A 2D rendering of an object in space.

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1
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1answer
333 views

2D fighting bounding boxes

I'm prototyping a 2D platformer/brawler game for uni and I'm having some trouble with creating collision/bounding boxes. This is most likely going to end up on a Vita so I do have some library ...
1
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1answer
217 views

Sprite rotation

I'm using OpenGL and people suggest using glRotate for sprite rotation, but I find that strange. My problem with it is that it rotates the whole matrix, which sort of screws up all my collision ...
0
votes
1answer
742 views

GLSL billboard move center of rotation

I have successfully set up a billboard shader that works, it can take in a quad and rotate it so it always points toward the screen. I am using this vertex-shader: void main(){ vec4 tmpPos = (MVP * ...
0
votes
1answer
128 views

Why does my goblin only choose a walk direction once? [closed]

I'm working on a simpe 2d canvas game that has a small goblin sprite who I want to get pathing around the screen. What I originally tried was a random roll that would choose a direction, the goblin ...
2
votes
1answer
292 views

Glowing Sprites

I really enjoy the simple sprite style that is just shapes + slight glow effect. Cipher Prime uses it a lot in their games. I was wondering how this effect was achieved. Is the sprite itself just ...
2
votes
1answer
431 views

Drawing Sprites at Correct Z-Index without A Sprite Map?

My game is in HTML5 canvas, but I assume this concept applies to any language. In the past I've used a multi-dimensional array to keep track of sprite positions. Here is a simplified example: [ [ ...
0
votes
1answer
268 views

Animating isometric sprites

I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: (Game Folder Root)/Assets/Sprites/(Sprite Name)/(Sprite Animation)/(Sprite ...
4
votes
2answers
1k views

LibGDX stretching 2d graphics

I have a problem with stretching sprites in LibGDX. I have one png file for the sky in the game (1 x 1000px) and I want to render it 1000 x 1000px sprite.setSize(pixelWidth,pixelHeight); I want to ...
0
votes
1answer
82 views

Getting a sprite from multiple sprites for right material pattern

Not sure how accurate the question was but I'll put it this way. I'm developing a game where player will construct his/her own stuff, like bridge, building etc. using cocos2d-iphone and Box2D. First ...
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votes
2answers
97 views

Is it possible to render controls inside controls in XNA?

I want to know if there is an easy way to render sprites in XNA inside other sprites or something similar (I don't know if sprite is the best or unique way to draw in XNA). For example, I want to draw ...
1
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2answers
2k views

Simple Android loading screen when using OpenGL

My game uses openGL ES 2.0 on Android and it's got to the point where the pause (while loading resources) has become noticeable. All I'm after is to show a static screen (probably via an XML layout ...
2
votes
1answer
4k views

Android: Improving surfaceView?

I'm using Surfaceview in my Android app. I have two threads, one for UI and another for rendering and updading the UI. I am limiting my frames per second to 30 fps and have employed frame-skipping ...
0
votes
2answers
218 views

Spritesheet vs single tiles

I am currently programming a 2d platformer and this is the first time I am coding a video game. Now I've downloaded the 'platformer art deluxe' package. In the tiles folder there are single tiles and ...
2
votes
2answers
664 views

How to implement pathfinding in this situation

So I'm creating a game for android using the libgdx library. I render the map from a tmx file and in it all the water tiles have the property of blocked. My player(a sprite) moves to where I ...
3
votes
2answers
2k views

Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour

I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the ...
1
vote
2answers
142 views

Twitchy sprite movement

I'm having an issue with sprite movement, and I'm not sure how to deal with it. When I set a destination for my player sprite (by clicking the screen), it sets the player moving in that direction. ...
1
vote
1answer
335 views

Dealing with “jumping” sprites: badly centered?

