A 2D rendering of an object in space.

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9
votes
3answers
8k views

Create a trailing, ghosting effect of a sprite

I want to create a trailing, ghosting like effect of a sprite that's moving fast. Something very similar to this image of Sonic (apologies of bad quality, it's the only example I could find of the ...
0
votes
1answer
121 views

What sprite Resolution did 16-Bit Games use? [closed]

I am making a new 16-Bit Styled game and I was wondering what the most common sprite resolution is for 16-Bit Systems.
2
votes
1answer
184 views

Animations with individual images in Phaser.js

So I have this game that I made a while back and I want to port it using Phaser. The game is made using individual PNG files for all the animation frames, and there are over 100 of them. From ...
1
vote
3answers
214 views

2D Rendering Based On Y Coordinates

I'm trying to build an RPG worldbuilder. I have seperate classes for images. Like this. Object1::Object1(int x, int y, CSDL_Setup *sdl_set, int *p_CamX, int *p_CamY) { X_pos = x; Y_pos = y; ...
1
vote
1answer
260 views

Why my dynamically generated Sprites overlap?

I'm trying to dynamically generate scene representing chess board made from sprites. I'm using two textures for these: - pieces.png (taken from here: ...
0
votes
2answers
100 views

Clean way to do sprite flashing?

In old, 8-bit/16-bit games, sprites flashing every other frame were common. I don't want to use the hacks I've used before. Is there an elegant/clean way to do this? This is how I usually do it: bool ...
0
votes
1answer
32 views

Polar movement towards cursor sfml and c++

I got smooth movement down moving based on the window but I wanted to see if I could move my sprite to my cursor when I pressed w instead of just in the -y direction but everything went wrong right ...
1
vote
2answers
117 views

What is the movement represented by this sprite animation?

Fire Emblem 7 is a sprite based game with some interesting sprite art aesthetics. For example, see this sheet of one of the main characters, Lyn: On the last frames of the critical hit, the artist ...
1
vote
2answers
191 views

Fading in and fading out animations

This is how I'm creating my player. Is there any way to start fading in and fading out for an amount of time when I get hit? private Texture tex = Game.res.getTexture("player"); public Player(Body ...
1
vote
1answer
124 views

Efficient method to export a lot of pre-rendered sprites from 3D models

I have a lot of 3D Characters and I wish to use them in a 2.5D game as Sprites; in doing this I have to render them from a fixed camera angle and since each should have its own atlas file containing ...
2
votes
1answer
1k views

Resize sprite to match camera width?

I'm trying to resize my small background sprite to match the screen width of the user's device. This is what I'm trying // Use this for initialization void Start () { // Set filterMode ...
0
votes
1answer
68 views

Sprites not showing (C# - XNA 4.0)

I'm following a tutorial from XNA GPA, but in my project, none of the sprites are loading. I've followed all of the instructions exactly, and the code works as expected when I copy it from my project ...
1
vote
1answer
40 views

libGDX sprite image not updating Event Handling InputHandler

I created a separate inputHandler class implementing InputProcessor. I'm using Event Handling (libgdx github page: https://github.com/libgdx/libgdx/wiki/Event-handling) public class inputHandler ...
0
votes
0answers
112 views

Modern OpenGL Sprite Drawing - Not Rendering

I'm trying to render sprites based of this tutorial, in LWJGL. Here's what I have so far, with descriptions of what class I use: Transformable2D is a class that holds transform matrices meant for ...
2
votes
1answer
51 views

how to accurately select a sprite on a scene with a click?

