A 2D rendering of an object in space.

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2
votes
2answers
958 views

Sprite draw-order in libgdx

From other frameworks I know methods for easy ordering sprites within a spritebatch (to determine if a sprite has to be drawn in front or behind another sprite). For example in MonoGame/XNA this is ...
1
vote
1answer
49 views

SFML Library Not Rendering Sprite Texture Updates When Accessing Sprite From Lower In Framework Heirarchy

So currently I am working on a framework for a game utilising the SFML graphics library and in one of the classes representing a renderable object in the framework there is an sf::Sprite that is used ...
2
votes
2answers
198 views

LibGDX: Easy way to draw partial sprites

I am surely overlooking something, but is there an easy to draw for example only half a sprite in LibGDX? I originally thought I could do this with setBounds() but this distorts the sprite.
1
vote
2answers
46 views

Acceleration and Deceleration During Rotation

I'm attempting to have a sprite rotate in a way where its rotation speed increases until it has reached the halfway point in its rotation, to which it starts to slow down. I'm currently calculating ...
4
votes
1answer
883 views

How do I support animation with frames of different sizes?

I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
6
votes
3answers
10k views

Changing the color of a sprite at runtime

Is there a form to change the color of a sprite in runtime?} I have a black point loaded with an image, but i dont want to load various images with different colors, is there a mode to change the ...
0
votes
3answers
102 views

Unity 2D - Instantiate a GameObject and scale it every second

I want to make a bomb-like game object, that when instantiated, takes 2 seconds to charge, and then some other event triggers. The problem is I can't make it scale smoothly for 2 seconds, and then ...
-1
votes
1answer
78 views

How can I set up a pixel-perfect camera using OpenGL and orthographic projection?

I am creating a 2D game using OpenGL and orthographic projection. For sprites, I use textured quads (actually two triangles). I want the pixel art textures for the sprites to be displayed in a ...
1
vote
1answer
295 views

Programmatically creating sprite animations in Unity

Some background: I have a set of animated gifs which I've converted to spritesheets, which are then imported into Unity as multiple sprites. The end result is that each spritesheet in the Unity editor ...
2
votes
2answers
98 views

Unity2D: Rendering multiple sprites as a single one

I'm creating NPCs in Unity 2D using C#, and I have 16x16 sprites for body, helmet, clothes and weapon. All these have a tile set which has been split in unity. I'd like to be able to render one of ...
2
votes
3answers
207 views

Sprites saved in INA and AN format?

I'm not sure if this is a suitable question but I found a game that had all it is sprites and stuff saved in INA and AN format and I got curious to know which program is it. Or is it some sort of ...
1
vote
0answers
128 views

Gradient fill color on circular sprite

I have a white circle sprite. I know how to change its color to a solid fill color. using GetComponent<Renderer>().material.color. But how would I give it a gradient fill color. I've been ...
0
votes
1answer
29 views

Bouncing projectile off of sprite, the sides work but top and bottom do not

I'm having a problem bouncing a projectile off a sprite, we've been asked to move the projectile using the equations of motions which makes things a little more difficult but as far as I can see what ...
0
votes
0answers
21 views

Sprites power of 2 are better? [duplicate]

I was starting a Unity project, and wanted to have tilesets of 20x20, but the graphic designer mentioned that tiles like 8x8 or 16x16 are better, because it being power of 2. I asked what was the ...
0
votes
1answer
1k views

How to mirror a texture in libGDX

Is it possible to rotate my sprite in LibGDX? public class Flame { private static final int FRAME_COLS = 6; private static final int FRAME_ROWS = 1; private Animation flameAnimation; ...
1
vote
1answer
29 views

How to iterate a sprite group correctly in Pygame avoiding “maximum recursion depth exceeded”?

I'm making a game and I have almost finished it, but I'm usually finding the error RuntimeError: maximum recursion depth exceeded when I iterate a sprite group. This is an example and the group is ...
0
votes
1answer
54 views

Java: Exported JAR file doesn't load images

I am using Netbeans to create my game. The images do seem to load when I run it in Netbeans. However, the built jar file only leaves me with a blank screen. This is how I call the images in my game. ...
0
votes
0answers
44 views

speed/power trade-offs in sprite-based vs shader-based games?

