A 2D rendering of an object in space.
1
vote
0answers
385 views
Sprite visual effect in XNA?
Suppose I have a character sprite and I want to apply some animating effect that overlay its color, how would I do it? What I desire is something along this line:
(From final fantasy tactics)
It is ...
-2
votes
1answer
248 views
Where to begin? [closed]
I'd like to start designing and creating games in either C or Java (as these are the primary languages I know). Is there a good book or online guide on where to begin development with these languages? ...
1
vote
1answer
312 views
XNA - Drawing zoomed 2D sprites
I have a tile based game. Each tile texture is loaded and then I draw each one next to the other, forming a continuous background. I actually followed this tutorial for the xml files.
...
2
votes
0answers
1k views
Tools for Sprite generation? 3D Blender model for Sprites -generation?
My speculation is that sprites can be generated rather painlessly from good 3D Blender models either to 2D or 3D. I am skeptical to sprites generated other ways because I like the ability to do ...
0
votes
1answer
299 views
XNA: weird effect by matrixTransform of spriteBatch on isometric tile
I wrote a Camera class that contains Matrix (for zooming and moving around). When I zoomed it with any zoom scale other than 1, some isometric grids becomes visible on each of my isometric tile.
...
0
votes
2answers
341 views
sprite group doesn't support indexing
I have a sprite group created with pygame.sprite.Group() (and add sprites to it with the add method)
How would I retrieve the nth sprite in this group?
Code like this does not work:
mygroup = ...
1
vote
2answers
439 views
CCSpriteFrameCache: Frame '%s' not found
I have just started using the Cocos2D library for Android. I am trying to make a walking bear animation.
For that I am using a CCSpriteFrameCache, but I'm getting a "frame not found" error in the ...
1
vote
2answers
2k views
Tutorial or Example of creating custom sprite tool/map editor for XNA?
I want to create various sprite tool and map editor using XNA. Now, the problem is I do not know how would I implement the window forms and components (such as button, check box, sprite list, etc.) ...
0
votes
0answers
292 views
Sprite Animation Effect in isometric game
I am planning to make game like Final fantasy tactics. Right now, I have been thinking about how should I make my sprite animates. From what I found out so far (reading from ffhacktics.com), it seems ...
1
vote
1answer
556 views
Are 3D textures used for ground tiles in 2.5D games?
In an isometric system, each tile can be painted with texture. Normally, (if I recalled the technical term) the fastest method to paint these ground tiles with appropiate texture is to use something ...
2
votes
1answer
436 views
2D RPG - Character sprite size bigger than tile size
Ok so I'm trying to make a nice little RPG game in Java & Slick2D engine, the tiles are 16x16, so the collision array is also 16x16, how ever my character sprite is 16x20
What would be the best ...
1
vote
1answer
246 views
What should my map creation workflow be for a turn-based tactics game?
I am planning to make a tile turn-based game like Final Fantasy Tactics. Now, I am brainstorming of how can I implements the map arena system (the battle arena where there are block by block tile so ...
2
votes
1answer
641 views
Opengl drawing a section of a texture stretched over a quad
Current Situation
I have a spritesheet loaded in for a texture when drawing the specific portions of the sheet that I'd like to have on my quads I do some simple math to get their location on the ...
0
votes
2answers
324 views
How do I move a sprite around using tile based movement in Java?
So, I'm new to Java and I want to get a sprite to move around the screen, like a tile-based movement. I really would like some help and some resources or tutorials could work. I've done a little C#, ...
4
votes
3answers
4k views
Are there any good 2D fighting game engines that can be used to make a commercial product?
I'm looking for a good 2D fighting game engine based on sprites. I really dont care much about which language that it is programmed in. Specifically I'm looking for an engine I can use for a game I ...
-4
votes
1answer
313 views
Make Sprite Jump Upon a Platform
I have been struggling to make a game like Doodle Jump where the sprite jumps on a platform. So how do you make a sprite jump upon platforms in XNA? Th platforms are represented by a list of positions ...
