A 2D rendering of an object in space.

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1
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0answers
148 views

Recommendations for / issues with implementation of composite sprite system for beat 'em up game [closed]

I am currently working on a 2D Double Dragon style beat 'em up game project. We are working with DirectX 9 and are looking at implementing a composite sprite system for all our characters as explained ...
3
votes
2answers
2k views

Sprite Animation in XAML/C# for Windows 8 Modern UI (Metro)

I'm working on a project that requires doing sprite based animation in XAML / C# for a windows store app. I've worked out a method for displaying the animation, but it causes flickering during the ...
2
votes
1answer
2k views

Best practice to use Sprites in a game using AndEngine GLES2

Currently I am having static reference to all my sprites and loading and initializing them in my OnCreateResource mthod of SimpleBaseGameActivity, But now I have to override onAreaTouched listener on ...
4
votes
6answers
2k views

How to get quality sprite sheet generation with rotations

I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png ...
0
votes
4answers
1k views

How powerful is modern hardware for complex, intensive 2D graphics?

I am embarking on a massive (image quality, file size, high frame count) project. I am still working on the basic engine, but have a big question that I would like answered before I begin testing. (It ...
5
votes
3answers
8k views

Changing the color of a sprite at runtime

Is there a form to change the color of a sprite in runtime?} I have a black point loaded with an image, but i dont want to load various images with different colors, is there a mode to change the ...
-2
votes
1answer
181 views

Bitmap vs. Vector Graphics: Building Sprites [closed]

I'm currently doing game development of my own I heard that bitmap is much cleaner than Vector graphics since it appear to show up ugly in pixel form? What's better shown in a 2D art form?
0
votes
1answer
1k views

Android cocos2d getting a sprite to continuously move to a dynamic position

I tried using the MoveTo method in cocos2d to get a sprite to continuously follow my player sprite: CCMoveTo actionMove = CCMoveTo.action(actualDuration, player.getPosition()); CCSequence actions = ...
0
votes
1answer
58 views

sprite array problem with initialization

I have a problem with my Sprites. I'm trying to create a lot of Sprites. However, I got a problem in that I have several grass tiles and I don't want to do this grass1 = new Sprite...; grass2 = new ...
0
votes
1answer
91 views

My Sprite Rectangle moves, but my sprite doesn't

Here's the issue, When I build, everything loads fine, everything works, but then, when you enter the game, the sprite is there. However, The sprite does not move, the sprite RECTANGLE does. Meaning ...
3
votes
2answers
1k views

OpenGL ES 2.0: 2D game rendering, no performance gain with glDraw call batching

I just did a small benchmark. To my surprise batching sprites into a single draw call doesn't give any significant performance boost. Following are my results: Hardware: iPod touch 4 Extra info: ...
3
votes
1answer
119 views

How to make a map surface object

I'm making a 2d tile based game. In pygame I could create a map like this: screen = pygame.display(resolution) map = pygame.Surface(width, height) for tile in all_tiles: map.blit(tile) ...
7
votes
1answer
592 views

Spritebatch drawing sprite with jagged borders

Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png ...
-1
votes
1answer
184 views

How would you program sprite movement in a 2-D ariel view rpg game? [duplicate]

I'm relatively new to programming and I have recently programmed an RPG game in java. Any tips on character movement with animations? I would like it to be similar to those of other rpg games such as ...
1
vote
1answer
96 views

Create sprite and place in pre-defined places using mouse

So, I have a table. I want to be able to click on a button that allows a mode where I place a sprite on the table, on places that are predefined. How do I do that? I was thinking I could constantly ...
0
votes
1answer
1k views

Android cocos2d removing a sprite after animation

I have an object going across the screen with an animation using the following code: CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFrames("ninjastar.plist"); CCSpriteSheet projectileSheet = ...
0
votes
1answer
490 views

Drawing more that one quad with only one glDrawArray call…?

