A 2D rendering of an object in space.

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1
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1answer
83 views

Unity3D Sprite tearing on Android Smartphone

The game was running on Samsung Galaxy Trend 2. On other smaptphones and emulator it seems running properly without glitches. Sprites import settings are following: Could someone explain why ...
2
votes
1answer
63 views

Construct 2's Scroll-to too small?

I'm making a platformer that wants the screen to closely follow the player, and I know I need the Scroll TO behavior. However, when I tried to make the screen move to the player, I get this: As ...
0
votes
2answers
129 views

Unity C#: strange texture/sprite problems

I've been making a gallery style shooting game, like something you'd find at a carnival, with ducks to shoot. I'd made the game and it was all working fine. However opening it today, it doesn't look ...
0
votes
1answer
175 views

How do I organize and sync multiple animated sprites in Unity2D?

I have a human with three parts: legs, body and head, 2D, top down view (GTA 1-2 alike). Head does nothing, legs have walking animation and body has 2 animations: walking animation (moving hands which ...
2
votes
4answers
374 views

How can I scale up sprites but maintain visual quality?

I am using WebGL. I have an isometric grid which contains tiles. Some have 'tree' sprites on them. If I have my tree sprite loaded from a texture with a fixed resolution, when I zoom into the grid ...
3
votes
1answer
146 views

LibGdx 2d Free-Form Terrain

I have a query about how to create a 2d landscape level using libgdx/ box2d (Or possibly with Unity) for Android and iOs. Let me describe the goal and then the specific points I need help with. What ...
2
votes
1answer
172 views

Unity 2D Sprite Bending between Hinge Joints

I've created a tentacle that consists of multiple game objects, each attached to eachother using HingeJoint2D's. Gameplay wise this multiple segmented approach is great because I can use Unity's ...
2
votes
1answer
33 views

Spriter model not touching ground in?

I was attempting to make a game in Construct 2 by using my Spriter Models plugin. However, when I imported the model, rescaled it & changed a few things, I got this: As seen in the picture, the ...
2
votes
1answer
66 views

Update animation based on distance traveled instead of elapsed time?

2D sprite Animation is supposed to be based on the elapsed time from the previous update so that it runs (and looks the same) no matter the speed of the machine/device it's running on. The method ...
2
votes
0answers
116 views

What are the newest alternative to all-in-one game engines? [closed]

I have been seaching a while for recent alternative to engines like unity or unreal, however, I haven't found one actively maintained that meet my needs. For instance, I tried irrlicht with maps ...
2
votes
0answers
411 views

8 Directional Character Spritesheet Generator [closed]

I've searched for the past hour and didn't find anything worth looking. I'm creating a game, and I'm just starting. I found this site to help me create my characters, but I want something to create ...
2
votes
3answers
184 views

Can I use a no longer protected by copyrights game's sprites?

I've been looking around but couldn't really find anything conclusive. First of all, as the title says, in case a game's copyrights expire can I use its sprites for my own game and claim copyrights? ...
1
vote
1answer
122 views

Finding relative x and y value on a sprite [Gamemaker]

I'm having a little conundrum that may just result from a lack of knowledge of Gamemaker's functionality. I've attached two images to aid explanation. I have a sprite of a turret (with a gun ...
2
votes
2answers
130 views

How to define axis of Sprites in a CCAnimation?

I'm struggling to find how to define a kind of axis in my frames, when my sprite punches it moves back. I want to define the head as a pivot for the other sprites with different sizes. How can I ...
0
votes
0answers
22 views

How to handle 2d avatar creation [duplicate]

I am new to game design and i am creating a MMORPG that allows players to create 2d avatars that can be customized. If i had lets say a male character model (no equipment no armor). How would i handle ...
1
vote
1answer
153 views

How to load sprites manually from a file in unity?

We're making a game, in which the User can apply their own textures to the game in order to make their own rooms. Is there a way to make a prefab with sprites, scripts, colliders, etc during runtime? ...
2
votes
0answers
59 views

Get a body from TiledMap via MapBodyBuilder and draw a sprite on it in LibGDX?

I use a various of MapBodyBuilder in my Libgdx project. I created a body from map.tmx via my MapBodyBuilder and in my SpriteBuilder buildSprite method i created its sprite: sprite = new ...
4
votes
3answers
3k views

How to split a 2D sprite tile set into individual sprites?

