A 2D rendering of an object in space.

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2
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2answers
397 views

How do you handle animations that are for transitioning between states?

How does one usually handle animations that are for going between a game object's states? For example, imagine a very simple game in which a character can only crouch or stand normally. Currently, I ...
2
votes
2answers
177 views

Pathplanning A* Getting stuck in wall

I'm having a problem with my pathplanning. I can plan a path and make my character follow it, that's not a problem but then i plan a path around a wall it takes the shortest way as A* suggests, which ...
2
votes
1answer
688 views

Rotating a group of sprites - How to calculate origin

I am rotating a group of sprites in XNA, which I developed with the help of the following example: http://msdn.microsoft.com/en-us/library/bb194912%28v=xnagamestudio.10%29.aspx It all works very ...
2
votes
1answer
59 views

Looking for a clever way to differentiate objects [closed]

I have a lot of cubes in my game (2d squares) and I decided to add some skins to them. However the colors that they have don't really make them look appealing. For example, I have this sprite: ...
2
votes
1answer
647 views

Moving sprites based on Delta time - consistent movement across all devices with different resolutions

This is the formula I am currently using to move my sprites across the screen: Examples below only deal with X coordinates to keeps things as short as possible. Initial variable declarations: float ...
2
votes
3answers
386 views

Do larger sprite sheets improve performance in html 5 games?

I know when I did some game development with XNA they recommended that we try to group are sprites into fewer sheets because the graphic card could process it faster. Does this also apply to web based ...
2
votes
2answers
253 views

Loading Texture2D is extremly slow on XBOX360

I have ~100 sprites for each level im my XNA game. On windows it takes ~2 seconds to load them all. Unfortunately on XBOX360 it takes ~30-60 seconds. Am i doing something wrong? Essentially the ...
2
votes
3answers
520 views

Animation with non-uniform frame sizes

How do you know when to draw the next frame if its bounding box is larger/smaller than the current? For example, in KOF, some characters have elastic arms and things of the like..How are these handled ...
2
votes
2answers
525 views

Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?

I'm not sure what's best practice here as I have little experience with this. Essentially what I am asking is... if it's better to get your single PNG with all your different sprites on it for use ...
2
votes
1answer
356 views

Sprite vs 3d Model in Flash Facebook Game

I'm looking at creating a real time strategy/tower defense mashup game for facebook (and other platforms like google+) along the same feel, but of course different mechanics, as backyard monsters. ...
2
votes
1answer
394 views

How can I position a sprite in the same spot across different screen sizes?

Taking into account the multitude of screen sizes and resolutions, is there a way I can position a sprite so it's at roughly the same spot on every iOS device? Doesn't matter if you are using ...
2
votes
3answers
609 views

How can I create a spritesheet animation with big images?

If I have a 200x200 pixel sprite, and I want to create an animation for it with 30 different frames, how can I accomplish that? I can't put them on one texture/spritesheet.
2
votes
1answer
542 views

What exactly are sprites and entities and what are the differences between the two?

Well I was looking at a few game based tutorials, as well as articles. I found out about two terms: Entities and Sprites. Now they seem related but different, what is each and how are they the same ...
2
votes
2answers
8k views

Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet

Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers. I did what people told me there by exporting each ...
2
votes
1answer
614 views

Is there a technique to creating a “black hole” background in XNA?

I'm creating application in XNA 4.0 and am trying to create a specialized background. I'm familiar with the creation of a parallax scrolling background but I'd like to create a background image that ...
2
votes
1answer
841 views

How to move a 2d sprite to a target location while avoiding obstacles?

How can I get a 2d sprite to move to a position clicked on the screen, without bumping into other objects? I'm programming in java using the android API library I have created a surface view and ...
2
votes
4answers
419 views

How can I scale up sprites but maintain visual quality?