Edit After initially thinking that my sprite batch test was faster than calling each sprite individually, it appears that is not the case!! :-( With a single set of GL calls for a each sprite, I can ...
4
votes
1answer
2k views

How should a programmer get started with creating 2D Sprites? [duplicate]

I am a programmer. Given a sprite sheet, I can code game as per the requirements. But I do not know how to create these sprites. I use Cocos2D. And I do not know where to begin. I have never done ...
0
votes
1answer
67 views

How to determine the best approximate direction [duplicate]

I want to determine which sprite to use when one agent is "facing" another agent. My game is 2d, and uses 8-directional movement. Deciding which sprite to use for movement is easy enough since there ...
2
votes
1answer
438 views

Moving sprites based on Delta time - consistent movement across all devices with different resolutions

This is the formula I am currently using to move my sprites across the screen: Examples below only deal with X coordinates to keeps things as short as possible. Initial variable declarations: float ...
0
votes
1answer
381 views

Displaying sprites in a 2.5D raycasting engine

I'm developing a raycasting engine like the one used in DOOM, Wolfenstein 3D, etc. My engine is capable of correctly displaying walls and textures on walls, but I'm stuck at sprites rendering. Given ...
0
votes
5answers
1k views

Collision detection logic

Edit 2 In the following picture sprite1 (the red square) is hitting the platform from the left, so: sprite1_rightEdge>platformSprite leftEdge would be true, so I can simply reposition ...
1
vote
1answer
3k views

LibGdx : Animations not working on custom actor

I have this code for rendering a sprite, retrieved from a TextureAtlas public class SpriteActor extends Actor { private Sprite sprite; public SpriteActor(TextureAtlas atlas, String spriteName) { ...
6
votes
1answer
1k views

Mip Maps on 2D Sprite causing black line above. Why is this?

I am new to Unity. I'm trying it out and using Futile for a code-first approach, but still importing textures using the Unity system. The problem I'm having is that when I use mip maps to scale large ...
1
vote
1answer
240 views

How to attach one sprite to another in LibGDX?

I want to attach one sprite to another so that it is always located at the 'bottom' of the other sprite, regardless of how the main sprite is rotated.
0
votes
1answer
306 views

Canvas background from sprite (HTML5)

I am starting to develop my fist bigger game in HTML5 and struggling a bit with sprites. I can cut out single items, but I need to repeat them as well. For example, I have a battle ground that ...
0
votes
2answers
155 views

Sprites: Are there any tools to scale sprites individually without using Photoshop/GIMP? [closed]

I am using TexturePacker as tool to pack my 2D sprites, it is good but it doesn't provide the possibility to scale individual sprites to a specific scale. I am wondering whether there is any good ...
2
votes
3answers
300 views

Do larger sprite sheets improve performance in html 5 games?

I know when I did some game development with XNA they recommended that we try to group are sprites into fewer sheets because the graphic card could process it faster. Does this also apply to web based ...
1
vote
1answer
345 views

Powers of 2 textures in Android 2d games?

I've read a lot about the importance of using powers of 2 png's for textures when using OpenGL ES. However, how does this relate to Google's own documentation regarding the resizing of graphics for ...
13
votes
5answers
4k views

Tools for generating texture atlases/sprites from source images? [closed]

Is there an industry standard file format for texture atlases? What are the apps that take a directory of images and turns it into a texture atlas png and a text file describing what's on it? This ...
5
votes
2answers
701 views

Alternatives to multiple sprite batches for achieving 2D particle system depth

In my 2D XNA game, I render all my sprites with a single sprite batch using SpriteSortMode.BackToFront and BlendState.AlphaBlend. I'm adding a particle system based on the App Hub particles sample. ...
2
votes
1answer
141 views

Get average tile color

In my 2D game I have TileSet class that loads the texture and creates Rectangle[] array which stores each tile coordinates. Pretty basic stuff. Now I'd like to also calculate and store the average ...
0
votes
2answers
1k views

How to scale a sprite with its center as origin?

