A 2D rendering of an object in space.

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3
votes
1answer
117 views

Why flip sprites instead of creating extra assets?

Why is the preferred method for changing the direction a character is looking in a 2D game a sprite flip? Why not just create the extra asset and show that one on screen?
1
vote
3answers
192 views

Box2d set sprite to body that rotates around specific point

I want to rotate kinematic body around a specific point (I already done this part using shape.setAsBox(1.8f / PPM, 0.2f / PPM, new Vector2(5.2f, 0), 0); What I try is this: PolygonShape shape ...
1
vote
0answers
2k views

Unity 2D loading Spritesheet Atlas at runtime from web and using it dynamically

I am new to Unity (came from AS3/Starling) and just started for 2D games in Unity. I have a spritesheet / texture-atlas (many different sized images packed in a single png) which I want to download at ...
1
vote
1answer
118 views

Transform texture coordinates when using shader

Assuming I define four vertices of a quad with texture coordinates that cover a whole texture or region of a texture, I can animate these coordinates by setting a transform using SetTransform( ...
0
votes
0answers
39 views

Lip Sync Sprite Animation in LibGDX

Is there any free sprite package to achieve lip syncing animation ? This is what I have in mind. User will input text The character will talk with the appropriate lip sync. I know there are ...
1
vote
1answer
64 views

How could I implement destruction of bases in Space Invaders type game?

What approaches could you use to implement the the gradual destructions of bases/shields in a top down shooter type game similar to Space Invaders? The simplest approach could be to use a series of ...
0
votes
0answers
47 views

Responsive animation based on mouse position

I'm currently developing a topdown 2d rogue-lite game in Unity, where the combat will be mainly focused on archery and different adaptions based on archery. My problem is that I have a hard time ...
0
votes
0answers
50 views

How to make this 2D jumping animation smooth in XNA?

I am currently developing a game where I have a sprite that its objective is to jump over boxes coming at it. I know that you have to change the Y values. When spacebar is hit, it goes up but then I ...
2
votes
1answer
44 views

Rendering a dynamically sized box

So in games where there are textboxes with different sizes appearing, how does one actually render them efficiently? Games like Final Fantasy IX have dynamically sized speechbubbles for example, each ...
0
votes
0answers
25 views

Adding rhythmic combat in Construct 2?

Just a simple question here: Is there any way to integrate counter-attacking, stun and punch rhythmic combat mechanics seen in the Batman: Arkham franchise and Shadow of Mordor? I know that Construct ...
7
votes
2answers
354 views

Letting the user draw a Polygon Body and Image

In my game, I want to provide the user with a drawing feature. By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
1
vote
1answer
111 views

Is it possible to interpolate different sprites? [duplicate]

I can interpolate different animations based on position, rotation, and scale. I want to do the same for different sprites, automatically. For example, lets say I have a soda can being crushed. I ...
0
votes
1answer
134 views

How to handle interactions between a sprite (player) and another sprite?

What's the proper way, a proper way, or any proper way at all, to handle interactions between a sprite (usually a player) and another sprite (can be any other object)? (in a tile based world) i.e. ...
1
vote
1answer
6k views

Animations not working on custom actor in LibGDX

I have this code for rendering a sprite, retrieved from a TextureAtlas public class SpriteActor extends Actor { private Sprite sprite; public SpriteActor(TextureAtlas atlas, String spriteName) { ...
1
vote
3answers
142 views

Getting sprites to move exactly the same on different devices

Background When moving a sprite along the X axis, this is my code: spriteXReal = spriteXReal + (spriteXVel * dt); //.5 would be halfway point of, 1 would be right hand side screen etc... ...
4
votes
4answers
14k views

Are there any good 2D fighting game engines that can be used to make a commercial product? [closed]

I'm looking for a good 2D fighting game engine based on sprites. I really dont care much about which language that it is programmed in. Specifically I'm looking for an engine I can use for a game I ...
0
votes
2answers
40 views

