A 2D rendering of an object in space.

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1
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1answer
64 views

How to remove the old sprites in pygame and show them at a different location

I am trying to show the motion of some basketballs towards walle using the pygae sprites. The idea is that I don't know how to remove the old ones so they won't show. Is there a move method so that it ...
0
votes
1answer
103 views

Set color by uniform per sprite using libGDX SpriteBatch

I am using a SpriteBatch to render large amounts of sprites very fast. Now I want to modify the sprites with shaders to tint them in a color. Problem 1: Altering an uniform by getting the shader and ...
1
vote
1answer
118 views

Is it Possible to create one equipment piece, and handle the manipulation programatically

I have a 2D game made in XNA-4.0. I am brainstorming on how to implement a system of equipment where I can draw one Texture, and rotate/scale it to my character's current animation without haveing to ...
0
votes
1answer
73 views

Why does my vertex shader produce no output until I add some arbitrary value to the position attribute?

I want to draw a textured quad but there is nothing drawn and the setup should be right. This is my vertex shader: #version 330 in vec2 position; in vec2 texel; out vec2 texCoord; void main() { ...
5
votes
1answer
210 views
3
votes
1answer
79 views

How do I edit a Texture2D at run-time to visually indicate connected tiles?

I'm making a 2D sandbox game in C# and MonoGame, and I have a couple of tile sprites. These tile are loaded in-game as Texture2Ds. I want to have blocks visually connect to adjacent blocks. An ...
1
vote
1answer
62 views

Ground in AndEngine

I'm quite a newbie to AnEngine and I have a problem. I have been searching a lot, but I couldn't find answer. I'm trying to make my first game, but I have no idea how to make ground. I'd like to make ...
0
votes
1answer
243 views

Need ideas on how to give my levels structure [closed]

I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. ...
4
votes
1answer
272 views

Letting the user draw a Polygon Body and Image

In my game, I want to provide the user with a drawing feature. By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
3
votes
2answers
1k views

SDL2 sprite batching and texture atlases

I have been programming a 2D game in C++, using the SDL2 graphics API for rendering. My game concept currently features effects that could result in even tens of thousands of sprites being drawn ...
0
votes
0answers
178 views

Unity 2.5D Character Movement

I'm wondering if anyone can point me in the right direct as to how to take a 2D character/sprite in Unity and have said character turn corners in a 3D style. Solutions or resources welcome.
0
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0answers
101 views

How do I open/edit a *.xnb file in XNA Game Studio 4.0?

I've downloaded a *.xnb font sprite, but I don't know how to open/edit it. I installed XNA Frameword 4.0 in VS 2010. Thanks for your help!
1
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2answers
449 views

how to re-use a sprite in cocos2d-x

some times it takes time to create the sprite structures in the scene, I might need to setup structures inside this sprite to meet requirement, thus I would hope to reuse such structures with the game ...
8
votes
7answers
2k views

What's the best way of transforming a 2D vector into the closest 8-way compass direction?

If you have a 2D vector expressed as x and y, what's a good way of transforming that into the closest compass direction? e.g. x:+1, y:+1 => NE x:0, y:+3 => N x:+10, y:-2 => E // ...
0
votes
1answer
78 views

Simple shader for sprite interface [closed]

I have been looking for any examples for a long time, I cant get anything to work (from the examples). I have tried using vertex/pixel shaders, effects files, but they never have any effect on the ...
2
votes
1answer
915 views

Create sprite renderer using custom material

I have done following thing. Create Material Attach sprite with texture type as Texture Add sprite renderer component to game object Assign material to it that I create in last steps There is no ...
1
vote
1answer
96 views

Interpolating rotated objects

I've finally got interpolation working to 'smooth' out movement, however it doesn't seem to work for objects that are rotating (around their own center) - when I try to do this, the objects in ...
1
vote
1answer
98 views

Why are my sprite outlines partially rendering in the wrong place?