I'm trying to understand how expensive (speed-wise and battery-wise) certain shader-based code is compared to the sprite-based code I'm used to. I apologize up front that this question is a bit ...
1
vote
1answer
32 views

Aspect ratios for sprites in Unity3d

I'm using Unity3D version 5.0. I'm wondering what the best way to deal with changing resolutions in Unity is. In Swift I can just use the @x2/@x3 in order for it to pick the correct sprite for it ...
0
votes
5answers
279 views

How to properly pass sprites to a std::vector without destroying the sprite's texture in SFML?

From the official SFML tutorials, The White Box Problem:- "When you set the texture of a sprite, all it does internally is store a pointer to the texture instance. Therefore, if the texture is ...
1
vote
4answers
531 views

What is the easiest way to make an object follow the edge of a sprite?

I have a rounded rectangle sprite and another sprite that's just a circle. I want the center of the circle to follow the edge of the rounded rectangle. Is there any easy way to accomplish this task? ...
5
votes
4answers
3k views

How can I ease the work of getting pixel coordinates from a spritesheet?

When it comes to spritesheets they're usually easier to use, and they're very efficient memory-wise, but the problem that I'm always having is getting the actual position of a sprite from a sheet. ...
2
votes
2answers
7k views

Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet

Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers. I did what people told me there by exporting each ...
1
vote
0answers
47 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
0
votes
2answers
519 views

Displaying sprites in a 2.5D raycasting engine

I'm developing a raycasting engine like the one used in DOOM, Wolfenstein 3D, etc. My engine is capable of correctly displaying walls and textures on walls, but I'm stuck at sprites rendering. Given ...
0
votes
3answers
111 views

In Unity3D, how can I improve image clarity?

The same images that appear clearly in Adobe Flash appear blurry in Unity. My game uses quads, cubes and sprites. I've tried the game on Android, iPhone, Mac and PC, but the image appears ...
3
votes
0answers
604 views

Inline sprites in Unity's text?

How can I use different materials when using the tag for Unity's rich text syntax? I want to be able to have sprites that are inline with my text without having to create custom fonts. Here's what I ...
8
votes
7answers
2k views

Can I use copyrighted sprites for a demo?

I just had a quick question and wanted everyone's opinions. I'm making a 2D demo game for a resume which I want to post online. I'm applying as a programmer position so I don't really have my own ...
2
votes
2answers
5k views

Android: Improving surfaceView?

I'm using Surfaceview in my Android app. I have two threads, one for UI and another for rendering and updading the UI. I am limiting my frames per second to 30 fps and have employed frame-skipping ...
-2
votes
1answer
63 views

Sprite disappears after adding a material to it

I have background which is FirsLayer, order in layer 0 and platform over it which is FirstLayer, order in layer 1. Once I add a material to the platform, the layer doesn't seem to change but it ...
1
vote
1answer
1k views

Positioning a sprite in XNA: Use ClientBounds or BackBuffer?

I'm reading a book called "Learning XNA 4.0" written by Aaron Reed. Throughout most of the chapters, whenever he calculates the position of a sprite to use in his call to SpriteBatch.Draw, he uses ...
4
votes
3answers
4k views

Smooth Sprite Movement - Don't Add Velocity to Position?

