A 2D rendering of an object in space.
4
votes
2answers
420 views
Sprite batching in OpenGL
I've got a JAVA based game with an OpenGL rendering front that is drawing a large amount of sprites every frame (during testing it peaked at 700). Now this game is completely unoptimized. There is no ...
1
vote
1answer
352 views
Can I use remade sprites in my game? [duplicate]
Possible Duplicate:
How closely can a game resemble another game without legal problems
Can I use remade sprites in my game?
I am making a game and I used some sprites, but I didn't copy ...
1
vote
2answers
317 views
Animate sprite/texture position with VBO
I'm currently worlking on a renderer for my projects and I want animate a sprite on screen. I've got a spritesheet but I don't know what is the the best way to update the texture coordinates for each ...
3
votes
2answers
389 views
How do you set the movement speed of a sprite?
I'm using Slick 2D/Java to play around with graphics. Getting an image to move is easy:
Input input = gc.getInput();
if(input.isKeyDown(sprite.up)){
sprite.y--;
}else if ...
-1
votes
1answer
108 views
Using copyrighted sprites [duplicate]
Possible Duplicate:
How closely can a game resemble another game without legal problems
I was thinking about making a pacman clone, I know there is a similar question here Using Copyrighted ...
0
votes
1answer
146 views
Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? [duplicate]
Possible Duplicate:
Tools for 2D skeletal animation
I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man ...
1
vote
1answer
570 views
Sprite animation in openGL - Some frames are being skipped
Earlier, I was facing problems on implementing sprite animation in openGL ES.
Now its being sorted up. But the problem that i am facing now is that some of my frames are being skipped when a bullet(a ...
5
votes
1answer
495 views
Smooth pixels while rotating sprite
I just started with andengine, so this maybe gonna be silly question.
How to make my sprites more smooth while I rotate them? Or maybe it because this is screenshot from tablet?
Thanks JohnEye it ...
1
vote
2answers
184 views
Which isometric angles can be mirrored (and otherwise transformed) for optimization?
I am working on a basic isometric game, and am struggling to find the correct mirrors.
Mirror can be any form of transform.
I have managed to get SE out of SW, by scaling the sprite on X axis by -1. ...
2
votes
3answers
332 views
How can I create a spritesheet animation with big images?
If I have a 200x200 pixel sprite, and I want to create an animation for it with 30 different frames, how can I accomplish that? I can't put them on one texture/spritesheet.
1
vote
1answer
224 views
How to I get a rotated sprite to move left or right?
Using Java/Slick 2D, I'm using the mouse to rotate a sprite on the screen and the directional keys (in this case, WASD) to move the spite. Forwards and backwards is easy, just position += ...
1
vote
1answer
384 views
How to make a Sprite using CoreGraphics iOS - Cocos2d-iPhone
I'm trying to make a sprite that uses the graphics that are made with core graphics. I cant seem to find anything to explain how to make shapes using core graphics to create a sprite to use in ...
4
votes
2answers
2k views
Move sprite in the direction it is facing?
I'm using Java/Slick 2D. I'm trying to use the mouse to rotate the sprite and the arrow keys to move the sprite. I can get the sprite to rotate no problem, but I cannot get it to move in the direction ...
1
vote
3answers
258 views
Animation with non-uniform frame sizes
How do you know when to draw the next frame if its bounding box is larger/smaller than the current? For example, in KOF, some characters have elastic arms and things of the like..How are these handled ...
0
votes
2answers
334 views
Can't get sprite to rotate correctly? [closed]
I'm attempting to play with graphics using Java/Slick 2d. I'm trying to get my sprite to rotate to wherever the mouse is on the screen and then move accordingly. I figured the best way to do this was ...
3
votes
3answers
162 views
Collision and Graphics integration
I'm a little confused about the integration between collision and graphics. They both need to share the same position in the world. The most obvious choice is the center of the entity, which is good ...