I see a lot of sprite catalogs for games provided as single PNG image, like the one below. I'm interested if I have to manually create tiles from that, or if there's some program that can split it ...
0
votes
2answers
75 views

How do I make sprites overlap eachother based on a layering system?

In Unity, I am building a 2D puzzle game, however I need to make sure that certain sprites are rendered on top of other sprites when they are above them. Here is an example switch (left) and block ...
1
vote
0answers
88 views

Unity: Can I use sprites for tiles to overlay a grid over a plane mesh?

I have a plane mesh in Unity. I have various other meshes on this plane (props) with tags that denote the areas under these props are unwalkable. I raycast, project and generate a grid on this plane ...
46
votes
6answers
3k views

How can I quickly check if my sprite tiles well?

I am trying to create tilemap sprites that tile nicely, but checking how well they tile is really cumbersome. Ideally, I'd like to have an image editor that shows a layout like this, so I could see ...
3
votes
1answer
979 views

How do I make a jumping dolphin rotate realistically?

I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I ...
1
vote
2answers
256 views

Optimize drawing “different” sprites in OpenGL ES 2.0 (batching?)

I started experimenting with OpenGL ES 2.0, and I'm trying to figure out a way to optimize/batch sprite drawing, where sprites only have the texture in common, but differ in the following properties: ...
2
votes
1answer
287 views

Good practice in implementing multi sprite (as skins) in 2d unity game

so, I want to make such functionality in my 2d game with unity : Multi skin character, with similar control and functionality, and with possible different gimmicks (such as crossy road's ...
0
votes
1answer
27 views

Duplicating and adding sprites at runtime in Unity

I am trying to create a 2D game in Unity in which objects keep falling from top and the player has to dodge them. Suppose I have created a sprite which serves as a single enemy that the player has to ...
2
votes
3answers
709 views

2D Sprites vs UI Image Scripts in Unity

I am doing a 2D casual puzzle where the user can drag and drop some pieces into a board. The pieces are 2 or 3 or 4 tiles. Each tile may have text over the sprite. Target platform: Mobiles and ...
1
vote
1answer
115 views

How do I move a sprite with out the sprite leaving a trail? [closed]

NEW IMAGE NO SPRITE WITH : if(q>=15){ screen.clear(0); screen.render(Art.sprites[i][0], 20 , cx); i++; movement(); cx+=1; if(i>=3)i=0; ...
0
votes
1answer
48 views

What determines the hit detection ordering for graphic elements in Unity (2d game)?

I have a bunch of overlapping buttons spread across several UI Canvases. The default mouse behaviour only registers hover/click events with one of the overlapping buttons, which is ideal for my ...
1
vote
0answers
54 views

Is this a good way to “get rid of the sprite shakes” for my sprites that “target” other sprites? (XNA)

I'm relatively new to XNA, but very proficient with C#. I want to know if this is the best way to solve the sprite shaking problem. I had a sprite class that can target a place/other sprite on the map ...
1
vote
0answers
22 views

Proper way to wrap sprite for Z dimension

I am using SFML, but I need to add some emulation of 3D by wrapping the sprite with a Z component. When sprites are drawed (or when objects moved?), their X and Y will change depending on Z. My ...
1
vote
1answer
75 views

Drawing order of 2D tiles with 3D bounding volume

I'm wondering which algorithm was used to draw the sprites of the video game Commandos in the correct order. Each sprite has a 3D bounding volume (either a polygon or a cylinder), this is how the ...
0
votes
0answers
7 views

Is there a FOSS sprites repo [duplicate]

I am trying to learn (on my own, not in a class) how to write games in C++, using SDL. I'm confident I can learn the code. Making even half good art, I'll never master. Is there a FOSS repository for ...
0
votes
0answers
169 views

2D GLSL Lighting and Sprites

I'm trying to make a 2D game engine, and I really want to support ambient light as well as multiple point lights that you can define the color, intensity, radius, etc from uniforms in glsl shaders. ...
0
votes
1answer
2k views

Change sprite to animation in unity 5 2d (c#)

I want to do the same as this older post with one change: Change the sprite of a Object in Unity I want to use a .anim animation (created with unity) after the space key is pressed instead of ...
0
votes
2answers
210 views

2D animated sprite in 3d Game

I have a model created in Blender for a character with a sprite as a child of the character that I would like to animate. I'm making a turn based strategy game in which I would like to be able to ...
0
votes
0answers
38 views

Is there a way to apply euphoria physics (ragdoll) to rigged Sprites in Unity2D?