Thing is, I've used darkFunction Editor as a way to get all the spriteCoordinates off a spriteSheet for each individual sprite, and parse the .xml it generates inside my game. It all works fine, ...
1
vote
2answers
183 views

Handling creation of enemy sprites in a level

I am trying to build an RPG tile-map based game. Currently I am going to set enemy sprites that will be repeating their motion in fixed path. Suppose that I have a level map, which has got width 3 ...
1
vote
0answers
174 views

Using fully cropped sprites with TexturePacker and Cocos2d

When using texturepacker, you can set your trim-mode to crop. This is nice, because when a sprite loads in cocos2d your bounding box will only be the visible area of your sprite - which is useful for ...
1
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1answer
280 views

Sprite sheet resolutions and Tile Maps

I am making a game using Cocos2d-x and want to support multiple mobile phone resolutions and sizes. Right now I have made my game sprite sheets set on a resolution of iPad Retina's resolution of ...
1
vote
1answer
163 views

Efficient way to draw multiple separated quads

Let's assume I want to draw several separated (possibly textured) quads in Direct3D 9, each consisting of two triangles: How should I draw these for maximum performance, i.e. which of the following ...
1
vote
0answers
470 views

Windows 8 C# Compile spritefonts for MonoGame without XNA

Hello Stack Exchange community. Recently, I've been attempting to in some way generate sprite-fonts into XNB files for use with MonoGame. The issue is however, as you may be aware, XNA is very ...
0
votes
1answer
161 views

How do you align the edges of sprites?

If you have SpriteA and SpriteB. SpriteB is a child of SpriteA. Does anyone have a mechanism to come up with the left, right, top, side of a boundingbox() of SpriteA? What I'd like to do is align ...
0
votes
1answer
371 views

C# XNA4 2D Collision Detection

I am working on a 2D engine in Xna and am running in a bit of trouble with Collision implementation. What I want to do is have an interface ICollidable that I can add to GameObjects that are ...
0
votes
2answers
659 views

Adding gesture recognizer (or dragging) to CCSprite

I'm trying to allow a CCSprite to be dragged across the screen. I've succeeded so far by doing it on a Layer level (from this tutorial). However, this only allows ONE sprite to be dragged at a time as ...
1
vote
1answer
3k views

How to switch sprite animations in cocos2d-x?

I have a "GameCharacter" class where I have a sprite for my main character in the game, I loaded the frames and animations correctly. I can switch between animations with single touches or swiping ...
12
votes
5answers
3k views

How can I handle sprite sheets with nonuniform sprite dimensions?

For a spritesheet with non-uniform sprite dimensions, how can I get the bounding-rectangles for each individual sprite (i.e. the blue boxes in the following image / I only drew a few examples)? What ...
1
vote
1answer
955 views

Loading images in XNA 4.0; “Cannot Open File” Problems

Okay, I'm writing a game in C#/XNA 4.0 and am utterly stumped at my current juncture: Sprite animation. I understand how it works and have all the code in place, but my ContentLoader won't open my ...
3
votes
3answers
4k views

what is more expensive 2D sprites or 3D models?

Me and my friends are programmers.We decided to try ourselves in game design. As we don't want to find ourselves in debts, we decided to avoid investors. We want to develop and publish a couple of ...
2
votes
3answers
411 views

XNA Rending Bottom Half of Video, How to fix?

First off, sorry if this is a repeat question i didn't see anything similar in my searches. The issue i am having.... When running an XNA game any Video objects & related Texture2D's are not ...
2
votes
1answer
327 views

Which camera angle is used for these sprites?

I am trying to replicate these sprites: But I am not managing to make sense of how it is done. The character is facing forward ( <--- ), but you can see the front of its body instead of just ...
1
vote
1answer
1k views

libgdx: how to manage entity classes [closed]

Good day sirs, I know this is a newbie question but I really need to ask it. I've been reading a lot of sample codes on libgdx, and I have seen entities(player, enemy, boss,etc.). my question is what ...
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votes
1answer
109 views

2D Vector Compass Direction [duplicate]

Relating to this question; What's the best way of translating a 2D vector into the closest 8-way compass direction? My query is if this would work in the following order(below) and if so, how ...
6
votes
1answer
591 views

How to create a character animation where the parts of the sprite change?