2
votes
3answers
3k views
Sprite sheet generator
I need to generate a sprite sheet with squared sprite for a 2D game. How can I generate a sprite sheet where each frame has x = y? The only think I have to do is to "insert" some blank space between ...
1
vote
2answers
106 views
How to fetch only the sprites in the player's range of motion for collision testing? (2D, axis aligned sprites)
I am working on a 2D sprite game for educational purposes. (In case you want to know, it uses WebGl and Javascript) I've implemented movement using the Euler method (and delta time) to keep things ...
7
votes
1answer
909 views
Xbox thumbstick used to rotate sprite, basic formula makes it “stick” or feel “sticky” at 90 degree intervals! How do you get smooth rotation?
I am using a very basic formula to calculate what angle my sprite (spaceship for example) should be facing based on the Xbox controller thumbstick i.e. you use the thumbstick to rotate the ship.
In ...
4
votes
2answers
467 views
How to decompose sprite sheet
I have a lot of spritesheets that are poorly formatted that I want to decompose, or split out into many small images, one for each sprite.
If I can do that, I can use my custom texture packer tool to ...
2
votes
1answer
222 views
How can you represent equip-able items in a 2d game?
I've been working on an item system for a post-apocalyptic RPG, with diablo as inspiration, and it would be awesome if I could visually represent an item that can be equipped on the player sprite. I ...
0
votes
2answers
174 views
Looking for feedback on design pattern for simple 2D environment
I'm working in iOS.
I am trying to make a very simple 2D environment where there are some basic shapes you can drag around with your finger. These shapes should interact in various ways when dropped ...
1
vote
2answers
5k views
How are 8/16 bit sprites created?
I already found this question, but it only talks about the kind of software used - not the actual methods. Were they drawn at a high resolution first and then shrunk down? Or did you just zoom way in? ...
179
votes
25answers
68k views
Where can I find free sprites and images? [closed]
I need sprites and images, such as characters, landscapes and others. Where can I find them?
1
vote
2answers
121 views
Including sprite file for mobile games
I'm making a simple online RPG for Android & IOS using HTML5 & Phonegap and was wondering: should I include sprite file with the game for downloads (because of bandwidth)? What should I do ...
2
votes
1answer
618 views
Android 2D game, shooting and getting animation to stop
I'm developing a game as a learning-process, and since everything I do is new to me, I have alot of problems, usually I can fix it myself but right now I'm stuck and need help.
Link to a recording of ...
0
votes
0answers
136 views
How to set the registration point in the Flash CS6 Spritesheet export function?
I am trying to adjust the Spritesheet exported JSON file so I can import the sprites with their position at their registration point, this is how I export it now:
function frameExport(frame)
{
var ...
2
votes
1answer
168 views
XNA Framework sprite vectors and also scaling
I'm working on making my first Pong game with XNA Framework 4.0. Right now i've put 2 pong paddles and a ball (they have separate classes). In the "Paddle" class i've made a function that returns a ...
2
votes
1answer
2k views
AndEngine sprite movement
I want to ask that I have a player in my game. I may walk. I have a image which has five different frames for walk and two frames for standing position. I want to ask that how can I change the images ...
2
votes
2answers
348 views
Changing sprite animation depending on direction
I'm working on an android game where my sprite is controlled by a joystick. I just added an animation to my sprite with 4 rows and 3 columns:
Now I want to change the animation of my sprite ...
0
votes
3answers
898 views
Using multiple sprite sheets for same object AndEnginge
I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use ...
4
votes
1answer
515 views
Rendering a Sprite with an Effect… how?
gettings tuck doing some 3d Rendering and I think you guys may have a lot more knowledge in it. I am tasked with basically rendering a texture onto a screen, preparing the way to apply graphical ...
1
vote
1answer
1k views
XNA 2D Collision with specific tiles
I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and ...
1
vote
2answers
200 views
How to build Arena-ish level using grid tiles?
