A 2D rendering of an object in space.

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0
votes
4answers
393 views

What is the easiest way to make an object follow the edge of a sprite?

I have a rounded rectangle sprite and another sprite that's just a circle. I want the center of the circle to follow the edge of the rounded rectangle. Is there any easy way to accomplish this task? ...
-2
votes
3answers
40 views

Sprite not drawing at correct position

I have a texture with 20x20 pixels. Consider this piece of code: public override void Draw(GameTime gameTime) { spriteBatch.Draw(texture,Position * 20,null, Color.White, 0f, new ...
4
votes
2answers
3k views

Rendering shadow sprites in cocos2d-x

I am writing a 2D game with cocos2d-x. I want to put a "shadow" sprite on a background sprite using the equation: MAX(0, Cd * 1 - Cs * S) where Cd is the destination color (that is, a background ...
1
vote
2answers
49 views

LibGDX: Easy way to draw partial sprites

I am surely overlooking something, but is there an easy to draw for example only half a sprite in LibGDX? I originally thought I could do this with setBounds() but this distorts the sprite.
1
vote
2answers
116 views

How to define axis of Sprites in a CCAnimation?

I'm struggling to find how to define a kind of axis in my frames, when my sprite punches it moves back. I want to define the head as a pivot for the other sprites with different sizes. How can I ...
0
votes
2answers
224 views

Card game - creating card Listener

I am making a card game where there are 21 cards on hand and 2 options from where user can draw cards to his hand and throw a card from hand. I am new on game development and I'm following the ...
-2
votes
2answers
456 views

How can I locate the frames of a spritesheet PNG based on this PLIST data?

Someone asked me to reskin a certain game. Now he only sent me the whole sprite PNG and PLIST files of the sprites. He instructed me to rename each sprite with the same name corresponding to each ...
1
vote
1answer
212 views

Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to ...
1
vote
1answer
160 views

How can I spawn a sprite based on a condition after the game starts?

How do I spawn a sprite anytime later in the game when the game starts? I'm using FlashDevelop with Flixel. I did try it in override public function create(): void. It works only in the beginning. I ...
1
vote
1answer
468 views

To stop Spite animation scrolling along the background in openGL ES

After using the endless road algorithm as described here, I also implemented the scrolling of walls along with it. I have the walk animation of the person which is stationed at the center of the ...
0
votes
1answer
47 views

How to properly give Image source for multiple sources?

I'm writing a script to change the image on the button based on previous selection. Another script is giving the CurrentAvatar variable once previous button is pressed. My problem is i can't seem to ...
0
votes
1answer
40 views

LibGdx Scalling sprites on Android

I have a sprite that is a few buttons but need them in the center of the screen for all android devices. I tried setting it's location to the center of the screen by dividing the orthogonal camera by ...
0
votes
1answer
173 views

Programmatically creating sprite animations in Unity

Some background: I have a set of animated gifs which I've converted to spritesheets, which are then imported into Unity as multiple sprites. The end result is that each spritesheet in the Unity editor ...
0
votes
1answer
113 views

Why my dynamically generated Sprites overlap?

I'm trying to dynamically generate scene representing chess board made from sprites. I'm using two textures for these: - pieces.png (taken from here: ...
0
votes
1answer
170 views

Game sprite far too small

So I started writing an Android 2D game. I've come to the point where I want to display my character image on the screen. I read that most sprites have a resolution of 16*16, or more. So I created an ...
0
votes
1answer
182 views

Inline sprites in Unity's text?

How can I use different materials when using the tag for Unity's rich text syntax? I want to be able to have sprites that are inline with my text without having to create custom fonts. Here's what I ...
0
votes
1answer
169 views

DirectX9 Drawing Sprites out of place due to offset

This is my very first time into DirectX. Im trying to make a simple 2D game, just for learning the basics. And i've achieved that. The next step is to draw an animation using sprites. For that, i ...
-1
votes
1answer
244 views

Drawing multiple sprites with clear screen for every frame

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
-2
votes
1answer
253 views

Load single texture atlas for multiple sprite

Recently, I am developing sudoku game. For this, I have created multiple grid 9x9,12x12 and 15x15. For this numbers are repeated so multiple sprite renderer are created and it load same number ...