Let's say I'm creating a game (in Java or C++). In this game I have a character that can do a sword swing animation, but the character can equip different swords. Do I have to make an animation for ...
9
votes
4answers
6k views

sprite animation in openGL

I am facing problems on implementing sprite animation in openGL ES. I've googled it and the only thing i am getting is the Tutorial implementing via Canvas. I know the way but I am having problems in ...
1
vote
2answers
647 views

Use FlxAnim to Animate a FlxSprite in Flixel on FlashBuilder

I am trying to animate a FlxSprite, whose image I loaded from an embedded sprite sheet. I instantiate the sprite like this: // embedding a png file given a relative path ...
2
votes
1answer
260 views

Sprite Animation Using Multiple Images (XNA / C#)

all. Right now I am currently working on a game with my Australian buddy and I just am having such a difficult time with the spriting process. As the programmer of our game, it is my responsibility ...
1
vote
2answers
228 views

XNA slowly stops sprite movement on key released

I'm making a game where player moves around a spaceship pressing W,S,A,D. What I would like to achieve is that I would like to make the ship stop slightly when a key is released before it went to full ...
4
votes
1answer
179 views

Is there a name for this kind of composited sprite animation technique?

Character avatars composed of different sprites for each component (arms, legs, head) connected together through a series of joints seem to be trending lately. For example, Scrolls, Candy Crush (in ...
2
votes
1answer
176 views

re-using objects

I'm working with openGL ES 2.0 on Android and I've created a custom 'Quad' class. This allows me to make a sprite object like so: Quad mySprite = new Quad(); mySprite.setSize(w,h); ...
3
votes
1answer
214 views

Sfml: Sprite scale transformation animation

Is there any way to animate a transformation on sf::Sprite like setScale or setPosition? ie: sprite.setScale(0.5f,0.5f);. I want the transition between normal and half scale be smooth. Thanks!
6
votes
4answers
3k views

The right way to add images to Monogame/Windows

I'm starting out with MonoGame. For now, I'm only targeting Windows (desktop -- not Windows 8 specifically). I've used a couple of XNA products in the past (raw XNA, FlatRedBall, SilverSprite), so I ...
1
vote
0answers
335 views

Create a touchpad-joystick using texturepacker2

I am adding a touchpad control to my game, using TexturePacker for loading images into the image-atlas. I have followed this tutorial to add the joystick. Everything is the same apart from the loading ...
5
votes
4answers
2k views

Differently-sized sprites?

I'm still at the very early stages of my game design -- nowhere near actually needing the sprites yet -- but a thought occurred to me: What's the best way to approach sprites of different dimensions? ...
0
votes
4answers
889 views

How to combine multiple sprite sheets from multiple sources (Actionscript/Starling)

In starling, it's faster if you use BitmapText instead of traditional text. Which is well great except for one issue. Right now the sprite sheet I was making was with a single Fla. I just created the ...
1
vote
1answer
409 views

2D character tile based movement problem

I am making a Super Mario like 2D platformer and I've encountered a problem. I need to move this sprite : When a player presses the right key, the sprite moves by 32 px to the right. The process ...
1
vote
3answers
137 views

Generating spritesheet(s) on load

I would like to reduce the size of the spritesheet I am loading by only loading the specific sprites I need. Is there a way to crop and splice images at runtime using javascript? Creating separate ...
1
vote
1answer
210 views

Handling collision for sprites with different frame sizes

I am creating a platform game, and the main character has three images for its left and right animation. The problem is that when it is walking and the player run into a block, if at that moment it ...
0
votes
1answer
115 views

PyGame sprite assistance

I've basically just started developing with PyGame and I am having trouble with the whole Sprite concept. I have been looking every where for guides on how to use it, I just can't seem to find any. I ...
3
votes
1answer
296 views

sprite animation individual framerate

When animating sprites I am taking the delta difference between frames and locking the rendering frame rate of the sprite animation to the delta time. float delay = 1000.0f / FPS; float now = ...