A 2D rendering of an object in space.

learn more… | top users | synonyms (1)

1
vote
2answers
169 views

Optimize drawing “different” sprites in OpenGL ES 2.0 (batching?)

I started experimenting with OpenGL ES 2.0, and I'm trying to figure out a way to optimize/batch sprite drawing, where sprites only have the texture in common, but differ in the following properties: ...
2
votes
2answers
329 views

Unity 2D Alpha cutout layer for Sprites

I'm trying to make a simple Fog of War effect for my 2d game, similar to these: . I want to have a sprite layer of black and then have a sprite to cut out itself from the black layer, leaving a ...
2
votes
1answer
176 views

Good practice in implementing multi sprite (as skins) in 2d unity game

so, I want to make such functionality in my 2d game with unity : Multi skin character, with similar control and functionality, and with possible different gimmicks (such as crossy road's ...
0
votes
1answer
21 views

Duplicating and adding sprites at runtime in Unity

I am trying to create a 2D game in Unity in which objects keep falling from top and the player has to dodge them. Suppose I have created a sprite which serves as a single enemy that the player has to ...
0
votes
1answer
39 views

What determines the hit detection ordering for graphic elements in Unity (2d game)?

I have a bunch of overlapping buttons spread across several UI Canvases. The default mouse behaviour only registers hover/click events with one of the overlapping buttons, which is ideal for my ...
1
vote
0answers
50 views

Is this a good way to “get rid of the sprite shakes” for my sprites that “target” other sprites? (XNA)

I'm relatively new to XNA, but very proficient with C#. I want to know if this is the best way to solve the sprite shaking problem. I had a sprite class that can target a place/other sprite on the map ...
1
vote
1answer
91 views

How do I move a sprite with out the sprite leaving a trail? [closed]

NEW IMAGE NO SPRITE WITH : if(q>=15){ screen.clear(0); screen.render(Art.sprites[i][0], 20 , cx); i++; movement(); cx+=1; if(i>=3)i=0; ...
1
vote
0answers
22 views

Proper way to wrap sprite for Z dimension

I am using SFML, but I need to add some emulation of 3D by wrapping the sprite with a Z component. When sprites are drawed (or when objects moved?), their X and Y will change depending on Z. My ...
5
votes
2answers
89 views

How do I turn an image into a Box2D physics object?

I'm using Box2D for a Game Programming course, and I was wondering if it is possible to choose the best shape and size of shape for the rigidbody/fixture for a sprite based on its transparency. I've ...
0
votes
0answers
7 views

Is there a FOSS sprites repo [duplicate]

I am trying to learn (on my own, not in a class) how to write games in C++, using SDL. I'm confident I can learn the code. Making even half good art, I'll never master. Is there a FOSS repository for ...
1
vote
1answer
51 views

Drawing order of 2D tiles with 3D bounding volume

I'm wondering which algorithm was used to draw the sprites of the video game Commandos in the correct order. Each sprite has a 3D bounding volume (either a polygon or a cylinder), this is how the ...
1
vote
2answers
169 views

How to fix overly blurred texture / image in unity?

so, I'm not sure what caused this, let image below do the explanation : How to fix the overly blurred texture in unity? It's so frustrating, since I can't get it right, because when I tried it in ...
0
votes
2answers
164 views

2D animated sprite in 3d Game

I have a model created in Blender for a character with a sprite as a child of the character that I would like to animate. I'm making a turn based strategy game in which I would like to be able to ...
0
votes
0answers
29 views

Is there a way to apply euphoria physics (ragdoll) to rigged Sprites in Unity2D?

With euphoria physics I mean the realistic object interaction and freefall as seen in most games like recent GTAs. But I want to do that in 2D. (I am a beginner :P).
0
votes
3answers
107 views

Making a 2d sprite based game in Unity? [closed]

I'm looking at developing a 2D sprite based platformer. Usually I make games in Gamemaker, because I find it very easy to use. I have never used Unity before but have heard a lot of good things. So, ...
1
vote
0answers
150 views

Unity UpdateExternalTexture from MovieTexture windows crash

I'm trying to play a MovieTexture object with a SpriteRenderer object. My code is working fine on OSX. It crashes my windows 7 exported game, and play mode in Unity editor in windows 7. I am sure ...
1
vote
0answers
27 views

How does the SNES' Mode 7 sprite perspective projection work? [duplicate]

I've always wanted to know how to replicate the old Mode 7 graphics mode of the Super NES. It was frequently used for a pseudo-3D effect in racing games like Top Gear (gameplay video). Top Gear ⓒ ...
1
vote
1answer
227 views

Is it possible in Unity to Flip a 2D Sprite Without Flipping the Object it is Assigned to?