I am trying to figure out if there is a way to move a sprite smoothly on the screen at different speeds without stuttering, but keeping the effect that it's moving smoothly; especially at faster ...
0
votes
1answer
1k views

Ligdx Box2d : convert box2d coordinates into screen coordinates

I'm new in libgdx and i have a little problem. I created a body in box2d and i want to assign it a sprite; for that i need to get the position of the body,then insert into the main loop the updated ...
-2
votes
3answers
47 views

Sprite not drawing at correct position

I have a texture with 20x20 pixels. Consider this piece of code: public override void Draw(GameTime gameTime) { spriteBatch.Draw(texture,Position * 20,null, Color.White, 0f, new ...
2
votes
1answer
618 views

Windows 8 C# Compile spritefonts for MonoGame without XNA

Hello Stack Exchange community. Recently, I've been attempting to in some way generate sprite-fonts into XNB files for use with MonoGame. The issue is however, as you may be aware, XNA is very ...
-2
votes
1answer
37 views

addChild does not work in Flash [closed]

Have been trying to understand this problem for two weeks. When I use addChild(movieclip) in the Main.as file, it works. When I try to use it in a function in a separate class file it does not work. ...
9
votes
1answer
435 views

Why are 16×16 pixel tiles so common?

Is there any good reason for tiles (e.g. Minecraft's) to be 16×16? I have a feeling it has something to do with binary because 16 is 10000 in binary, but that might be a coincidence. I want to know ...
3
votes
2answers
811 views

In Ren'Py, how do I show a different image depending on variables?

At the start of my RenPy game, the player chooses a male or female character. The game plays out the same for both, save for some details. The problem is that I want to write: show hero normal ...
2
votes
1answer
320 views

How do I make a sprite appear to sway with the wind?

I'm trying to find a method to simulate the effects of wind on various sprites in a side-view 2D scene. What relatively simple technique could I use for this? What I have in mind is to give these ...
0
votes
1answer
123 views

Moving a Sprite using Mouse in SFML (setOrigin logic needed)

I trying to make a card game using SFML. I want to move the card relative to the position the player selects on the card. I managed to check if the card is pressed. However, when I click and drag, the ...
1
vote
1answer
59 views

Android - animating spritesheets

I'm creating a basic endless runner game on Android using SurfaceView. I have background that recreates itself constantly, which was simple enough. One problem I've always had is getting my head ...
0
votes
0answers
41 views

How to use collision masks and overlap_area in pygame?

So, I've been prototyping a game, and I've been using sprite collision, and it's not cutting it any more. I read up on the documentation about masks and overlap area: ...
2
votes
1answer
112 views

How to divide sprite sheet, but keeping the in same png?

first post here, but couldn't find an exact answer in your database, so guess I'll have to ask. I want to know how it is possible to create a ".META" file for a .png so you can extract individual ...
0
votes
2answers
105 views

How would I create classes for each map tile instead of using a tmx? LibGdx

I am making a top down style game using LibGdx that I want to be randomly generated each new game load. I already have the algorithm to generate the array for what tile should be what. But i'm ...
0
votes
1answer
53 views

Would flipping a sprite depending on direction be too inhibitive for modders? [closed]

For a game I'm making (similar to games like Terraria, Starbound etc.) I want to ensure that the framework is as modder friendly as possible. This leads me to wonder if it would be too inhibitive to ...
0
votes
1answer
74 views

Move Sprite in direction of rotation

I have the following code. void Update () { if (Input.GetAxis("Vertical")!=0) { GetComponent<Rigidbody2D>().AddForce(-transform.right); } ...
0
votes
0answers
9 views

Set FilterMode.Point to all GameObject children?

I want to scale a GameObject using FilterMode.Point. However it seems I need to apply FilterMode.Point to all children individually if I want them to uses nearest neighbor when scaling up. Is there a ...
1
vote
1answer
73 views

What size should I scale my sprites to before importing them to Unity?

I'm developing a game with an 8bit look. I want to target iOS and Android devices. The real resolution for my backgrounds is 108 x 192. Should I should put them in that same resolution and scale ...
0
votes
0answers
22 views

Sprite animation in Java? [duplicate]

I know this question has been asked many times but none of the answers were very clear to me. I'm working on a small Java RPG, and so far I can control a character (drawn onscreen with a .PNG sprite) ...
0
votes
1answer
238 views

Unity 2D - scale sprite according to screen width

So I have a square sprite (width == height) and I want to scale it so that both width and height are exactly one fifth of the width screen. To find the desired pixel width I do: float ...