A 2D rendering of an object in space.
1
vote
3answers
239 views
How to Handle frame rates and synchronizing screen repaints
I would first off say sorry if the title is worded incorrectly.
Okay now let me give the scenario
I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 ...
1
vote
3answers
268 views
Question about creating a sprite based 2-D Side Scroller with scaling/zooming [closed]
I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side ...
0
votes
0answers
99 views
Is there a tool to explode an existing sprite into smaller images or make an animation of it?
Is there a tool or a plugin for GIMP that allows me to automatically create an explosion of a sprite? I am not talking about some fire effects, I want the actual image to explode into smaller pieces ...
0
votes
4answers
202 views
Actor and Sprite, who should own these properties?
I'm writing sort of a 2D game engine for making the process of creating games easier. It has two classes, Actor and Sprite. Actor is used for interactive elements (the player, enemies, bullets, a ...
-1
votes
1answer
249 views
What is the cost of custom made 2D game sprites? [duplicate]
Possible Duplicate:
How much to pay for artwork in an indie game?
I am looking for sprites similar in style to those of Final fantasy Tactics, but with a much higher resolution that will ...
3
votes
1answer
217 views
Scaling sprite velocity / co-ordinatesin Android
I'm trying to find the answer to a question that I've had for a long time, but am having trouble finding it! I hope someone can help :-)
I'm trying to find information on how to scale sprite velocity ...
0
votes
1answer
284 views
Getting individual sprites from png sprite sheets?
I'm using BYOB platform to get started in basic game development.
I was going to make a quick endless runner with a sprite downloaded from the net.
However, those sprites all come in sprite ...
0
votes
0answers
74 views
Where i set touch effect when a spawn Srite are comming on the screen?
I just create a scene where create a spawn spirit that comes from above screen height in Landscape mode. Now i want to remove spirits when i touch on it. I tried but seems the code not works and ...
4
votes
2answers
383 views
Sprite batching in OpenGL
I've got a JAVA based game with an OpenGL rendering front that is drawing a large amount of sprites every frame (during testing it peaked at 700). Now this game is completely unoptimized. There is no ...
1
vote
1answer
323 views
Can I use remade sprites in my game? [duplicate]
Possible Duplicate:
How closely can a game resemble another game without legal problems
Can I use remade sprites in my game?
I am making a game and I used some sprites, but I didn't copy ...
1
vote
2answers
285 views
Animate sprite/texture position with VBO
I'm currently worlking on a renderer for my projects and I want animate a sprite on screen. I've got a spritesheet but I don't know what is the the best way to update the texture coordinates for each ...
4
votes
4answers
574 views
How can I ease the work of getting pixel coordinates from a spritesheet?
When it comes to spritesheets they're usually easier to use, and they're very efficient memory-wise, but the problem that I'm always having is getting the actual position of a sprite from a sheet. ...
3
votes
2answers
353 views
How do you set the movement speed of a sprite?
I'm using Slick 2D/Java to play around with graphics. Getting an image to move is easy:
Input input = gc.getInput();
if(input.isKeyDown(sprite.up)){
sprite.y--;
}else if ...
-1
votes
1answer
105 views
Using copyrighted sprites [duplicate]
Possible Duplicate:
How closely can a game resemble another game without legal problems
I was thinking about making a pacman clone, I know there is a similar question here Using Copyrighted ...
0
votes
1answer
569 views
rotate sprite and shooting bullets from the end of a cannon [duplicate]
Possible Duplicate:
How to Align Gun with Bullets
Hi all i have a problem in my Andengine code,
I need , when I touch the screen, shoot a bullet from the cannon (in the same direction of ...
0
votes
1answer
140 views
Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? [duplicate]
Possible Duplicate:
Tools for 2D skeletal animation
I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man ...
5
votes
1answer
470 views
Smooth pixels while rotating sprite
I just started with andengine, so this maybe gonna be silly question.
How to make my sprites more smooth while I rotate them? Or maybe it because this is screenshot from tablet?
