A 2D rendering of an object in space.

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-1
votes
2answers
1k views

Moving a sprite towards an x and y coordinate

Given a sprite with an x and y coordinate, how would I move it toward another sprite with an x and y coordinate? I've already made it face towards the other sprite, and I've made it move towards the ...
-1
votes
2answers
1k views

Semi Transparent Background in Scene [closed]

In my game I want to create game over scene which is semi transparent so game scene become partially visible. Game over scene contain several button that are not transparent but I need only ...
2
votes
2answers
2k views

Common practice when handling sprite animation

Let's say I'm using the following sprite as a sample to try LibGDX Animation and TextureRegion. http://www.smackjeeves.com/images/uploaded/comics/7/8/78bc6b62fEySW.gif As you can see, the provided ...
0
votes
1answer
191 views

Revolve FlxSprites Around a Central FlxSprite in Flash Game made with Flixel

I have been working on a Flash game made in Flash Builder using the Flixel library. I have been trying to dynamically create a group of FlxSprites , and revolve them around a player controlled class ...
1
vote
0answers
141 views

What program generates character sprite sheets like this? [duplicate]

I see template sprites like this a lot but cant find what program creates them. To clarify I am looking for the program or generator that is creating the characters not laying them out. I've seen the ...
-3
votes
1answer
200 views

java app goes too slow in android os [closed]

The problem is that my java app contains too many animated sprites and it runs very slowly on android system. Does the usage of .gif animation instead of sprite animation will improve the speed? I ...
0
votes
2answers
107 views

Returning The Position Of A Sprite Drawn & Updated By A List [closed]

My problem is this, when iceBoy hits any of the newGrounds in the ground.groundAmmount list, it will return the specific position of this newGround so that i can set iceBoy's position based on the ...
0
votes
2answers
162 views

Why does my sprite animation sometimes runs faster? [closed]

I don't know why each time I call the Update_Animation function, my sprite animation runs faster. Is it caused by gameTime? How to fix it? Here's the relevant code: class Character { // ...
0
votes
2answers
769 views

Drawing Sprites in Android OpenGL efficiently?

I want to basically give myself some sprite drawing functions (making use of openGL) such as; draw(Texture,x,y) I want to do this using OpenGL-ES 2.0 on Android. Since the textures can be varying ...
0
votes
1answer
473 views

Using depth buffer on a sprite

I am following this guide: http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:tiled_maps Trying to create a tiled map that also supports multiple layers. The guide says that a way is to use ...
1
vote
2answers
182 views

Defect in polygon sorting [closed]

I have a 2D game with sprites that come from texture atlases. I'm trying to resolve the sorting of my sprites for rendering. I want two sprites to be ordered by their order of insertion, or z-order, ...
3
votes
2answers
2k views

Point Sprites vs Textured Quads in Open GLES 2.0

I'm wondering what would perform better, point sprites (GL_POINTS) or regular sprites (GL_TRIANGLES). Here's the scenario: I am developing a simple particle system to allow me to produce various ...
0
votes
4answers
692 views

How to combine multiple sprite sheets from multiple sources (Actionscript/Starling)

In starling, it's faster if you use BitmapText instead of traditional text. Which is well great except for one issue. Right now the sprite sheet I was making was with a single Fla. I just created the ...
1
vote
1answer
1k views

Sprite Animations in XAML for Windows Phone 8

I'm developing a 2D game for windows phone. It will feature rather simple 2D graphics and animations. I can get most things done using XAML an storyboards for animations. The performance is fine as ...
0
votes
1answer
191 views

xna: Methods for having sprite characters in 3d game?

Methods for having sprite characters in 3d game? I am making a game much like Doom. The world is 3d but objects and characters are 2d sprites. I am not asking about billboarding objects. I am asking ...
0
votes
1answer
285 views

Canvas background from sprite (HTML5)

I am starting to develop my fist bigger game in HTML5 and struggling a bit with sprites. I can cut out single items, but I need to repeat them as well. For example, I have a battle ground that ...
0
votes
1answer
778 views

Ligdx Box2d : convert box2d coordinates into screen coordinates

I'm new in libgdx and i have a little problem. I created a body in box2d and i want to assign it a sprite; for that i need to get the position of the body,then insert into the main loop the updated ...
8
votes
2answers
808 views

Following a path in a smooth fashion

I am currently making a 2d tower defense game with a static, predetermined lane that the enemies follow (i.e. towers cannot block the path and path finding is not the problem I am trying to solve). I ...
8
votes
7answers
1k views

What's the best way of translating a 2D vector into the closest 8-way compass direction?

If you have a 2D vector expressed as x and y, what's a good way of translating that into the closest compass direction? e.g. x:+1, y:+1 => NE x:0, y:+3 => N x:+10, y:-2 => E // closest ...
2
votes
1answer
3k views

Android: Improving surfaceView?

I'm using Surfaceview in my Android app. I have two threads, one for UI and another for rendering and updading the UI. I am limiting my frames per second to 30 fps and have employed frame-skipping ...
1
vote
0answers
188 views

Detect Sprites, they are in Shape or Not which random draw in Cocos2d

I have searched a lot on web and found some of help ful links as exact my question. Link 1 Link 2 But still i am not success to achieve this, i have done some of code lines, as like draw line by ...
4
votes
3answers
2k views

Smooth Sprite Movement - Don't Add Velocity to Position?

I am trying to figure out if there is a way to move a sprite smoothly on the screen at different speeds without stuttering, but keeping the effect that it's moving smoothly; especially at faster ...
0
votes
1answer
457 views

set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use ...
4
votes
2answers
467 views

Are 2D art assets typically created at their intended in-game display size?

