A 2D rendering of an object in space.

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0
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1answer
747 views

Unity 2D - scale sprite according to screen width

So I have a square sprite (width == height) and I want to scale it so that both width and height are exactly one fifth of the width screen. To find the desired pixel width I do: float ...
-1
votes
1answer
234 views

How do i load, render and trasnform 2D images using Direct3D 11 API? [closed]

In my small game project using DirectX 11 API, I created a Direct3D device, and can draw 3D meshes, using web tutorials and a book. But I cannot figure out how to load, transform (rotate, scale, ...
2
votes
1answer
154 views

How to draw portion of a sprite in libGDX

Let's say i have a sprite like this: and i want to draw the lower portion of it, only the yellow color.. Initially the sprite has dimensions 10x10, i want it to be drawn 10x3 Do i have to ...
3
votes
2answers
928 views

LibGDX: Easy way to draw partial sprites

I am surely overlooking something, but is there an easy to draw for example only half a sprite in LibGDX? I originally thought I could do this with setBounds() but this distorts the sprite.
2
votes
1answer
66 views

Update animation based on distance traveled instead of elapsed time?

2D sprite Animation is supposed to be based on the elapsed time from the previous update so that it runs (and looks the same) no matter the speed of the machine/device it's running on. The method ...
1
vote
1answer
768 views

Unity 2D: Sprites/Diffuse is making my character weird, like an antialias

i'm trying to put light and shadows on my 2D character but when i set the material on it to Sprites/Diffuse, it's kinda putting a strange smooth on my pixels. Without diffuse: With diffuse: And ...
1
vote
1answer
288 views

How to modify the Unity sprite renderer (or create a custom one) that can display the sprites on the X-Z plane?

Prefix: I am NOT trying to rotate a sprite 90 degrees by it's transform, this changes what is up/down and forward/backwards for the object. I need the sprite displayed on the X-Z plane in comparison ...
3
votes
1answer
3k views

Efficient billboarding sprites in Unity 5

What's the most efficient way to do billboarding sprites in Unity 5? I want to make a forest of sprite trees in 3d space. Those sprites need to face the camera at all times. I am working on VERY ...
0
votes
2answers
2k views

Optimizing file-size of a sprite-sheet for a 2D game

I have a question regarding the method of creating a sprite-sheet so that it will not consume to much disk space and still preserve graphics quality. I was researching about this topic and found ...
0
votes
1answer
311 views

After collision of two objects change the sprite and move in its direction

I've searched a lot for this question but there was no answer that could solve the problem I'm having. I'm new to unity and a very naive developer.I'm making a game in unity using c# and it's like a ...
0
votes
1answer
227 views

Is it better to use an image component or to draw on a canvas?

I am developping a small 2D RPG with JavaFX, although my question might apply to any toolkit or even any language for the matter. I have two choices to display the characters, the scenery, the items ...
0
votes
1answer
260 views

Moving a Sprite using Mouse in SFML (setOrigin logic needed)

I trying to make a card game using SFML. I want to move the card relative to the position the player selects on the card. I managed to check if the card is pressed. However, when I click and drag, the ...
5
votes
5answers
1k views

Should I ask my artist to make Sprites in full resolution or can I scale them up?

I'm started with Unity development and my artist asked me what size she should make the sprites for the game. They are all pixel art and she didn't know if she should make them on Photoshop on a ...
0
votes
1answer
150 views

Use spritesheet frames as particles?

I want to use frames from a spritesheet as particles for my emitter. I load my spritesheet with : game.load.spritesheet('particles_sheet', 'http://stuff.lck.io/luckyslot/sprite_sheet.png', 50, 50, ...
0
votes
2answers
265 views

How to properly give Image source for multiple sources?

I'm writing a script to change the image on the button based on previous selection. Another script is giving the CurrentAvatar variable once previous button is pressed. My problem is i can't seem to ...
1
vote
2answers
103 views

Is it possible to control what script is active on what sprite/object in Unity?