I have a scene with some sprite on it (added), the gamer has to select one of them and take the next action. What is the simplest way to select one of the sprites accurately? I am looking for a ...
2
votes
2answers
2k views

Sprite draw-order in libgdx

From other frameworks I know methods for easy ordering sprites within a spritebatch (to determine if a sprite has to be drawn in front or behind another sprite). For example in MonoGame/XNA this is ...
1
vote
1answer
95 views

SFML Library Not Rendering Sprite Texture Updates When Accessing Sprite From Lower In Framework Heirarchy

So currently I am working on a framework for a game utilising the SFML graphics library and in one of the classes representing a renderable object in the framework there is an sf::Sprite that is used ...
3
votes
2answers
932 views

LibGDX: Easy way to draw partial sprites

I am surely overlooking something, but is there an easy to draw for example only half a sprite in LibGDX? I originally thought I could do this with setBounds() but this distorts the sprite.
1
vote
2answers
54 views

Acceleration and Deceleration During Rotation

I'm attempting to have a sprite rotate in a way where its rotation speed increases until it has reached the halfway point in its rotation, to which it starts to slow down. I'm currently calculating ...
4
votes
1answer
1k views

How do I support animation with frames of different sizes?

I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
6
votes
3answers
12k views

Changing the color of a sprite at runtime

Is there a form to change the color of a sprite in runtime?} I have a black point loaded with an image, but i dont want to load various images with different colors, is there a mode to change the ...
0
votes
3answers
682 views

Unity 2D - Instantiate a GameObject and scale it every second

I want to make a bomb-like game object, that when instantiated, takes 2 seconds to charge, and then some other event triggers. The problem is I can't make it scale smoothly for 2 seconds, and then ...
0
votes
1answer
633 views

How can I set up a pixel-perfect camera using OpenGL and orthographic projection?

I am creating a 2D game using OpenGL and orthographic projection. For sprites, I use textured quads (actually two triangles). I want the pixel art textures for the sprites to be displayed in a ...
1
vote
1answer
437 views

Programmatically creating sprite animations in Unity

Some background: I have a set of animated gifs which I've converted to spritesheets, which are then imported into Unity as multiple sprites. The end result is that each spritesheet in the Unity editor ...
2
votes
2answers
754 views

Unity2D: Rendering multiple sprites as a single one

I'm creating NPCs in Unity 2D using C#, and I have 16x16 sprites for body, helmet, clothes and weapon. All these have a tile set which has been split in unity. I'd like to be able to render one of ...
2
votes
3answers
228 views

Sprites saved in INA and AN format?

I'm not sure if this is a suitable question but I found a game that had all it is sprites and stuff saved in INA and AN format and I got curious to know which program is it. Or is it some sort of ...
1
vote
0answers
582 views

Gradient fill color on circular sprite

I have a white circle sprite. I know how to change its color to a solid fill color. using GetComponent<Renderer>().material.color. But how would I give it a gradient fill color. I've been ...
0
votes
1answer
38 views

Bouncing projectile off of sprite, the sides work but top and bottom do not

I'm having a problem bouncing a projectile off a sprite, we've been asked to move the projectile using the equations of motions which makes things a little more difficult but as far as I can see what ...
0
votes
1answer
3k views

How to mirror a texture in libGDX

Is it possible to rotate my sprite in LibGDX? public class Flame { private static final int FRAME_COLS = 6; private static final int FRAME_ROWS = 1; private Animation flameAnimation; ...
1
vote
1answer
80 views

How to iterate a sprite group correctly in Pygame avoiding “maximum recursion depth exceeded”?

I'm making a game and I have almost finished it, but I'm usually finding the error RuntimeError: maximum recursion depth exceeded when I iterate a sprite group. This is an example and the group is ...
0
votes
1answer
182 views

Java: Exported JAR file doesn't load images

I am using Netbeans to create my game. The images do seem to load when I run it in Netbeans. However, the built jar file only leaves me with a blank screen. This is how I call the images in my game. ...
0
votes
0answers
60 views

speed/power trade-offs in sprite-based vs shader-based games?

I'm trying to understand how expensive (speed-wise and battery-wise) certain shader-based code is compared to the sprite-based code I'm used to. I apologize up front that this question is a bit ...
1
vote
1answer
92 views

Aspect ratios for sprites in Unity3d

I'm using Unity3D version 5.0. I'm wondering what the best way to deal with changing resolutions in Unity is. In Swift I can just use the @x2/@x3 in order for it to pick the correct sprite for it ...
0
votes
5answers
1k views

How to properly pass sprites to a std::vector without destroying the sprite's texture in SFML?

