A 2D rendering of an object in space.

learn more… | top users | synonyms (1)

0
votes
2answers
757 views

AndEngine - Smooth scaling on a sprite

I'm trying to implement a pinch zoom on a sprite. I would like to get an effect like the SmoothCamera, but on a single sprite. I've managed to pinch zoom on the sprite by changing its scale, but the ...
0
votes
1answer
113 views

methods for player interaction with world

What's the proper way, a proper way, or any proper way at all, to handle interactions between a sprite (usually a player) and another sprite (can be any other object)? (in a tile based world) i.e. ...
0
votes
1answer
284 views

What size textures do I need for a 2D grid based game if my tiles are larger than textures I have?

I'm building a grid-based game for iPad, and for usability purposes I've selected my game grid to be built of 75x75 squares. However, so far I've seen that the majority of (free)texture catalogs I can ...
0
votes
1answer
90 views

Getting a sprite from multiple sprites for right material pattern

Not sure how accurate the question was but I'll put it this way. I'm developing a game where player will construct his/her own stuff, like bridge, building etc. using cocos2d-iphone and Box2D. First ...
0
votes
5answers
2k views

Collision detection logic

Edit 2 In the following picture sprite1 (the red square) is hitting the platform from the left, so: sprite1_rightEdge>platformSprite leftEdge would be true, so I can simply reposition ...
0
votes
2answers
519 views

Displaying sprites in a 2.5D raycasting engine

I'm developing a raycasting engine like the one used in DOOM, Wolfenstein 3D, etc. My engine is capable of correctly displaying walls and textures on walls, but I'm stuck at sprites rendering. Given ...
0
votes
4answers
1k views

How to combine multiple sprite sheets from multiple sources (Actionscript/Starling)

In starling, it's faster if you use BitmapText instead of traditional text. Which is well great except for one issue. Right now the sprite sheet I was making was with a single Fla. I just created the ...
0
votes
1answer
180 views

Camera Calculation

For my game I don't able to decide what camera resolution I have to use ? Normally I use 1024x600 landscape resolution of camera for my game and create single graphics for my game. But I found that ...
0
votes
1answer
236 views

Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? [duplicate]

Possible Duplicate: Tools for 2D skeletal animation I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man ...
0
votes
1answer
655 views

Position of XNA.Rectangle is changing the position a spritre is rendered to?

I'm having this weird problem where the position ocmponent of a rectangle of the XNA type is offsetting the position the sprite is rendered to as well. I guess a broader question I'm trying to have ...
0
votes
1answer
253 views

iPhone Game - Sprites

I have made games with cocos2d for the iphone however I am looking to move on from that, is there a good direction you could suggest? If not I was planning on using what the SDK gives me, and so for ...
0
votes
1answer
24 views

Unity2D Sprite gone / not visible when flipped using Vector3.x

I have create game object with code using UnityEngine; using System.Collections; public class CharacterBehaviour : MonoBehaviour { private bool facingRight = true; private float moveDirection = 0; ...
0
votes
1answer
44 views

Sprites not showing (C# - XNA 4.0)

I'm following a tutorial from XNA GPA, but in my project, none of the sprites are loading. I've followed all of the instructions exactly, and the code works as expected when I copy it from my project ...
0
votes
1answer
74 views

Move Sprite in direction of rotation

I have the following code. void Update () { if (Input.GetAxis("Vertical")!=0) { GetComponent<Rigidbody2D>().AddForce(-transform.right); } ...
0
votes
2answers
612 views

Optimizing file-size of a sprite-sheet for a 2D game

I have a question regarding the method of creating a sprite-sheet so that it will not consume to much disk space and still preserve graphics quality. I was researching about this topic and found ...
0
votes
1answer
178 views

Assigning multiple game objects to a single sprite (Unity)

I've been making a pokemon game clone on my own with Unity, as I'm a beginner and just trying to learn. Up until now I've been splicing the town pictures and manually putting them together, but this ...
0
votes
1answer
73 views