I am using WebGL. I have an isometric grid which contains tiles. Some have 'tree' sprites on them. If I have my tree sprite loaded from a texture with a fixed resolution, when I zoom into the grid (...
2
votes
2answers
2k views

Sprite draw-order in libgdx

From other frameworks I know methods for easy ordering sprites within a spritebatch (to determine if a sprite has to be drawn in front or behind another sprite). For example in MonoGame/XNA this is ...
2
votes
1answer
453 views

How do I make a sprite appear to sway with the wind?

I'm trying to find a method to simulate the effects of wind on various sprites in a side-view 2D scene. What relatively simple technique could I use for this? What I have in mind is to give these ...
2
votes
2answers
238 views

Replicating no. of sprites without letting the app to slow down and crash

Is it possible that if I'm making a a simple drag-n-drop game, does making a new sprite via constructor with texture as a parameter makes the game slower and depletes more memory until it crashes or ...
2
votes
2answers
6k views

Android: Improving surfaceView?

I'm using Surfaceview in my Android app. I have two threads, one for UI and another for rendering and updading the UI. I am limiting my frames per second to 30 fps and have employed frame-skipping ...
2
votes
3answers
772 views

Move a 2D sprite into an irregular terrain

With a tile based engine, in my knowledge, is not possible to move a sprite into an irregular terrain. So which are the techniques to use for implementing that? Maybe an hexagonal tile based engine?
2
votes
1answer
545 views

How can you represent equip-able items in a 2d game?

I've been working on an item system for a post-apocalyptic RPG, with diablo as inspiration, and it would be awesome if I could visually represent an item that can be equipped on the player sprite. I ...
2
votes
1answer
3k views

AndEngine sprite movement

I want to ask that I have a player in my game. I may walk. I have a image which has five different frames for walk and two frames for standing position. I want to ask that how can I change the images ...
2
votes
1answer
420 views

Rendering an explosion in 3D Studio Max to a spritesheet?

I'd like to render a 3D explosion in 3DS Max but into a sprite sheet. My main problem is that I need to use alpha values instead of the viewport background (which is usually black). Any ideas how I ...
2
votes
1answer
370 views

What is an OpenGL equivalent to ID3DXSprite?

As a Direct3D developer I can use the ID3DXSprite class (in D3DX library) for drawing 2D graphics. What's the best way to implement this functionality in OpenGL?
2
votes
3answers
1k views

Make a laser beam effect with Ogre and a BillboardChain

http://www.lpi.usra.edu/lunar/missions/apollo/apollo_15/images/laser_beam_lg.gif I want to be able to such an effect, but I don't really know how the BillboardChain class works or how I can use it, ...
2
votes
1answer
550 views

Set color by uniform per sprite using libGDX SpriteBatch

I am using a SpriteBatch to render large amounts of sprites very fast. Now I want to modify the sprites with shaders to tint them in a color. Problem 1: Altering an uniform by getting the shader and ...
2
votes
1answer
694 views

How can I correctly line up differently sized animation frames with a character?

For educational purposes, I'm developing a 2d game without APIs or libraries. Currently I'm stuck with a sprite drawing problem. To store sprites for drawing (assuming I have the sprites I need all ...
2
votes
1answer
641 views

Is it possible to achieve a smooth sprite animation with a fixed 60 FPS using Java 2D?

I've seen a lot of different game loops, and before implementing anything complicated I decided to start with a capped 60 FPS. My run method looks like this in my game thread: /** * Fixed Frames Per ...
2
votes
2answers
1k views

How to implement pathfinding in this situation

So I'm creating a game for android using the libgdx library. I render the map from a tmx file and in it all the water tiles have the property of blocked. My player(a sprite) moves to where I clicked/...
2
votes
1answer
614 views

Which camera angle is used for these sprites?