From the official SFML tutorials, The White Box Problem:- "When you set the texture of a sprite, all it does internally is store a pointer to the texture instance. Therefore, if the texture is ...
1
vote
4answers
762 views

What is the easiest way to make an object follow the edge of a sprite?

I have a rounded rectangle sprite and another sprite that's just a circle. I want the center of the circle to follow the edge of the rounded rectangle. Is there any easy way to accomplish this task? ...
5
votes
4answers
3k views

How can I ease the work of getting pixel coordinates from a spritesheet?

When it comes to spritesheets they're usually easier to use, and they're very efficient memory-wise, but the problem that I'm always having is getting the actual position of a sprite from a sheet. ...
2
votes
2answers
8k views

Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet

Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers. I did what people told me there by exporting each ...
1
vote
0answers
83 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
1
vote
2answers
669 views

Displaying sprites in a 2.5D raycasting engine

I'm developing a raycasting engine like the one used in DOOM, Wolfenstein 3D, etc. My engine is capable of correctly displaying walls and textures on walls, but I'm stuck at sprites rendering. Given ...
0
votes
3answers
205 views

In Unity3D, how can I improve image clarity?

The same images that appear clearly in Adobe Flash appear blurry in Unity. My game uses quads, cubes and sprites. I've tried the game on Android, iPhone, Mac and PC, but the image appears ...
8
votes
7answers
2k views

Can I use copyrighted sprites for a demo?

I just had a quick question and wanted everyone's opinions. I'm making a 2D demo game for a resume which I want to post online. I'm applying as a programmer position so I don't really have my own ...
2
votes
2answers
6k views

Android: Improving surfaceView?

I'm using Surfaceview in my Android app. I have two threads, one for UI and another for rendering and updading the UI. I am limiting my frames per second to 30 fps and have employed frame-skipping ...
0
votes
1answer
115 views

Sprite disappears after adding a material to it

I have background which is FirsLayer, order in layer 0 and platform over it which is FirstLayer, order in layer 1. Once I add a material to the platform, the layer doesn't seem to change but it ...
1
vote
1answer
2k views

Positioning a sprite in XNA: Use ClientBounds or BackBuffer?

I'm reading a book called "Learning XNA 4.0" written by Aaron Reed. Throughout most of the chapters, whenever he calculates the position of a sprite to use in his call to SpriteBatch.Draw, he uses ...
4
votes
3answers
6k views

Smooth Sprite Movement - Don't Add Velocity to Position?

I am trying to figure out if there is a way to move a sprite smoothly on the screen at different speeds without stuttering, but keeping the effect that it's moving smoothly; especially at faster ...
0
votes
1answer
1k views

Ligdx Box2d : convert box2d coordinates into screen coordinates

I'm new in libgdx and i have a little problem. I created a body in box2d and i want to assign it a sprite; for that i need to get the position of the body,then insert into the main loop the updated ...
-2
votes
3answers
55 views

Sprite not drawing at correct position

I have a texture with 20x20 pixels. Consider this piece of code: public override void Draw(GameTime gameTime) { spriteBatch.Draw(texture,Position * 20,null, Color.White, 0f, new ...
2
votes
1answer
700 views

Windows 8 C# Compile spritefonts for MonoGame without XNA

Hello Stack Exchange community. Recently, I've been attempting to in some way generate sprite-fonts into XNB files for use with MonoGame. The issue is however, as you may be aware, XNA is very ...
-2
votes
1answer
49 views

addChild does not work in Flash [closed]

Have been trying to understand this problem for two weeks. When I use addChild(movieclip) in the Main.as file, it works. When I try to use it in a function in a separate class file it does not work. ...
9
votes
1answer
712 views

Why are 16×16 pixel tiles so common?

Is there any good reason for tiles (e.g. Minecraft's) to be 16×16? I have a feeling it has something to do with binary because 16 is 10000 in binary, but that might be a coincidence. I want to know ...