I'm trying to zoom-in a sprite gradually from 0% to 100% (a sprite called SelectionBox), so it zooms from the middle of the sprite, not from the upper-left corner. I'm almost there, but I'm having ...
2
votes
2answers
2k views

2D animation example in pyglet (python) looping through 2 images/sprites every x seconds

Suppose you have two images: step1.png and step2.png . Can anyone show me a very simple example in pyglet how to loop through those 2 images say every 0.5 seconds? The character doesn't have to ...
3
votes
2answers
3k views

Point Sprites vs Textured Quads in Open GLES 2.0

I'm wondering what would perform better, point sprites (GL_POINTS) or regular sprites (GL_TRIANGLES). Here's the scenario: I am developing a simple particle system to allow me to produce various ...
2
votes
2answers
983 views

How do I apply pixel shader to specific sprite in XNA 4.0 in a spritesort FrontToBack?

I have a set of sprite drawn in FrontToBack sortmode. In XNA 4.0, the effect must be as an input argument of Begin() function of SpriteBatch. However, If I reinvoke the function, then the sprite ...
7
votes
3answers
1k views

How do I adjust the origin of rotation for a group of sprites?

I am currently grouping sprites together, then applying a rotation transformation on draw: private void UpdateMatrix(ref Vector2 origin, float radians) { Vector3 matrixorigin = new ...
1
vote
2answers
3k views

Pixel perfect collision detection between sprite and animated sprite

I am trying to make a collision between a sprite and an animated sprite. The animated sprite is the main character of the game. The problem I am facing is that when another sprite collides with the ...
0
votes
1answer
312 views

Love2D : Problem rotating image in a SpriteBatch

I'm working on a falling blocks type of game with triangular pieces. I'm using a SpriteBatch to accumulate and remember the pieces and their locations. The problem is that when I rotate a scaled ...
-1
votes
1answer
218 views

Drawing multiple sprites with clear screen for every frame

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
-1
votes
2answers
1k views

Semi Transparent Background in Scene [closed]

In my game I want to create game over scene which is semi transparent so game scene become partially visible. Game over scene contain several button that are not transparent but I need only ...
2
votes
2answers
2k views

Common practice when handling sprite animation

Let's say I'm using the following sprite as a sample to try LibGDX Animation and TextureRegion. http://www.smackjeeves.com/images/uploaded/comics/7/8/78bc6b62fEySW.gif As you can see, the provided ...
0
votes
2answers
110 views

Returning The Position Of A Sprite Drawn & Updated By A List [closed]

My problem is this, when iceBoy hits any of the newGrounds in the ground.groundAmmount list, it will return the specific position of this newGround so that i can set iceBoy's position based on the ...
0
votes
1answer
259 views

Revolve FlxSprites Around a Central FlxSprite in Flash Game made with Flixel

I have been working on a Flash game made in Flash Builder using the Flixel library. I have been trying to dynamically create a group of FlxSprites , and revolve them around a player controlled class ...
1
vote
0answers
141 views

What program generates character sprite sheets like this? [duplicate]

I see template sprites like this a lot but cant find what program creates them. To clarify I am looking for the program or generator that is creating the characters not laying them out. I've seen the ...
-3
votes
1answer
209 views

java app goes too slow in android os [closed]

The problem is that my java app contains too many animated sprites and it runs very slowly on android system. Does the usage of .gif animation instead of sprite animation will improve the speed? I ...
21
votes
9answers
10k views

Tips and Tools for creating Spritesheet animations

I am looking for a tool that I can use to create sprite sheet easily. Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
0
votes
2answers
168 views

Why does my sprite animation sometimes runs faster? [closed]

I don't know why each time I call the Update_Animation function, my sprite animation runs faster. Is it caused by gameTime? How to fix it? Here's the relevant code: class Character { // ...
1
vote
1answer
846 views

Drawing Sprites in Android OpenGL efficiently?

I want to basically give myself some sprite drawing functions (making use of openGL) such as; draw(Texture,x,y) I want to do this using OpenGL-ES 2.0 on Android. Since the textures can be varying ...
2
votes
3answers
498 views

Move a 2D sprite into an irregular terrain

With a tile based engine, in my knowledge, is not possible to move a sprite into an irregular terrain. So which are the techniques to use for implementing that? Maybe an hexagonal tile based engine?