I've been trying to draw an outline around a sprite using the code from this answer. Details My sprite is called Ship2Sprite. This is how I create the rectangle: rectangle = New ...
0
votes
0answers
12 views

Seperate game sprite

I want to create java game Jump Rope , something like this : http://www.juicycraft.com/HTML5/JumpRope/ do I need to draw two seperately sprites (one for character and one for rope ) or only one ...
0
votes
2answers
106 views

Implications of using a single ID3DXSprite object to render multiple images

I wanted to know if using a single Sprite object to render all 2D textures on screen is better than using one sprite for each 2D texture in performance. EDIT: Using single sprite refers to using a ...
1
vote
1answer
80 views

Compute billboard rotation

I'm trying to compute a matrix to have object always facing the camera. For the moment, my result look pretty good, the problem is that my original billboard scale isn't preserved (Every billboard ...
3
votes
1answer
266 views

How can I apply a “genie animation” to a CCSprite?

I am new to Cocos2D and following this tutorial. I want to animate a CCSprite with the genie effect that OS X uses for hiding windows to the dock and showing them again. Here's an example from an ...
1
vote
1answer
169 views

libgdx get rotated sprite coords points

I would like to get the position of each edge of a sprite when he has been rotated. I have no idea how to do it, I made a image to explain it. I would like to get the X and Y position of each Red ...
0
votes
1answer
517 views

set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use ...
1
vote
3answers
639 views

sprite group doesn't support indexing

I have a sprite group created with pygame.sprite.Group() (and add sprites to it with the add method) How would I retrieve the nth sprite in this group? Code like this does not work: mygroup = ...
-2
votes
2answers
351 views

How can I locate the frames of a spritesheet PNG based on this PLIST data?

Someone asked me to reskin a certain game. Now he only sent me the whole sprite PNG and PLIST files of the sprites. He instructed me to rename each sprite with the same name corresponding to each ...
5
votes
3answers
885 views

How can I generate isometric sprite sheets from 3D animations?

I want to generate sprite-sheets for an isometric projection of various 3d assets purchased from the Unity3D asset store. I'd preferably also render the normal maps. I am a programmer, but new to 3D ...
2
votes
2answers
110 views

How do I get rid of this coloured border on my sprite?

I'm working on a 2D game in Unity. My triangle sprites display in-game with a line along one of the transparent sides: Larger view here. You might need to zoom somewhat. It's quite obvious on the ...
0
votes
0answers
41 views

Is there a way to make Unity 4.3 Sprite packer keep caching even after restart unity?

It's bother me a lot. It has to pack every time I open unity. It took sometimes until it finish. If I drag new image into project and do not specify any packing tag, it still repack. I know there's a ...
0
votes
1answer
258 views

Sprite draw-order in libgdx

From other frameworks I know methods for easy ordering sprites within a spritebatch (to determine if a sprite has to be drawn in front or behind another sprite). For example in MonoGame/XNA this is ...
4
votes
1answer
143 views

cost of texture change vs color change

How would I go about determining the difference in cost between changing the render color of an object every frame vice changing the texture (same sheet, just changing the source rectangle) every ...
0
votes
0answers
54 views

Monogame - How to make a character move automatically right when the game starts?

I am working on an infinite runner using Monogame and Visual Studio. I have a basic sprite that can move back and fourth. But I want to know how I can have objects, like platforms, moving ...
2
votes
2answers
250 views

Expandable 2d environment by spawning and controlling individual tiles

what is the best way to implement an environment that is "expandable" in every direction so that when the player moves in any direction a new row or column of tiles that can be manipulated ...
0
votes
0answers
172 views

cocos2d-x .. How to detect which sprites are underneath a touch event

I was wondering what the best solution is in the following scenario: Lots of sprites floating around on screen. A user can touch one sprite and drag to another sprite. Throughout this entire time, I ...
0
votes
1answer
99 views

How can I compute a velocity proportional to the difference between two hand positions?