2D Hitboxing on an HTML image [duplicate]

I want to make a turn-based game where the player is given "opportunities for attack." An image of the in-game sprite character appears when it's the player's turn to attack. The player can mouseover ...
0
votes
1answer
458 views

VB.NET game engine drawing sprites

I have been looking into making a game engine using VB.NET but I'm having some trouble finding how I would draw stuff to the screen. In some places, people draw to the screen using the picture box ...
0
votes
1answer
264 views

Incorrect sprite rotation with atan2() [duplicate]

I want to rotate a sprite so that it faces the mouse cursor/screen touch location. Currently I'm using the following method to compute the angle of rotation. The input position is the target point the ...
0
votes
1answer
130 views

How can I support a background more complex than a flat color?

I'm a beginner at making 2D games. Up until now, I always created my games with a black background, or a fixed color. This is because my sprites always have a black (or a solid color) background, and ...
0
votes
1answer
1k views

GLSL billboard move center of rotation

I have successfully set up a billboard shader that works, it can take in a quad and rotate it so it always points toward the screen. I am using this vertex-shader: void main(){ vec4 tmpPos = (MVP * ...
0
votes
1answer
135 views

My Sprite Rectangle moves, but my sprite doesn't

Here's the issue, When I build, everything loads fine, everything works, but then, when you enter the game, the sprite is there. However, The sprite does not move, the sprite RECTANGLE does. Meaning ...
0
votes
2answers
175 views

Why does my sprite animation sometimes runs faster? [closed]

I don't know why each time I call the Update_Animation function, my sprite animation runs faster. Is it caused by gameTime? How to fix it? Here's the relevant code: class Character { // ...
0
votes
1answer
1k views

Getting individual sprites from png sprite sheets?

I'm using BYOB platform to get started in basic game development. I was going to make a quick endless runner with a sprite downloaded from the net. However, those sprites all come in sprite ...
0
votes
3answers
420 views

Dynamic Sprite Scaling in SDL?

I was wondering if I could get a player sprite effect similar to the one in this video using SDL (without openGL). If not, does anyone know how I might achieve that effect using SDL/OpenGL?
0
votes
3answers
2k views

Using multiple sprite sheets for same object AndEnginge

I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use ...
0
votes
2answers
91 views

Crash when trying to detect touch [closed]

I've got a character in a 2D game using surfaceView that I want to be able to move using a button (eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my ...
0
votes
1answer
335 views

Animating isometric sprites

I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: (Game Folder Root)/Assets/Sprites/(Sprite Name)/(Sprite Animation)/(Sprite ...
0
votes
3answers
2k views

How would I generate random falling objects

I'm creating a game using libgdx on Eclipse that is similar to Ragdoll Avalanche. I'm looking for a way to generate falling objects like the triangles of Ragdoll Avalanche. All I know that i have to ...
0
votes
1answer
131 views

trouble in making a game questions?

all i've a little trouble understanding some concepts while making game please give your suggestions on my questions. I have a animated sprite image this i want to move this image according to given ...
0
votes
1answer
941 views

libgdx spite position relative to body

Apologies if this is a reiteration, as I couldn't find another discussion of this over the past couple days. Issue: I'm using libgdx and box2d, and I'm currently updating the sprite's position to ...
0
votes
1answer
1k views

Make a basic running sprite effect

I'm building my very first game with XNA and i'm trying to get my sprite to run. Everything is working fine for the first sprite. E.g : if I go right(D) my sprite is looking right , if I go left(A) my ...
0
votes
1answer
22 views

Polar movement towards cursor sfml and c++

I got smooth movement down moving based on the window but I wanted to see if I could move my sprite to my cursor when I pressed w instead of just in the -y direction but everything went wrong right ...
0
votes
3answers
103 views

Unity 2D - Instantiate a GameObject and scale it every second

I want to make a bomb-like game object, that when instantiated, takes 2 seconds to charge, and then some other event triggers. The problem is I can't make it scale smoothly for 2 seconds, and then ...
0
votes
3answers
112 views

In Unity3D, how can I improve image clarity?