I have 2 objects, and I have a script which makes the player change their characteristics. I applied the script to both, and as you'd expect, pressing X button does the color, size, translation change ...
1
vote
0answers
146 views

Unity sprites are no longer batched after the object rotates/moves

With Unity 5 and access to the profiler, I'm running our game through some stress tests so I can find where our performance issues are. While testing having 1024 units on the screen with 4 selection ...
0
votes
0answers
47 views

Efficiently creating animation sprites

I'm currently developing a simple 2d game on LibGDX. The core game logic is in place, but the assets are simply taking forever to create. My current method to create each animation frame is to ...
1
vote
2answers
2k views

How do I create and implement a sprite sheet for my SFML game?

I have a game I am currently working on, and I have created 6 16 frame animations for my player character. Currently each of these are saved as seperate .jpg files, which are about 1.5x bigger than I ...
2
votes
1answer
139 views

Replacing a sprite for another on runtime (Unity3D)

I need to replace the sprite of a face down card for another sprite (of a face up card). This is the C# script attached to the face down card: using UnityEngine; using System.Collections; public ...
-1
votes
1answer
213 views

How to handle pathfinding and path following with sprites the same size as the grid?

The game I am working on is currently using 32X32 collision boxes. I have implemented a working AI (A* - path finding method) which is based on the Grid Size. Lets say that I use that 16x16 grid , ...
2
votes
4answers
373 views

How can I scale up sprites but maintain visual quality?

I am using WebGL. I have an isometric grid which contains tiles. Some have 'tree' sprites on them. If I have my tree sprite loaded from a texture with a fixed resolution, when I zoom into the grid ...
2
votes
1answer
137 views

SNES Limitations: Number of stored Graphics?

There are plenty of resources that tell you how many sprites can appear on a screen for a SNES game and how many per scanline. There is even answers for the number of tilemaps. But when I ask the ...
1
vote
3answers
97 views

How to handle transparent pixels in a spritesheet

I am trying to correctly handle transparent pixels. I have a spritesheet that gave me the following: The green body is the ground physics body and the gray body around the sprite is the sprite's ...
0
votes
1answer
127 views

How to trim a sprite?

I have a spritesheet: var spriteSheet = new createjs.SpriteSheet({ // ... frames: { width:520, height:600, regX: 260, regY:300 } // ... }); I am computing it's physics body as follows: ...
0
votes
0answers
169 views

2D GLSL Lighting and Sprites

I'm trying to make a 2D game engine, and I really want to support ambient light as well as multiple point lights that you can define the color, intensity, radius, etc from uniforms in glsl shaders. ...
0
votes
1answer
67 views

LibGdx Scalling sprites on Android

I have a sprite that is a few buttons but need them in the center of the screen for all android devices. I tried setting it's location to the center of the screen by dividing the orthogonal camera by ...
1
vote
1answer
436 views

Programmatically creating sprite animations in Unity

Some background: I have a set of animated gifs which I've converted to spritesheets, which are then imported into Unity as multiple sprites. The end result is that each spritesheet in the Unity editor ...
4
votes
1answer
844 views

How can I update a sprite sheet without affecting the sprites already being used?

Every time I overwrite my sprite sheet with additional or updated sprites, I have to reattach the textures to all of my Animations and Sprite Renderers. How can I update a sprite sheet without ...
0
votes
0answers
73 views

Updating sprite Rect each frame

I have made a struct which sets 4 variables that define a rect void setDestSize(int width, int height) { Width = width; Height = height; } void ...
1
vote
1answer
126 views

Sprite animation with “overlapping” animations?

I'm trying to implement my own sprite animation system, and so far I've got it working quite nicely. I store each animation as a "take" which basically denotes the row of the animation in the sprite ...
8
votes
3answers
648 views

Unity2D tall grass

I'm using Unity to create a 2D top-down game. Everything has been great so far, but I have come into a problem that I fail to solve properly. I want to implement "tall grass areas" where part of the ...
1
vote
0answers
57 views

How to append to a sprite sheet? [closed]

Are there any sprite sheet tools for appending? Or really an guides to using a sprite sheet in an efficient way. Some sort of excellent tools have got to exist! Thank you!
0
votes
1answer
712 views

How to deal with different resolutions in a 2D game? [duplicate]