I 'built' (followed a tutorial) on a collision detection system, and when I flip the object to go left and right the collision messes up. So I have three options; find a way to modify the collision ...
1
vote
1answer
115 views

How to load sprites manually from a file in unity?

We're making a game, in which the User can apply their own textures to the game in order to make their own rooms. Is there a way to make a prefab with sprites, scripts, colliders, etc during runtime? ...
2
votes
2answers
113 views

How to instantiate a sprite from a sprite sheet using script in unity?

We are creating a 2D top down rpg, and we have multiple textures, and we need to be able to change which sprite sheet its reading from in order to change the look of the walls and floor in each room. ...
0
votes
1answer
53 views

Unity2D Sprite gone / not visible when flipped using Vector3.x

I have create game object with code using UnityEngine; using System.Collections; public class CharacterBehaviour : MonoBehaviour { private bool facingRight = true; private float moveDirection = 0; ...
0
votes
0answers
74 views

Faking Perspective/Depth using 3D images converted to 2D sprites - Can't work it out!

after a lot of searching/reading/viewing old school game videos I am still unable to work out how to achieve the effect I am after. I am currently working on a 2D "overhead view" sci-fi RPG, using a ...
0
votes
0answers
40 views

2D sprite making tool for huge project?

I recently bought spriter 2D but it was a disaster, it is not a finished product at all and i encountered so many bugs and crashes with it, so please don't suggest it. I am looking for a 2D sprite ...
0
votes
1answer
211 views

Unity tiles with wierd border flickering when moving horizontal 2D

I recently made some Tiles using a program called Pyxel Edit to create some placeholder graphics. The problem I'm having is that when I move the camera horizontal the edge of the tiles starts to ...
0
votes
1answer
87 views

Unity draw part of sprite sheet

Im working in Unity and im finding the animator isnt working for what im trying to do in my 2d game. What I want to do is build a specific animation using sprite sheets, then be able to reuses that ...
1
vote
1answer
44 views

Polygons and actionlisteners Libgdx

I've been browsing these forums for a while now and I nearly always am able to find an answer without having to ask my own question! Such a great community! This is the first time I've been stumped ...
1
vote
1answer
46 views

Unity3D (2D) - Make sure Item Dragged Is Top Item Visually

I am using Unity 5 and making a 2D game in which many sprites will be stacked on top of each other and can then be moved by dragging. Sometimes when the users goes to drag from a pile, ones that ...
0
votes
1answer
110 views

What sprite Resolution did 16-Bit Games use? [closed]

I am making a new 16-Bit Styled game and I was wondering what the most common sprite resolution is for 16-Bit Systems.
2
votes
1answer
108 views

Animations with individual images in Phaser.js

So I have this game that I made a while back and I want to port it using Phaser. The game is made using individual PNG files for all the animation frames, and there are over 100 of them. From ...
0
votes
2answers
95 views

Clean way to do sprite flashing?

In old, 8-bit/16-bit games, sprites flashing every other frame were common. I don't want to use the hacks I've used before. Is there an elegant/clean way to do this? This is how I usually do it: bool ...
1
vote
3answers
199 views

2D Rendering Based On Y Coordinates

I'm trying to build an RPG worldbuilder. I have seperate classes for images. Like this. Object1::Object1(int x, int y, CSDL_Setup *sdl_set, int *p_CamX, int *p_CamY) { X_pos = x; Y_pos = y; ...
0
votes
1answer
29 views

Polar movement towards cursor sfml and c++

I got smooth movement down moving based on the window but I wanted to see if I could move my sprite to my cursor when I pressed w instead of just in the -y direction but everything went wrong right ...
1
vote
1answer
63 views

libGDX upload z-axis of sprite to graphics card

Background: I want to obtain each fragments position via vertex interpolation to then calculate the light vector for phong shading (L = [Fragment pos] - [light source pos]). Problem: At the moment I ...
1
vote
2answers
102 views

What is the movement represented by this sprite animation?