Struggling to define js sprite sheet

I've been working on this for a couple days, unable to get anything to load. Here is the whole page. Please help me find what I'm doing wrong. Right now, I'm only trying to render the first card in ...
0
votes
2answers
154 views

Unity sprites rendering problems on Android

I'm creating a simple 2d game for android, with normal sprites and animations. The problem is that when I open the game on my smartphone (Samsung galaxy trend plus), The sprites are rendered this way: ...
2
votes
3answers
366 views

shuffle a sprite group

Is there a way to shufle a group of sprites created with: pygame.sprite.Group() I have tried using random.shuffle but it apparently doesn't work on sprite groups.
2
votes
4answers
1k views

sprite group doesn't support indexing

I have a sprite group created with pygame.sprite.Group() (and add sprites to it with the add method) How would I retrieve the nth sprite in this group? Code like this does not work: mygroup = ...
5
votes
2answers
130 views

How do I turn an image into a Box2D physics object?

I'm using Box2D for a Game Programming course, and I was wondering if it is possible to choose the best shape and size of shape for the rigidbody/fixture for a sprite based on its transparency. I've ...
0
votes
0answers
33 views

how can I load a sprite to a sprite variable in my script?

I want to add to my Sprite variable x2 a sprite in my code. Here's my code: Sprite x2; void Start () { x2 = ? } how can I tell the code to add a certain sprite to that variable?
4
votes
1answer
214 views

Doom-style 2.5D Movement Animations

I've started working on a demo for my 2.5D game. For a basic scene I figured I would just use the good old fashioned doom sprites textured to a double sided plane. Simple enough. But I've been ...
8
votes
3answers
4k views

Why does Unity in 2d mode employ scaling and the default othographic size the way it does?

I previously used SFML, XNA, Monogame, etc. to create 2d games, where if I display a 100px sprite on the screen, it will take up 100px. If I use 128px tiles to create a background, the first tile will ...
6
votes
1answer
1k views

How to create a 2D region where sprites are automatically wrapped?

Edit Finally managed to get this to work, after two separate questions! Here's a video demonstration: http://www.youtube.com/watch?v=nZ7e0jegvs0 Will write an article about it later when I have a ...
3
votes
3answers
2k views

Sprite Animation in XAML/C# for Windows 8 Modern UI (Metro)

I'm working on a project that requires doing sprite based animation in XAML / C# for a windows store app. I've worked out a method for displaying the animation, but it causes flickering during the ...
1
vote
1answer
56 views

How can I combine sprites and attach them to a GameObject?

I have the following sprites: Background Foreground Combined they should look like this: The first problem is Unity can only show one sprite with its Sprite Renderer, so I can't combine them ...
2
votes
1answer
58 views

Looking for a clever way to differentiate objects [closed]

I have a lot of cubes in my game (2d squares) and I decided to add some skins to them. However the colors that they have don't really make them look appealing. For example, I have this sprite: ...
-1
votes
1answer
80 views

Which Sprite would be rendered out of two overlapping sprites in a 2d world?

For example, in a 2d setting, I have two sprites(one of green color and other of blue) of same size and y-axis and are at some distance apart from each other in x-axis. If there distance is gradually ...
4
votes
1answer
291 views

How can I make a scrollable text view?

I am trying to do an appication in monogame windows. I have a long text to be displayed on screen. I tried to render it on screen using spriteBatch.Drawstring, was succesful to an extent. But, the ...
0
votes
0answers
40 views

Difference between sprite and texture? [duplicate]

Can you please explain the difference between texture and sprite? When we zoom in a sprite, it appears blurry because it's basically an image. Is it the same for a texture? I read this comment on the ...
0
votes
1answer
86 views

Why is the alpha value of a Sprite in LibGdx 0.99607843 and not 1?

I'm developing a game in LibGDX and one of my problems is related to the alpha value of a Sprite object. If I create a new Sprite sprite object then sprite.getColor().a is equal to 0.99607843 and not ...
0
votes
1answer
36 views

Texture becomes white box when drawing it?