Thanks JohnEye it ...
1
vote
1answer
218 views
How to I get a rotated sprite to move left or right?
Using Java/Slick 2D, I'm using the mouse to rotate a sprite on the screen and the directional keys (in this case, WASD) to move the spite. Forwards and backwards is easy, just position += ...
1
vote
2answers
180 views
Which isometric angles can be mirrored (and otherwise transformed) for optimization?
I am working on a basic isometric game, and am struggling to find the correct mirrors.
Mirror can be any form of transform.
I have managed to get SE out of SW, by scaling the sprite on X axis by -1. ...
1
vote
1answer
370 views
How to make a Sprite using CoreGraphics iOS - Cocos2d-iPhone
I'm trying to make a sprite that uses the graphics that are made with core graphics. I cant seem to find anything to explain how to make shapes using core graphics to create a sprite to use in ...
1
vote
3answers
247 views
Animation with non-uniform frame sizes
How do you know when to draw the next frame if its bounding box is larger/smaller than the current? For example, in KOF, some characters have elastic arms and things of the like..How are these handled ...
0
votes
2answers
322 views
Can't get sprite to rotate correctly? [closed]
I'm attempting to play with graphics using Java/Slick 2d. I'm trying to get my sprite to rotate to wherever the mouse is on the screen and then move accordingly. I figured the best way to do this was ...
1
vote
1answer
550 views
Sprite animation in openGL - Some frames are being skipped
Earlier, I was facing problems on implementing sprite animation in openGL ES.
Now its being sorted up. But the problem that i am facing now is that some of my frames are being skipped when a bullet(a ...
4
votes
2answers
1k views
Move sprite in the direction it is facing?
I'm using Java/Slick 2D. I'm trying to use the mouse to rotate the sprite and the arrow keys to move the sprite. I can get the sprite to rotate no problem, but I cannot get it to move in the direction ...
6
votes
4answers
3k views
sprite animation in openGL
I am facing problems on implementing sprite animation in openGL ES.
I've googled it and the only thing i am getting is the Tutorial implementing via Canvas.
I know the way but I am having problems in ...
3
votes
3answers
160 views
Collision and Graphics integration
I'm a little confused about the integration between collision and graphics. They both need to share the same position in the world. The most obvious choice is the center of the entity, which is good ...
2
votes
3answers
3k views
Sprite sheet generator
I need to generate a sprite sheet with squared sprite for a 2D game. How can I generate a sprite sheet where each frame has x = y? The only think I have to do is to "insert" some blank space between ...
3
votes
1answer
202 views
Combining multiple sprites vs separate sprites
I have a character which can hold ten types of weapons.
Should I:
Create ten sets of animations for the character with each weapon
Create animations for each weapon, and programmatically draw them ...
1
vote
2answers
101 views
How to fetch only the sprites in the player's range of motion for collision testing? (2D, axis aligned sprites)
I am working on a 2D sprite game for educational purposes. (In case you want to know, it uses WebGl and Javascript) I've implemented movement using the Euler method (and delta time) to keep things ...
2
votes
3answers
325 views
How can I create a spritesheet animation with big images?
If I have a 200x200 pixel sprite, and I want to create an animation for it with 30 different frames, how can I accomplish that? I can't put them on one texture/spritesheet.
7
votes
1answer
858 views
Xbox thumbstick used to rotate sprite, basic formula makes it “stick” or feel “sticky” at 90 degree intervals! How do you get smooth rotation?
I am using a very basic formula to calculate what angle my sprite (spaceship for example) should be facing based on the Xbox controller thumbstick i.e. you use the thumbstick to rotate the ship.
In ...
4
votes
2answers
431 views
How to decompose sprite sheet
I have a lot of spritesheets that are poorly formatted that I want to decompose, or split out into many small images, one for each sprite.
If I can do that, I can use my custom texture packer tool to ...
2
votes
1answer
216 views
How can you represent equip-able items in a 2d game?
