achieve a 'selected' effect on my sprites. The trouble I am having is that each clickable that is drawn in the ...
4
votes
2answers
733 views
snapping an angle to the closest cardinal direction
I'm developing a 2D sprite-based game, and I'm finding that I'm having trouble with making the sprites rotate correctly. In a nutshell, I've got spritesheets for each of 5 directions (the other 3 come ...
5
votes
2answers
5k views
Design sprites for games (iPhone game)
I'm not the very best at design, but I have looked for tutorials to design normal sprites for games (mobile devices), like background, ground and all that stuff in 2D. Are there any ...
0
votes
1answer
238 views
iPhone Game - Sprites
I have made games with cocos2d for the iphone however I am looking to move on from that, is there a good direction you could suggest? If not I was planning on using what the SDK gives me, and so for ...
3
votes
2answers
689 views
Managing animations
I'm developing a 2d game that requires sprite based animations. I was thinking about which is the most convenient way to manage many of these sprites all together with timings.
I already know how ...
6
votes
3answers
2k views
2D Top down view maps
I was wondering how this works.
Do you load the complete map when the game starts up, or do you load parts of the map at runtime?
And how would you save the maps? Would it be in XML or some binary ...
2
votes
2answers
390 views
Clipping Sprite Sheets with Variable Placement
I was looking at some sprite sheets at sprite sheet database. I noticed that some of the sprite sheets had several different objects placed together in one file. Some of the sprites, such as movement ...
4
votes
1answer
1k views
Mixing sprite drawing with 3D primitive drawing in XNA?
In my game, I have a base Note class, and various subclasses of Note. In addition, I have a NoteCollection class which contains a collection of these Note objects and draws them to the screen. ...
4
votes
2answers
3k views
Clipping a SpriteBatch Draw() in XNA
Is there any way to enable a temporary clipping mask in XNA while using a SpriteBatch? I'm drawing a bunch of Texture2D objects and Sprites in a given rectangle, and I want to make sure that said ...
3
votes
1answer
429 views
How to prepare a sprite for a game?
For example, I created my character drawing on Paint.NET using the Pencil tool and now it's a sprite like asset.
If I want him to move do I need to create many different poses for him and render them ...
4
votes
4answers
3k views
How to handle a Sprite Class?
Currently I am learning XNA and while playing around with some tutorials knowing what I am aiming for a game it made me think that the Sprite Class will be something very important and re-used a lot ...
3
votes
1answer
115 views
Need some advice on a java api to use for a 'presentation display board' - based on game 2d/3d tech
As part of the project i am working on I am looking to produce some software that works on a LCD display (think call center info boards) and displays various graphs (the bars grow etc in realtime, so ...
8
votes
3answers
6k views
Rendering performance for Flash games
I was reading on SO about native flash rendering vs building a custom BitmapData frame buffer and some of the answers were a bit conflicting, so I was wondering:
Is it generally best practice to go ...
3
votes
3answers
408 views
What's the best place to showcase my pixel art?
I recently started learning spriting/pixel art to help propel my game development endeavors and I've gotten to the point where I'd like to start sharing it for comments, critiques and other feedback.
...
4
votes
3answers
2k views
Player sprite animation in 2D platform game
It's pretty easy to get animations rolling from a sprite sheet. Though which ways there are on combining the animations with player dynamics and motion?
I've figured there's two starting points ...
2
votes
3answers
146 views
Sprites saved in INA and AN format?
im not sure if this is a suitable question but i found a game that had all it is sprites and stuff saved in INA and AN format and i got curious to know which program is it...
Or is it some sort of ...
3
votes
1answer
432 views
Collision and response between sprites?
What is an easy way to have sprites collide and react to the collision? E.g. if I'm writing a game in XNA or with Canvas 2D and need to write the code myself very simply.