A 2D rendering of an object in space.

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1
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1answer
135 views

Is this Possible to force gameobjects (coliders etc) to get stretched based on the aspect ratio of the screen?

Well with unity3D, I am in big trouble whenever I use sprites. As for textures I compensate for a evener look by Stretching it (Screen.width & Screen.height- that's fine for low end 2D games). Now ...
243
votes
20answers
186k views

Where can I find free sprites and images? [closed]

I need sprites and images, such as characters, landscapes and others. Where can I find them?
3
votes
1answer
587 views

How do I support animation with frames of different sizes?

I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
1
vote
1answer
144 views

How to prevent a sprite to move in an angle that will lead to collision

I have two sprites that can move in any angle. The sprites are rectangular. I created bounding boxes for both the sprites. These boxes rotate whenever the sprite rotates. They always surround the ...
0
votes
0answers
169 views

Unity not updating sprite animations (possible bug)

I have a simple animation of a foot which i want to change sprites from one sprite to another, which is seen in the following two images: now as one can see in the animation timeline there is a ...
1
vote
1answer
711 views

Cocos2D - Fill a Sprite with a pattern

I have a CCSprite with a certain shape in Cocos2D and I would like to fill it with a pattern, as seen here: I've seen a lot of examples where they fill a rectangle with a pattern, or even a ...
8
votes
1answer
3k views

How do I programmatically access single sprites when Sprite Mode is Multiple?

Unity 4.3 newly brings an ability to cut up a sprite sheet into multiple individual sprites. This is useful since you then only need one master spritesheet, but nevertheless get references to ...
0
votes
1answer
215 views

Incorrect sprite rotation with atan2() [duplicate]

I want to rotate a sprite so that it faces the mouse cursor/screen touch location. Currently I'm using the following method to compute the angle of rotation. The input position is the target point the ...
2
votes
1answer
10k views

Change the sprite of a Object in Unity

Inside the script code of the the hero(object) I want add the possibility to change its sprite. So the player hits the space button and the sprite changes into the other sprite already added to the ...
1
vote
1answer
4k views

How can I get multiple sprites on a Unity2D Sprite Renderer

I have a GameObject that I want to have multiple sprites. I tried adding an extra Sprite Renderer, but it tells me I can't add the same component multiple times. I'd really rather not have to have ...
5
votes
1answer
6k views

Unity 4.3 (2D) Rendering only the parts of a sprite that are within specific bounds

I'm working in Unity, using the 2D features to recreate the match-3 style of 10000000 (Ten Million). I have a parent object (green square) with several children objects (blue rectangles) on top of ...
0
votes
1answer
50 views

Stopping sprties from toppling off platform

I am new to Unity and am trying to create a simple 2d platformer. I have applied a box collider to my player sprite and the floor/platform its standing on. Now when I go over the platform, it toppes ...
0
votes
1answer
252 views

Android AndEngine creating a body behind the sprite exactly

I am using AndEngine for Android. I created a body, but it is not behind the sprite as I wanted. Body.setTransform(Sprite.getX()/32, Sprite.getY()/32, 0); This is ...
1
vote
1answer
157 views

Drawing Sprites with Artemis

I am trying to trace the StarWarrior code (the Artemis tutorial). I cannot figure out how these sprites are being drawn. This is the code where the player's ship is initialized: /// ...
1
vote
0answers
1k views

Unity 2D loading Spritesheet Atlas at runtime from web and using it dynamically

I am new to Unity (came from AS3/Starling) and just started for 2D games in Unity. I have a spritesheet / texture-atlas (many different sized images packed in a single png) which I want to download at ...
1
vote
0answers
272 views

LibGDX render sprites in tiled-map format ( convert texture to sprite )

I am creating a game in which till now I have used textures to create A 2D tiled game. I have created a matrix which converts the touch co-ordinates into a array index number and according to that ...
-2
votes
1answer
235 views

Load single texture atlas for multiple sprite

Recently, I am developing sudoku game. For this, I have created multiple grid 9x9,12x12 and 15x15. For this numbers are repeated so multiple sprite renderer are created and it load same number ...
6
votes
2answers
9k views

Design sprites for games (iPhone game) [closed]

I'm not the very best at design, but I have looked for tutorials to design normal sprites for games (mobile devices), like background, ground and all that stuff in 2D. Are there any ...
7
votes
2answers
1k views

How do I change a sprite's color?