I'm wondering if game makers create their sprites smaller than their intended in-game size in order to be more efficient or whether doing that produces unacceptable quality.
-6
votes
1answer
764 views

How can I make sprites like diablo's for my soon-to-be isometric rpg? Like in all directions [closed]

(xna newcomer)I can use blender(3d modelling tool). I just can't make people, but if I have to, I'd learn it. How can I do that? I plan on making a lot of armor sets, equipments too. How would I go ...
11
votes
1answer
523 views

How do I create multiple 2D spotlights?

I'm looking to create a 2D "spotlight" effect that allows a spotlight on multiple entities. I.e., as if several sprites were holding torches. For a single entity (one spotlight), I use a technique ...
1
vote
1answer
930 views

haxe level scrolling

How would level scrolling be implemented with haxe and nme? I started plying with haxe and currently the only way to display things on screen is by using nme.display.Sprite. I don't think changing ...
3
votes
2answers
150 views

How can I draw a texture line by line

I wish to draw a texture to the screen line by line (horizontal lines). Can I do this in xna? At first I wish to just start at the top of the texture, draw one single horizontal line of pixels and x ...
2
votes
1answer
327 views

How do I support animation with frames of different sizes?

I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
1
vote
1answer
105 views

When to use pygame.sprite.GroupSingle?

I'm doing a game in which i have a ball which is controlled by the keyboard and the goal is to get is out of a maze without touching the walls. I've added my ball sprite to GroupSprite vehicle = ...
2
votes
1answer
384 views

High volume sprite management in entity component system

I'm working on an entity-component-system based 2.5d game. That is, entities are groups of components that are processed by systems. I am having a hard time seeing how a sprite rendering system, that ...
1
vote
1answer
170 views

How to handle sprite speed when objects move using Box2d?

I have a basic platformer using Box2d that works great. However, I now want to stop using my default square, and implement some running and jumping animations. How can I ensure that: When running, ...
0
votes
2answers
731 views

Multipule VBO in Opengl [closed]

I have currently in my application 2 VBO one which is a streamed buffer and for the moment the other is a static buffer. However even when the steam buffer is not bound and the static buffer is bound ...
3
votes
2answers
1k views

Sprite Animation in XAML/C# for Windows 8 Modern UI (Metro)

I'm working on a project that requires doing sprite based animation in XAML / C# for a windows store app. I've worked out a method for displaying the animation, but it causes flickering during the ...
0
votes
1answer
167 views

Camera Calculation

For my game I don't able to decide what camera resolution I have to use ? Normally I use 1024x600 landscape resolution of camera for my game and create single graphics for my game. But I found that ...
1
vote
1answer
304 views

Is using Sprites the most recommended way for doing 2d animations with Directx?

I am working on a game engine of my own and I was using Vertex buffers to create triangles and then draw textures on them. Now I want to extend it so I can do simple 2d animations using "sprite ...
1
vote
2answers
578 views

Use FlxAnim to Animate a FlxSprite in Flixel on FlashBuilder

I am trying to animate a FlxSprite, whose image I loaded from an embedded sprite sheet. I instantiate the sprite like this: // embedding a png file given a relative path ...
0
votes
1answer
144 views

Use an external sprite or image file in flixel game in flashbuilder

Is there any way to use an external image/sprite file for the graphic of a FlxSprite instance? Say I declare my player FlxSprite as follows: player = new FlxSprite(FlxG.width/2 - 5); ...
1
vote
2answers
228 views

Simple Bounding Sphere Calculations for 2d game

I'm writing a 2d game and have a question regarding the use of bounding spheres. I'm kind of OK with the math, but I'm confused about one thing. To work out the distance between the 2 centre points ...
2
votes
2answers
238 views

What kind of projection is used here?

Tibia is a 2d game, but it's sprites are drawn using certain kind of orthographic projection that is not the same I'm used to: I'm trying to figure out what projection is used here. I've guessed ...
0
votes
1answer
368 views

To stop Spite animation scrolling along the background in openGL ES

After using the endless road algorithm as described here, I also implemented the scrolling of walls along with it. I have the walk animation of the person which is stationed at the center of the ...
3
votes
0answers
212 views

Letting the user draw a Polygon Body and Image

In my game, I want to provide the user with a drawing feature. By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
8
votes
1answer
325 views

Optimal sprite size for rotations

I am making a sprite based game, and I have a bunch of images that I get in a ridiculously large resolution and I scale them to the desired sprite size (for example 64x64 pixels) before converting ...
2
votes
0answers
570 views

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop ...
1
vote
1answer
1k views

setPosition of Sprite onUpdate in AndEngine

I am trying to get a "highlighter" circle to follow around a sprite, but I am having trouble, I thought I could use the onUpdate method that's available to me in SequenceEntityModifier but it's not ...
5
votes
1answer
645 views

Improving SpriteBatch performance for tiles

I realize this is a variation on what has got to be a common question, but after reading several (good answers) I'm no closer to a solution here. So here's my situation: I'm making a 2D game which ...
2
votes
2answers
222 views

Loading Texture2D is extremly slow on XBOX360

I have ~100 sprites for each level im my XNA game. On windows it takes ~2 seconds to load them all. Unfortunately on XBOX360 it takes ~30-60 seconds. Am i doing something wrong? Essentially the ...
3
votes
1answer
638 views

How do I make a jumping dolphin rotate realistically?

I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I ...
0
votes
1answer
543 views

Lightweight sprite animation software [closed]

Does anyone know of a good lightweight sprite animator solution? I've created a couple of spritesheets using TexturePacker, but I'd like to, for example, create an XML file that tells me frames one ...
1
vote
1answer
143 views

If statement causing xna sprites to draw frame by frame

I’m a bit new to XNA but I wanted to write a simple program that would fire a cannon ball from a cannon at a 45 degree angle. It works fine outside of my keyboard i/o if statement, but when I ...