I am trying to replicate these sprites: But I am not managing to make sense of how it is done. The character is facing forward ( <--- ), but you can see the front of its body instead of just ...
2
votes
1answer
174 views

Get average tile color

In my 2D game I have TileSet class that loads the texture and creates Rectangle[] array which stores each tile coordinates. Pretty basic stuff. Now I'd like to also calculate and store the average ...
2
votes
1answer
550 views

High volume sprite management in entity component system

I'm working on an entity-component-system based 2.5d game. That is, entities are groups of components that are processed by systems. I am having a hard time seeing how a sprite rendering system, that ...
2
votes
1answer
2k views

setPosition of Sprite onUpdate in AndEngine

I am trying to get a "highlighter" circle to follow around a sprite, but I am having trouble, I thought I could use the onUpdate method that's available to me in SequenceEntityModifier but it's not ...
2
votes
1answer
1k views

Sprite animation in openGL - Some frames are being skipped

Earlier, I was facing problems on implementing sprite animation in openGL ES. Now its being sorted up. But the problem that i am facing now is that some of my frames are being skipped when a bullet(a ...
2
votes
2answers
402 views

How optimal do you think maintianing states in a sprite class?

Currently i'm working on a sprite system which will have frames which make animations. Usually a sprite contains current position, current frame number to be displayed in the running animation, etc......
2
votes
4answers
1k views

sprite group doesn't support indexing

I have a sprite group created with pygame.sprite.Group() (and add sprites to it with the add method) How would I retrieve the nth sprite in this group? Code like this does not work: mygroup = ...
2
votes
3answers
372 views

shuffle a sprite group

Is there a way to shufle a group of sprites created with: pygame.sprite.Group() I have tried using random.shuffle but it apparently doesn't work on sprite groups.
2
votes
2answers
458 views

Clipping Sprite Sheets with Variable Placement

I was looking at some sprite sheets at sprite sheet database. I noticed that some of the sprite sheets had several different objects placed together in one file. Some of the sprites, such as movement ...
2
votes
3answers
238 views

Sprites saved in INA and AN format?

I'm not sure if this is a suitable question but I found a game that had all it is sprites and stuff saved in INA and AN format and I got curious to know which program is it. Or is it some sort of ...
2
votes
1answer
201 views

Having trouble creating multiple sprites from one class

So I am trying to make more than one sprite using a single class but I cannot seem to get the sprites to be drawn at all or drawn in different places (they are all just on top of one another). In my ...
2
votes
1answer
74 views

How could I implement destruction of bases in Space Invaders type game?

What approaches could you use to implement the the gradual destructions of bases/shields in a top down shooter type game similar to Space Invaders? The simplest approach could be to use a series of ...
2
votes
3answers
225 views

Can I use a no longer protected by copyrights game's sprites?

I've been looking around but couldn't really find anything conclusive. First of all, as the title says, in case a game's copyrights expire can I use its sprites for my own game and claim copyrights? ...
2
votes
2answers
388 views

How to instantiate a sprite from a sprite sheet using script in unity?

We are creating a 2D top down rpg, and we have multiple textures, and we need to be able to change which sprite sheet its reading from in order to change the look of the walls and floor in each room. ...
2
votes
1answer
295 views

How to divide sprite sheet, but keeping the in same png?

first post here, but couldn't find an exact answer in your database, so guess I'll have to ask. I want to know how it is possible to create a ".META" file for a .png so you can extract individual ...
2
votes
1answer
2k views

Resize sprite to match camera width?

I'm trying to resize my small background sprite to match the screen width of the user's device. This is what I'm trying // Use this for initialization void Start () { // Set filterMode ...
2
votes
1answer
151 views

SNES Limitations: Number of stored Graphics?

There are plenty of resources that tell you how many sprites can appear on a screen for a SNES game and how many per scanline. There is even answers for the number of tilemaps. But when I ask the ...
2
votes
1answer
2k views

How to remove the old sprites in pygame and show them at a different location

I am trying to show the motion of some basketballs towards walle using the pygae sprites. The idea is that I don't know how to remove the old ones so they won't show. Is there a move method so that it ...
2
votes
1answer
11k views

How can I get multiple sprites on a Unity2D Sprite Renderer

I have a GameObject that I want to have multiple sprites. I tried adding an extra Sprite Renderer, but it tells me I can't add the same component multiple times. I'd really rather not have to have ...