In my rhythm game, I have a note object which can be of a different color depending on the note chart. I could use a sprite sheet with all the different color variations I use, but I would prefer to ...
4
votes
4answers
8k views

Unity: Flip Sprite Direction

I'm toying around with the new Sprite class in Unity, and I'm trying to work out how to change the direction the sprite is facing ("flip" it). I'm sure I can most likely just scale it across the x ...
1
vote
3answers
106 views

Getting sprites to move exactly the same on different devices

Background When moving a sprite along the X axis, this is my code: spriteXReal = spriteXReal + (spriteXVel * dt); //.5 would be halfway point of, 1 would be right hand side screen etc... ...
0
votes
0answers
52 views

Register Modifier to Parent Entity

As far as I know, with Andengine if you register a modifier to a parent, all the children will also be affected by the modifier. If I am wrong please let me know. I'm currently working on a game and I ...
4
votes
1answer
1k views

Orthographic Camera Zooming

In XNA I am using a spritebatch to render a board. I have created a camera class which can provide me a view and projection matrix. Currently I am supplying the view matrix to my sprite batch when I ...
4
votes
3answers
1k views

Two sided sprites

What is the most efficient way of making two sided sprites in Unity's new 2D tools? I'm looking to make playing cards with a backside and a front side.
0
votes
1answer
39 views

How can I get the width and height of a picture?

I'm trying to make a script on RPG Maker XP that needs the width and height of an image to do some calculations. I tried @picture.bitmap.widthand @picture.bitmap.height but it returned the width and ...
2
votes
2answers
321 views

How can I create delays for sprite animations that work correctly when the application is killed and restored?

Please see my original question here: How should I use system time to compute delay times without stutters? In summary, I am attempting to to introduce a delay (say of 5 seconds or so) before a ...
0
votes
0answers
91 views

Dealing with 2D tiled maps in DirectX

I'm new to DirectX. I'm pretty much to the point to where I can create some sprites and attach textures to them, but I'm not fully cognizant of the entire model of textures and sprites or exactly how ...
-1
votes
1answer
819 views

Animating a sprite with mecanim

I want to try animating sprites with the Unity's mecanim. All the tutorials I found used bipedal humanoids, which already have the avatar for the animator component and imported animations. What I ...
0
votes
1answer
267 views

Why are my geometry-shader-generated billboards not showing up given the following code?

My program is a rain particle system. After processing a list of positions of rain particles, I passed them to the geometry shader for generating a billboard for each position. If I use a simple ...
0
votes
1answer
422 views

How do I make a sprite blink on an HTML5 canvas?

I'm thinking of the flashing effect many games have when a character gets hit and takes damage. Something like overlaying a lighter color on visible sprite pixels for a second.
1
vote
2answers
128 views

SDL sprite animation problem

I'm currently drawing my character from a single file, and my sprite class handles it taking the file path as an argument. Now, I need to add a simple animation, cycling between two frames. The ...
0
votes
1answer
225 views

Making a sprite jump at a particular angle android

I am making a game in android Java, and I am kind of new in game programming. Please help me out. I have a sprite that is moving horizontally across the screen. I want him to jump when the use ...
0
votes
0answers
229 views

Sprite Rendering Cost Calculation

First of all asking before asking this question I have already read following post for the clearance of my mind. Sprite Renderer Texture 2D I want to change my background texture as per device ...
0
votes
0answers
24 views

libgdx : Scrolling background from spritesheet causes lag when sprite is repositioned… am I doing something wrong? [duplicate]

So, I use a sprite from a spritesheet to draw the background and repeat it. (I am drawing it twice) However, the moment that the background is re-positioned to make it look infinite, it causes a lag. ...
3
votes
2answers
2k views