I've been working on an item system for a post-apocalyptic RPG, with diablo as inspiration, and it would be awesome if I could visually represent an item that can be equipped on the player sprite. I ...
4
votes
2answers
640 views
Regarding sprite design and resolution for tablets and phones
I am about to start working on a game for android devices, in my spare time, to get familiar with android development. I'm more interested in using the best practices possible than getting a quick ...
0
votes
2answers
169 views
Looking for feedback on design pattern for simple 2D environment
I'm working in iOS.
I am trying to make a very simple 2D environment where there are some basic shapes you can drag around with your finger. These shapes should interact in various ways when dropped ...
1
vote
1answer
58 views
Issues with background coordinate configuration in objective c with runAction?
In my game I want to have two backgrounds going one after the other creating a continuous loop moving to the left. However, right now one goes, and the other does not follow it.
Here's what I ...
1
vote
2answers
4k views
How are 8/16 bit sprites created?
I already found this question, but it only talks about the kind of software used - not the actual methods. Were they drawn at a high resolution first and then shrunk down? Or did you just zoom way in? ...
1
vote
2answers
113 views
Including sprite file for mobile games
I'm making a simple online RPG for Android & IOS using HTML5 & Phonegap and was wondering: should I include sprite file with the game for downloads (because of bandwidth)? What should I do ...
2
votes
1answer
605 views
Android 2D game, shooting and getting animation to stop
I'm developing a game as a learning-process, and since everything I do is new to me, I have alot of problems, usually I can fix it myself but right now I'm stuck and need help.
Link to a recording of ...
0
votes
0answers
133 views
How to set the registration point in the Flash CS6 Spritesheet export function?
I am trying to adjust the Spritesheet exported JSON file so I can import the sprites with their position at their registration point, this is how I export it now:
function frameExport(frame)
{
var ...
2
votes
1answer
168 views
XNA Framework sprite vectors and also scaling
I'm working on making my first Pong game with XNA Framework 4.0. Right now i've put 2 pong paddles and a ball (they have separate classes). In the "Paddle" class i've made a function that returns a ...
2
votes
1answer
2k views
AndEngine sprite movement
I want to ask that I have a player in my game. I may walk. I have a image which has five different frames for walk and two frames for standing position. I want to ask that how can I change the images ...
0
votes
3answers
238 views
Dynamic Sprite Scaling in SDL?
I was wondering if I could get a player sprite effect similar to the one in this video using SDL (without openGL). If not, does anyone know how I might achieve that effect using SDL/OpenGL?
2
votes
2answers
341 views
Changing sprite animation depending on direction
I'm working on an android game where my sprite is controlled by a joystick. I just added an animation to my sprite with 4 rows and 3 columns:
Now I want to change the animation of my sprite ...
0
votes
3answers
853 views
Using multiple sprite sheets for same object AndEnginge
I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use ...
4
votes
1answer
503 views
Rendering a Sprite with an Effect… how?
gettings tuck doing some 3d Rendering and I think you guys may have a lot more knowledge in it. I am tasked with basically rendering a texture onto a screen, preparing the way to apply graphical ...
1
vote
3answers
243 views
Shaking objects near correct position (with video)
All right, so I'm testing two box objects. One is standing fixed in a position and another at the beginning of the program goes to the first one. And at the end the latter should stand completely over ...
2
votes
1answer
184 views
What exactly are sprites and entities and what are the differences between the two?
Well I was looking at a few game based tutorials, as well as articles. I found out about two terms:
Entities and Sprites. Now they seem related but different, what is each and how are they the same ...
-2
votes
1answer
351 views
What's the best 2D animator?
What's the best 2D animator for creating sprite sheet animations for a game? Are there any that match this criteria?
Cutout animation (I don't want to have to draw every frame)
Exporting to images
...
4
votes
2answers
336 views
Geometry vs sprites
I'm developing an android game, where the enemies are geometrical shapes. Performance is a main goal for me so I was wondering if defining shapes directly in OpenGL would be more efficient than using ...