-1
votes
1answer
210 views
Need ideas on how to give my levels structure
I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. ...
1
vote
1answer
156 views
Duplicating Images in SFML
I was wondering how one would go about duplicating the same sprite in SFML, instead of having to create new sprites every time I would want have another sprite of the same image. Just some basic ...
6
votes
2answers
934 views
Simple thruster like behaviour when rotating sprite
I'm prototyping some 2D game concepts with XNA and have added some basic keyboard inputs to control a triangle sprite.
When I press key up the sprite accelerates in it's current facing direction, ...
0
votes
1answer
2k views
How to know if an actor is touched in libgdx?
I am using "Gdx.input.isTouched()" in the render method of my Screen method, to know where is touched, but when the touch is dragged in the screen, it also activates the events i want only when an ...
-1
votes
2answers
248 views
How to spawn a character at certain point and walk to a set point
I am making a game where I have a background image of a neighborhood. Each location has a different number of customers that are generated to walk on sidewalks. They all walk to a specific location ...
0
votes
1answer
648 views
libgdx spite position relative to body
Apologies if this is a reiteration, as I couldn't find another discussion of this over the past couple days.
Issue:
I'm using libgdx and box2d, and I'm currently updating the sprite's position to ...
2
votes
2answers
405 views
Horizontal wrapping with AndEngine
How would one implement the effect of a sprite disappearing on one side of the screen and appearing on the other using AndEngine? Like in Kid Icarus, seen here at around 1:22.
5
votes
2answers
2k views
How to Export Flash Animation Data
I'd love for my partner, the artist, to be able to animate using flash movieclips and timelines. Then I, the programmer, would like to read the raw Flash info and re-program it into my engine of ...
0
votes
2answers
482 views
How would I generate random falling objects
I'm creating a game using libgdx on Eclipse that is similar to Ragdoll Avalanche. I'm looking for a way to generate falling objects like the triangles of Ragdoll Avalanche. All I know that i have to ...
1
vote
1answer
873 views
DirectX 2D Sprite Texture
I am trying to make DirectX display a sprite from a sprite sheet I found on the internet but it doesn't seem to be displaying the texture in the correct position as I am specifying it.
D3DXVECTOR2 ...
5
votes
2answers
1k views
How to create life-like sprites from photo or video capture like was done for games like Mortal Kombat 1?
I know they digitized actors but how can I get those same results? How to take a photo or video of someone and digitize it for a 2D game? Digitized sprites were used in several video games through the ...
0
votes
1answer
128 views
trouble in making a game questions?
all i've a little trouble understanding some concepts while making game please give your suggestions on my questions.
I have a animated sprite image this i want to move this image according to given ...
0
votes
3answers
510 views
How to handle many sprites and update?
I am making a game, and I just started to think about how I am going to update and render all the sprites on the screen. Should I store all sprites in some type of list (vector or something?) and then ...
0
votes
0answers
545 views
Box2d : Sprite display not fit with body when rotated
I have recently achieved to render box2d Objects, and texture with sprites at where the box2d objects exists. But now I am facing another problem.
When I rotate the Box2D object, the sprite gets ...
1
vote
1answer
387 views
Top-Down mapping with GLEED2D: Collision and Faux 3D
This is just a theoretical question. I was thinking of using GLEED2D to map a top-down game (I haven't decided on what type, but that shouldn't matter for this question.). I chose GLEED2D because I ...
1
vote
1answer
1k views
SpriteBatch Draw Using Floats with the Destination Rectangle
So I created a nice little isometric tile engine and I have it so that when you scroll with the mouse it changes a variable called scale. Scale is a float and gets passed through the ...
0
votes
2answers
331 views
Detecting collision between a sprite and many tiles
I have been looking at the following question:- Tile coordinates and am thinking of using this for collision detection in my tile game.
The set up in my game is similar to this, in that there is a ...
0
votes
1answer
489 views
Moving a sprite over a tile map
I am working on a tile based game in Java. I have a 2D array of tiles (JComponents) in a GridLayout, this is fine for creating the world (I think), but I am stumped at how to move the sprite smoothly ...