With euphoria physics I mean the realistic object interaction and freefall as seen in most games like recent GTAs. But I want to do that in 2D. (I am a beginner :P).
0
votes
1answer
323 views

DirectX9 Drawing Sprites out of place due to offset

This is my very first time into DirectX. Im trying to make a simple 2D game, just for learning the basics. And i've achieved that. The next step is to draw an animation using sprites. For that, i ...
0
votes
3answers
137 views

Making a 2d sprite based game in Unity? [closed]

I'm looking at developing a 2D sprite based platformer. Usually I make games in Gamemaker, because I find it very easy to use. I have never used Unity before but have heard a lot of good things. So, ...
1
vote
0answers
219 views

Unity UpdateExternalTexture from MovieTexture windows crash

I'm trying to play a MovieTexture object with a SpriteRenderer object. My code is working fine on OSX. It crashes my windows 7 exported game, and play mode in Unity editor in windows 7. I am sure ...
4
votes
1answer
2k views

How do I make a 2D character aim their gun toward the mouse?

Heli Attack is a perfect example of the shooting mechanic I'd like. The character aims perpetually toward the mouse. What's going on here? From what I've read so far, you could separate the arm and ...
1
vote
1answer
433 views

XNA - Drawing zoomed 2D sprites

I have a tile based game. Each tile texture is loaded and then I draw each one next to the other, forming a continuous background. I actually followed this tutorial for the xml files. ...
1
vote
0answers
319 views

Recommendations for / issues with implementation of composite sprite system for beat 'em up game [closed]

I am currently working on a 2D Double Dragon style beat 'em up game project. We are working with DirectX 9 and are looking at implementing a composite sprite system for all our characters as explained ...
0
votes
1answer
67 views

LibGdx Scalling sprites on Android

I have a sprite that is a few buttons but need them in the center of the screen for all android devices. I tried setting it's location to the center of the screen by dividing the orthogonal camera by ...
1
vote
1answer
411 views

Is it possible in Unity to Flip a 2D Sprite Without Flipping the Object it is Assigned to?

I 'built' (followed a tutorial) on a collision detection system, and when I flip the object to go left and right the collision messes up. So I have three options; find a way to modify the collision ...
1
vote
0answers
27 views

How does the SNES' Mode 7 sprite perspective projection work? [duplicate]

I've always wanted to know how to replicate the old Mode 7 graphics mode of the Super NES. It was frequently used for a pseudo-3D effect in racing games like Top Gear (gameplay video). Top Gear ⓒ ...
2
votes
2answers
256 views

How to instantiate a sprite from a sprite sheet using script in unity?

We are creating a 2D top down rpg, and we have multiple textures, and we need to be able to change which sprite sheet its reading from in order to change the look of the walls and floor in each room. ...
0
votes
1answer
65 views

Unity2D Sprite gone / not visible when flipped using Vector3.x

I have create game object with code using UnityEngine; using System.Collections; public class CharacterBehaviour : MonoBehaviour { private bool facingRight = true; private float moveDirection = 0; ...
0
votes
0answers
91 views

Faking Perspective/Depth using 3D images converted to 2D sprites - Can't work it out!

after a lot of searching/reading/viewing old school game videos I am still unable to work out how to achieve the effect I am after. I am currently working on a 2D "overhead view" sci-fi RPG, using a ...
0
votes
0answers
43 views

2D sprite making tool for huge project?

I recently bought spriter 2D but it was a disaster, it is not a finished product at all and i encountered so many bugs and crashes with it, so please don't suggest it. I am looking for a 2D sprite ...
0
votes
1answer
311 views

Unity tiles with wierd border flickering when moving horizontal 2D

I recently made some Tiles using a program called Pyxel Edit to create some placeholder graphics. The problem I'm having is that when I move the camera horizontal the edge of the tiles starts to ...