The same images that appear clearly in Adobe Flash appear blurry in Unity. My game uses quads, cubes and sprites. I've tried the game on Android, iPhone, Mac and PC, but the image appears ...
0
votes
1answer
29 views

Bouncing projectile off of sprite, the sides work but top and bottom do not

I'm having a problem bouncing a projectile off a sprite, we've been asked to move the projectile using the equations of motions which makes things a little more difficult but as far as I can see what ...
0
votes
1answer
53 views

Would flipping a sprite depending on direction be too inhibitive for modders? [closed]

For a game I'm making (similar to games like Terraria, Starbound etc.) I want to ensure that the framework is as modder friendly as possible. This leads me to wonder if it would be too inhibitive to ...
0
votes
1answer
241 views

Unity 2D - scale sprite according to screen width

So I have a square sprite (width == height) and I want to scale it so that both width and height are exactly one fifth of the width screen. To find the desired pixel width I do: float ...
0
votes
1answer
69 views

Is it better to use an image component or to draw on a canvas?

I am developping a small 2D RPG with JavaFX, although my question might apply to any toolkit or even any language for the matter. I have two choices to display the characters, the scenery, the items ...
0
votes
1answer
71 views

Use spritesheet frames as particles?

I want to use frames from a spritesheet as particles for my emitter. I load my spritesheet with : game.load.spritesheet('particles_sheet', 'http://stuff.lck.io/luckyslot/sprite_sheet.png', 50, 50, ...
0
votes
1answer
73 views

How to trim a sprite?

I have a spritesheet: var spriteSheet = new createjs.SpriteSheet({ // ... frames: { width:520, height:600, regX: 260, regY:300 } // ... }); I am computing it's physics body as follows: ...
0
votes
1answer
60 views

LibGdx Scalling sprites on Android

I have a sprite that is a few buttons but need them in the center of the screen for all android devices. I tried setting it's location to the center of the screen by dividing the orthogonal camera by ...
0
votes
1answer
86 views

Sprites and Box2d

I'm starting to see how box2d works now, except I dont know how to scale the screen to diffrent screen sizes and how i can convert Sprite sizes to box2d units. I know box2d uses meters and such, but ...
0
votes
1answer
113 views

Make continuos movements with controllers in LibGDX

I've been trying to make the OUYA controlers work with a LibGDX Framework Practice Game. Everything is working perfectly expected for one thing : The movements are not continuos. The problem is, ...
0
votes
1answer
86 views

Pygame - Increase and decrease the image size

I'm creating a 2D game where the player shoots cannon balls.. To give the impression of movement, i want the cannon ball to increase size untill half of the path, and then decrease untill it reach the ...
0
votes
1answer
118 views

How can I cycle through sprites when the player touches some UI element?

if(Input.GetKey("y")){ gameObject.GetComponent<SpriteRenderer>().sprite = Characters[0]; } if(Input.GetKey("u")){ ...
0
votes
2answers
479 views

How to make sprites from multiple images using SDL2

Using SDL2 in C++ I can load textures with out problem however, I have sprites that are from about 15 different png's that I was hoping I could load them all up and for loop through them. However, ...
0
votes
1answer
162 views

Can't seem to get Sprite to face left in sfml c++

I am having some small issues getting my sprite character to flip around. Basically I have a character that can walk to the right.. I am looking to flip it so that it looks like it is walking left. I ...
0
votes
1answer
408 views

How to render the sprites for a 2D soft body physics system

This is not a question as to how to achieve soft body physics, but rather if I have a mass-spring system how to modify a sprite with that information. I am using unity so I dont have access to vector ...
0
votes
1answer
3k views

Bad quality of the sprite in Unity

I need to import a few sprites (background platform and sky) into my game scene but it seems that their quality after importing into Unity is too bad (they are blurred). The original resolution of ...