0
votes
2answers
2k views
Box2d and sprites
i have really little practice with box2d, but basically it seems to me that it is possible
to attach to every sprite (in a 2d game) a box2d shape (that is, a bounding box enclosing the sprite itself) ...
2
votes
2answers
2k views
Sprite-sheets vs Sprites/MovieClips in Flash
We create 3D models in Maya2011 and create PNGs and import the bunch into Adobe Flash CS5 to create a sprite.
I read somewhere that sprite-sheets can save space over making the sprite in Flash. How ...
5
votes
1answer
396 views
Creating graphics at different angles for sprites
I am developing a Java game that uses sprites for the graphics. It's just a top down shooter and our ship sprites look like the following:
These work fine, but they're hard to create and the artist ...
2
votes
1answer
749 views
Relative and absolute position with sprites in libgdx
In libgdx, can i add a sprite as children of another an set it with the relative coordinates of the father and not the stage?
Like in HTML when you add controls they are relative to its parent, but ...
6
votes
7answers
1k views
Can I use copyrighted sprites for a demo?
I just had a quick question and wanted everyone's opinions.
I'm making a 2D demo game for a resume which I want to post online. I'm applying as a programmer position so I don't really have my own ...
7
votes
6answers
5k views
Where to hire 2D sprite artists? [closed]
I'm looking for high quality original 2D sprite collections which are animated where appropriate. (IE not simply collections I can buy, we want original work).
I've had a look online but am ...
6
votes
3answers
1k views
Is there a simple way to group two or more sprites, so all of them will be dependent on each other?
I think that this question is very similar to this one, but I'm not sure if the answers are universal.
So, my goal is:
Place two sprites in fixed position, for example player and his eyes
Make ...
3
votes
3answers
383 views
How can I get a list of sprites which are being drawn in the current viewport using XNA?
Just starting out using XNA to draw 3D scenes and have a question about determining which objects are currently visible.
If I load many thousands of sprites and shapes in a scene, then render the ...
8
votes
5answers
2k views
How can I handle sprite sheets with nonuniform sprite dimensions?
For a spritesheet with non-uniform sprite dimensions, how can I get the bounding-rectangles for each individual sprite (i.e. the blue boxes in the following image / I only drew a few examples)?
What ...
9
votes
2answers
733 views
How do character/object interaction animations work in isometric games?
I am planning an isometric business simulation game where the player sees an office with the usual furniture such as desks, whiteboards etc.
Characters (Staff/NPC's) within the game should interact ...
2
votes
1answer
1k views
How to “swing” bounding box and update collision for sprite swinging a weapon?
I have a simple question about sprite swinging weapons. I am making an RPG and would like something other than stabby-swords, so why not swinging swords?
I have a bounding rectangle for them, and the ...
3
votes
1answer
739 views
How to create a 2D region where sprites are automatically wrapped?
Edit
Finally managed to get this to work, after two separate questions! Here's a video demonstration:
http://www.youtube.com/watch?v=nZ7e0jegvs0
Will write an article about it later when I have a ...
2
votes
1answer
566 views
How to move a 2d sprite to a target location while avoiding obstacles?
How can I get a 2d sprite to move to a position clicked on the screen, without bumping into other objects? I'm programming in java using the android API library
I have created a surface view and ...
10
votes
4answers
695 views
Player moving up, is he jumping or climbing?
In a 2D physics-based platformer game that has ladders in it, how do you determine whether the player moving up is caused by a jump or him climbing a ladder, such that you know what animation to play? ...
-8
votes
1answer
240 views
I need Tutorial on animating sprites for non developers [closed]
I need a very detailed website, tutorial or article that explains how to design animation sprites for iPhone games. Most preferably the article should be suitable for people with no coding ...
7
votes
2answers
4k views
How do I disable texture filtering for sprite scaling in XNA 4.0?
I have a sprite that I'm trying to scale up in XNA, but XNA is applying some sort of texture filtering that smooths it and makes it look ugly. I'd like it to just do pixel doubling instead of ...