I had an idea of procedurally generating arena-type levels in which the player would either fight hordes of enemies, or another skilled opponent. The level would be built at the very start of the ...
1
vote
3answers
251 views
Shaking objects near correct position (with video)
All right, so I'm testing two box objects. One is standing fixed in a position and another at the beginning of the program goes to the first one. And at the end the latter should stand completely over ...
2
votes
1answer
205 views
What exactly are sprites and entities and what are the differences between the two?
Well I was looking at a few game based tutorials, as well as articles. I found out about two terms:
Entities and Sprites. Now they seem related but different, what is each and how are they the same ...
-2
votes
1answer
362 views
What's the best 2D animator?
What's the best 2D animator for creating sprite sheet animations for a game? Are there any that match this criteria?
Cutout animation (I don't want to have to draw every frame)
Exporting to images
...
1
vote
2answers
267 views
Using Copyrighted Images
I was thinking about developing a sidescrolling platformer very similar to an old Mario and Luigi game for NES. To start out I was thinking about taking the images from a site like this:
...
4
votes
2answers
344 views
Geometry vs sprites
I'm developing an android game, where the enemies are geometrical shapes. Performance is a main goal for me so I was wondering if defining shapes directly in OpenGL would be more efficient than using ...
2
votes
1answer
599 views
How do you get textures out of a png file
I have 1 png of many different textures. I want to use these textures in my iphone game using cocos2d. I found the program "Zwoptex" where you can combine many textures to one png and create a plist ...
4
votes
3answers
2k views
Where can I find pixel-art artist? [duplicate]
Possible Duplicate:
Where can I go to find a game graphic artist?
I'm pretty good programmer, and I want to create new pixel-art-game. I know how to program, visualise and optimize the ...
2
votes
2answers
231 views
What is a technique for 2D ray-box intersection that is suitable for old console hardware?
I'm working on a Sega Genesis homebrew game (it has a 7mhz 68000 CPU). I'm looking for a way to find the intersection between a particle sprite and a background tile. Particles are represented as a ...
1
vote
2answers
612 views
How does sprite customization in 2D games work?
I´m working on the design of a new game concept at the moment and I would like to know how to handle a customization of sprites. (In 2D that is, hence the topic.)
This is my scenario: The player will ...
2
votes
1answer
221 views
Space Invaders-type game: Keeping the enemies aligned with each other as they turn around?
OK, so here's the lowdown of the problem I'm trying to solve.
I'm developing a game in PyGame that's a cross between Space Invaders and Columns. I'm trying to make the motion of the enemies similar ...
0
votes
2answers
76 views
Crash when trying to detect touch [closed]
I've got a character in a 2D game using surfaceView that I want to be able to move using a button (eventually a joystick), but my game crashes as soon as I try to move my sprite.
This is my ...
6
votes
2answers
273 views
Algorithm to reduce a bitmap mask to a list of rectangles?
Before I go spend an afternoon writing this myself, I thought I'd ask if there was an implementation already available --even just as a reference. The first image is an example of a bitmap mask that I ...
-2
votes
2answers
288 views
how to double buffer in multiple classes with java
I am creating a Java 2D video game. I can load graphics just fine, but when it gets into double buffering I have issues. If i run this code, nothing is displayed except for the string("hello"); but ...
1
vote
1answer
829 views
Collision detection with non-rectangular images
I'm creating a game and I need to detect collisions between a character and some parts of the environment. Since my character's frames are taken from a sprite sheet with a transparent background, I'm ...
0
votes
1answer
215 views
Effectively implementing a game view using java
I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on.
I need a way to draw a huge map maybe 5000 by 5000 pixels ...
1
vote
1answer
609 views
Positioning a sprite in XNA: Use ClientBounds or BackBuffer?
I'm reading a book called "Learning XNA 4.0" written by Aaron Reed. Throughout most of the chapters, whenever he calculates the position of a sprite to use in his call to SpriteBatch.Draw, he uses ...