For example, you have a sprite of mario with a size of 20px x 20px. This sprite however was made for a game resolution of 1000px x 1000px. What if you want to provide a different game resolution as ...
2
votes
2answers
449 views

Gamemaker Running Animation Flashing, showing single frame, and displaying jump and run sprites at same time

EDIT: I changed the origin of the run sprite to the center, and it is no longer hovering above the jumping sprite. It now flashes in the same location as the run sprite when moving to the side. ...
1
vote
1answer
4k views

Unity3D sprites vs Mesh Quads - Depth, Blending, Shadows

I'm new to unity but not new to game development. In my OpenGL ES 2.0 (mobile) games I create a vertex array of all my "sprites" and stuff it in a VBO. Then draw them as I need them one at a time, ...
0
votes
0answers
110 views

separate fixed-size animation sheet into texture atlas

I'd like to separate a 64px x 512px spritesheet into eight 64px 64px images in Adobe photoshop cs 5 so I can use a Texture Packer image atlas rather than a fixed spritesheet. Is this possible? If ...
0
votes
1answer
135 views

Sprites and Box2d

I'm starting to see how box2d works now, except I dont know how to scale the screen to diffrent screen sizes and how i can convert Sprite sizes to box2d units. I know box2d uses meters and such, but ...
1
vote
1answer
260 views

Why my dynamically generated Sprites overlap?

I'm trying to dynamically generate scene representing chess board made from sprites. I'm using two textures for these: - pieces.png (taken from here: ...
1
vote
1answer
1k views

How can I create JSON sprite sheet data from a regular sprite sheet?

I want to use some art from OpenGameArt for my game. The piece I want to use is a sprite sheet containing a bunch of sprite tiles compiled into a single PNG: I want to create a JSON file with the ...
0
votes
1answer
421 views

How to draw small sprite bigger?

I have created an image with the resolution of 25px(width)*34px(height) (I know it's unusual, however it doesn't bother me now). The problem is that when I try to display it by creating a bitmap, it ...
0
votes
1answer
203 views

Make continuos movements with controllers in LibGDX

I've been trying to make the OUYA controlers work with a LibGDX Framework Practice Game. Everything is working perfectly expected for one thing : The movements are not continuos. The problem is, ...
1
vote
2answers
167 views

What is the purpose for drawing vertices and shapes in OpenGL (or DX), if a game is using sprites?

Something I do not understand. All the tutorials on OpenGL, DirectX, or other, always show you how to draw a shape and then change its vertices, move it around and so on. But all the games I know ...
0
votes
1answer
205 views

Pygame - Increase and decrease the image size

I'm creating a 2D game where the player shoots cannon balls.. To give the impression of movement, i want the cannon ball to increase size untill half of the path, and then decrease untill it reach the ...
1
vote
1answer
70 views

How can I implement the ability to 'cut' sprites into arbitrary shapes?

I want to create a game where you have scissors that cut a sprite in a shape that you create by dragging your finger on the screen. My problem is that I can't figure out how can I cut my sprite in ...
1
vote
2answers
448 views

Collision between Mesh Plane and 2D Sprite

I've just recently started programming using Unity and made a couple of games with it, I'm trying out more and more advanced stuff as I do more games, but right now... I'm trying to make a game ...
1
vote
1answer
258 views

Dealing with multiple 2d sprite animations for the same object

I am using libGDX for a 2d game. Some of my in-game objects have animations, for example a soldier in top-down view that has a walking animation. That is working fine. Now, while walking, this ...
9
votes
1answer
2k views

Inline sprites in Unity's text?

How can I use different materials when using the tag for Unity's rich text syntax? I want to be able to have sprites that are inline with my text without having to create custom fonts. Here's what I ...
-2
votes
3answers
55 views

Sprite not drawing at correct position

I have a texture with 20x20 pixels. Consider this piece of code: public override void Draw(GameTime gameTime) { spriteBatch.Draw(texture,Position * 20,null, Color.White, 0f, new ...
2
votes
1answer
195 views

Alternative Font loaders in Monogame Framework

While working on projects of mine, I have been finding that it is a huge pain to switch operating systems just to create a simple spritefont when using Monogame. I saw that the Nuclex Framework can ...