How can i create sprite sheet from 3d model (3D studio max)

I built simple 3D model of a car, with simple animation in which it's wheels are turning. Now i want to create a sprite sheet, the only way i know how to do it, is to render manually 20 frames from ...
0
votes
2answers
479 views

Recommended way to handle sprite assets for different screen densities (Android)

I am currently working on a 2D game for Android. All of the images that I render were created as SVG's and then exported to PNG's which I have placed in my assets directory. These images are also all ...
2
votes
1answer
141 views

How do I rotate a bounding box together with a sprite?

I have a game object with a sprite that can rotate. It's a rectangle. I need its bounding box to rotate with it. How do I make sure that they can both rotate, but they're always both at the same ...
1
vote
2answers
201 views

What is the correct way to draw layered Sprites in modern OpenGL?

So what do I mean by layered sprites? Layered Sprites are Sprites that consist of multiple layers, e.g. you have sprite sheets for the basic Body, the Head, Clothes, Weapons, etc. Well now I wanted ...
2
votes
3answers
280 views

Is it more efficient to encode rotation in a spritesheet or rotate at runtime?

I'm developing a game with JavaScript and HTML5 and I'm wondering about the performance implications of sprite rotations. There are two ways that I know to rotate a sprite: Rotate the actual sprite ...
1
vote
1answer
267 views

How to adjust a font to fit inside a speech bubble?

I'm creating a game that contains a speech bubble for dialog. The idea of this function is to allow one call to set new text in a speech bubble. The speech bubble will adjust in size of the new font ...
3
votes
1answer
115 views

Pygame collision detection less frequent when objects are increased

I currently experiencing an issue in pygame where whenever i increase the number of objects e.g. platforms, rocks for a in range(150): rock = Rock(0,0) OR incresing the range which they spawn ...
11
votes
1answer
9k views

Can Unity 2D be used to make pixel-art games?

I'm looking at the new 2D features introduced in Unity 4.3, and I think I might be missing something. To me it looks like they are designed for high-res 2D games, where scaling the sprites is ok, but ...
0
votes
2answers
593 views

AndEngine - Smooth scaling on a sprite

I'm trying to implement a pinch zoom on a sprite. I would like to get an effect like the SmoothCamera, but on a single sprite. I've managed to pinch zoom on the sprite by changing its scale, but the ...
1
vote
1answer
166 views

pygame - avoiding sprite 'jitters' on rotating the image

Is there a common trick for getting around sprites that are changing directions 'too quickly' and causing their sprite to display erratically? In this project, the player moves in 8 directions by ...
2
votes
1answer
293 views

How can I improve the performance of texture switching without resorting to atlasing?

I'd like to use texture images that are not a sprite sheet or other form of texture atlas, mainly because I'll be consistently adding and swapping textures while I figure out the direction my game ...
0
votes
1answer
110 views

methods for player interaction with world

What's the proper way, a proper way, or any proper way at all, to handle interactions between a sprite (usually a player) and another sprite (can be any other object)? (in a tile based world) i.e. ...
2
votes
1answer
9k views

How can I programatically generate sprite instances in Unity?

I want to create a block-based puzzle game that generates blocks as they are required, however I cannot seem to find any good imformation on how to do something like this using Unity's new sprite ...
0
votes
1answer
130 views

How can I support a background more complex than a flat color?

I'm a beginner at making 2D games. Up until now, I always created my games with a black background, or a fixed color. This is because my sprites always have a black (or a solid color) background, and ...
1
vote
1answer
142 views

UI in Canvas-Games [closed]

I am quite new to programming with <canvas/> and WebGL, but very familiar in HTML5. So far, I have made to render some entities on the <canvas/>. Next would be to add a simple HUD to it. ...
1
vote
2answers
195 views

Detecting collision of two sprites that can rotate [duplicate]

I have a problem with collision detection in a 2D Java game. Normally, what I would do is create a getBounds() method for an object that can collide with other objects. This method would return a new ...