Fire Emblem 7 is a sprite based game with some interesting sprite art aesthetics. For example, see this sheet of one of the main characters, Lyn: On the last frames of the critical hit, the artist ...
1
vote
2answers
88 views

Fading in and fading out animations

This is how I'm creating my player. Is there any way to start fading in and fading out for an amount of time when I get hit? private Texture tex = Game.res.getTexture("player"); public Player(Body ...
1
vote
1answer
43 views

JAVA: Unformed Sprite When trying to Read SpriteSheet

So Im a beginner experimenting with ImageIO. Can someone tell me why im getting this pixelated-incomplete sprite? Here's the code public BufferedImage getImage(String location) { try { ...
0
votes
1answer
61 views

Sprites not showing (C# - XNA 4.0)

I'm following a tutorial from XNA GPA, but in my project, none of the sprites are loading. I've followed all of the instructions exactly, and the code works as expected when I copy it from my project ...
1
vote
1answer
30 views

libGDX sprite image not updating Event Handling InputHandler

I created a separate inputHandler class implementing InputProcessor. I'm using Event Handling (libgdx github page: https://github.com/libgdx/libgdx/wiki/Event-handling) public class inputHandler ...
0
votes
0answers
90 views

Modern OpenGL Sprite Drawing - Not Rendering

I'm trying to render sprites based of this tutorial, in LWJGL. Here's what I have so far, with descriptions of what class I use: Transformable2D is a class that holds transform matrices meant for ...
2
votes
1answer
46 views

how to accurately select a sprite on a scene with a click?

I have a scene with some sprite on it (added), the gamer has to select one of them and take the next action. What is the simplest way to select one of the sprites accurately? I am looking for a ...
0
votes
1answer
1k views

Change sprite to animation in unity 5 2d (c#)

I want to do the same as this older post with one change: Change the sprite of a Object in Unity I want to use a .anim animation (created with unity) after the space key is pressed instead of ...
0
votes
2answers
100 views

Unity C#: strange texture/sprite problems

I've been making a gallery style shooting game, like something you'd find at a carnival, with ducks to shoot. I'd made the game and it was all working fine. However opening it today, it doesn't look ...
1
vote
2answers
52 views

Acceleration and Deceleration During Rotation

I'm attempting to have a sprite rotate in a way where its rotation speed increases until it has reached the halfway point in its rotation, to which it starts to slow down. I'm currently calculating ...
4
votes
1answer
236 views

How can I make a scrollable text view?

I am trying to do an appication in monogame windows. I have a long text to be displayed on screen. I tried to render it on screen using spriteBatch.Drawstring, was succesful to an extent. But, the ...
0
votes
3answers
455 views

Unity 2D - Instantiate a GameObject and scale it every second

I want to make a bomb-like game object, that when instantiated, takes 2 seconds to charge, and then some other event triggers. The problem is I can't make it scale smoothly for 2 seconds, and then ...
-1
votes
1answer
419 views

How can I set up a pixel-perfect camera using OpenGL and orthographic projection?

I am creating a 2D game using OpenGL and orthographic projection. For sprites, I use textured quads (actually two triangles). I want the pixel art textures for the sprites to be displayed in a ...
2
votes
2answers
587 views

Unity2D: Rendering multiple sprites as a single one

I'm creating NPCs in Unity 2D using C#, and I have 16x16 sprites for body, helmet, clothes and weapon. All these have a tile set which has been split in unity. I'd like to be able to render one of ...
1
vote
0answers
358 views

Gradient fill color on circular sprite

I have a white circle sprite. I know how to change its color to a solid fill color. using GetComponent<Renderer>().material.color. But how would I give it a gradient fill color. I've been ...
1
vote
1answer
86 views

SFML Library Not Rendering Sprite Texture Updates When Accessing Sprite From Lower In Framework Heirarchy

So currently I am working on a framework for a game utilising the SFML graphics library and in one of the classes representing a renderable object in the framework there is an sf::Sprite that is used ...
1
vote
1answer
68 views

How to iterate a sprite group correctly in Pygame avoiding “maximum recursion depth exceeded”?

I'm making a game and I have almost finished it, but I'm usually finding the error RuntimeError: maximum recursion depth exceeded when I iterate a sprite group. This is an example and the group is ...