My problem is that when I try to render my sf::Sprite it only renders a white box in my window. I did some reading on this and couldn't really find anything that helped. Some said that it's because ...
0
votes
0answers
115 views

Re-design a 8/16-bit sprite

I'm new to game development, and my skills on photoshop are not that great... I was planning to try to convert a old game to HD, but for this I need HD sprites... what is the best way to convert a ...
1
vote
1answer
44 views

JAVA: Unformed Sprite When trying to Read SpriteSheet

So Im a beginner experimenting with ImageIO. Can someone tell me why im getting this pixelated-incomplete sprite? Here's the code public BufferedImage getImage(String location) { try { ...
0
votes
0answers
27 views

Libgdx Box2D - Object not showing up

I am trying to put a sprite into my b2d-world. But for some reason, it is not showing up. I've already checked the camera settings, they are defenetly correct. Then I came to the point to check the ...
0
votes
0answers
32 views

Sprite animated position outside unity

our artist chose to animate the position outside unity because he want the precision of how the animations should look like what this means is when the monsters is jumping he literally moved the art ...
0
votes
1answer
62 views

Basic Moving/Anim Script [Unity CSharp]

So, I got this to do the anims for my sprite in Unity 2d... using UnityEngine; using System.Collections; public class Move : MonoBehaviour { public float Speed = 2; Animator anim; // Use this for ...
-6
votes
1answer
108 views

How would I edit a sprite on an SNES rom?

I want to take the game Shaq Fu and change one of the sprites for my own. How would I go about doing it?
0
votes
2answers
147 views

Unity 3D: How to stop/reset 2D sprite animation after releasing key?

Im following a tutorial to create animations with a 2D sprite character. But i put in my own. Which has 8 animation positions. For some reason when my guy walks around,then stop, the walkings ...
1
vote
1answer
104 views

How to code sprite sheets?

First of all, the XNA Framework works on my computer, but I do not wish to use it for reasons. I am set with the task of coding my own sprite sheet class. I do not know if a class is the best way to ...
2
votes
0answers
50 views

Sprite animation in Android view

I'm looking for a way to have different sprite animations in individual Android views. I try to use LibGDX and AndEngine but most I could find was how to get an Activity with the sprite animation. ...
-2
votes
1answer
828 views

How can I locate the frames of a spritesheet PNG based on this PLIST data?

Someone asked me to reskin a certain game. Now he only sent me the whole sprite PNG and PLIST files of the sprites. He instructed me to rename each sprite with the same name corresponding to each ...
0
votes
2answers
497 views

Effectively implementing a game view using java

I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on. I need a way to draw a huge map maybe 5000 by 5000 pixels ...
4
votes
1answer
30k views

Change the sprite of a Object in Unity

Inside the script code of the the hero(object) I want add the possibility to change its sprite. So the player hits the space button and the sprite changes into the other sprite already added to the ...
0
votes
1answer
61 views

Rotate sprite direction Cocos2d

I want that my sprite go always forward, and you can only control his direction moving right and left (on 360 degrees). I don't know why, but the movement it's senseless. The constants to move and ...
-1
votes
1answer
39 views

Change Andengine Text By clicking and typing a new text like native android EditText

I have a board in my game, with a name. I want to edit it on a button click (not by text.setText("text") method ) i want the user to enter a text and set it there. I couldnt find, how to change the ...
1
vote
0answers
50 views

How can I detect sprite collisions out of screen?

I am creating an Android game using andEngine library. I have enemies coming from out of the screen into the screen. I already know how to detect collisions, but is there any method I can use to ...
0
votes
1answer
146 views

Are metal slug art assets free use?

I'm making a mobile game and I've gotten by with completely free art assets so far, but I have an explosion from metal slug. I love it and it's perfect, but I don't want to get sued. I've seen metal ...
0
votes
1answer
86 views

how to naturally rotate a ball according to its velocity on a surface, a wall

I develop a game on cocos2d-x cpp. There is a ball sprite in my game. I move the ball on a surface(wall) via touch events but it can't naturally rotate according to its velocity. if i use ...