I'm working on a project with the Kinect SDK and XNA 4. I need take the position of the hands and draw a sprite over it. I'm was doing it directly and because of that I get a "trembling hands" effect. ...
1
vote
1answer
87 views

How to use sprite as font in Unity?

I've started working on my first game in Unity; It's very simple, there's a spinning block in the middle, and there are spinning blocks coming from all sides. When they hit the middle block, you lose ...
0
votes
0answers
157 views

Sprites on scrolling tmx map (LibGDX)

I have .tmx map loaded, and a camera to see it. The map is bigger than the camera viewport, so I need to move that viewport scrolling the camera. Now I want to draw a sprite on the map. To do that, at ...
0
votes
2answers
249 views

Simulating 3D height in 2D scene (also shadows)

I recently stumbled across this http://vimeo.com/99118680 video and was stunned by the beautiful painted art and colors. But mostly I couldn't believe how everything appeared to have three dimensions ...
1
vote
1answer
424 views

Limiting the speed of a dragged sprite in Cocos2dx

I am trying to drag a row of sprites using ccTouchesMoved. By that I mean that there is a row of sprites (they are colored squares) lined up next to each other and if I grab one with a touch the rest ...
2
votes
1answer
229 views

How can I correctly line up differently sized animation frames with a character?

For educational purposes, I'm developing a 2d game without APIs or libraries. Currently I'm stuck with a sprite drawing problem. To store sprites for drawing (assuming I have the sprites I need all ...
0
votes
1answer
497 views

Why is anti aliasing not being applied to my 2D objects in Unity?

I am drawing 2D objects in Unity. Some of these objects are drawn using the standard sprite method that is built into Unity. Others are computed as distance functions in a shader. In both cases I ...
2
votes
2answers
157 views

Pathplanning A* Getting stuck in wall

I'm having a problem with my pathplanning. I can plan a path and make my character follow it, that's not a problem but then i plan a path around a wall it takes the shortest way as A* suggests, which ...
0
votes
0answers
47 views

Is there any benefit to using sprite sheets in Java with awt?

I am aware that this question addresses the issue for flash and this question addresses the issue vaguely for miscellaneous rendering engines like OpenGL. The way the latter asserts the superiority of ...
1
vote
1answer
107 views

Libgdx - Sprites disappearing [closed]

I'm facing a little problem and I have no idea to bypass it. I've made a dungeon generator and I'm able to spawn randomly mobs, the problem is that when they are not moving the game is fine, but at ...
0
votes
0answers
48 views

Transform texture coordinates when using shader

Assuming I define four vertices of a quad with texture coordinates that cover a whole texture or region of a texture, I can animate these coordinates by setting a transform using SetTransform( ...
0
votes
0answers
41 views

AndEngine: image partially disappear on finger move

I am new to andengine and I want to create an app like that: I have 2 images one on other now what I want is if I move my finger on upper image It should partially disappear only from the position ...
1
vote
1answer
480 views

Love2D : How can I keep up with lots of small sprites' collision data?

So I'm using a SpriteBatch to keep up with lots of small pieces for a falling-piece puzzle game. I have an array of Quads (for different color blocks), and they are randomly added to the ...
6
votes
1answer
804 views

2D animation: Animated 3D models or sprites with animation frames?

Starting out with new project, I am stuck choosing between: 3D textured model animated directly through the renderer 2D sprites and drawing each animation frame The game will be 2D platform, I ...
0
votes
0answers
124 views

sprite reset method not working in update thread(andengine)

I have sprite array with length of 8 and I am trying to reset sprites position in scene's update thread but it doesn't work. However I tried to reset sprites in sprites modifier listner which works. I ...
0
votes
0answers
18 views

Where can I find free graphic 2D resources for vehicles (car, truck, bus, etc) from top view for a top down racing game? [duplicate]

Where can I find free graphic resources for vehicles (car, truck, bus, etc) from top view for a top down racing game? I mean something like: