A 2D rendering of an object in space.

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1answer
130 views

Why does my goblin only choose a walk direction once? [closed]

I'm working on a simpe 2d canvas game that has a small goblin sprite who I want to get pathing around the screen. What I originally tried was a random roll that would choose a direction, the goblin ...
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votes
2answers
237 views

Spritesheet vs single tiles

I am currently programming a 2d platformer and this is the first time I am coding a video game. Now I've downloaded the 'platformer art deluxe' package. In the tiles folder there are single tiles and ...
0
votes
1answer
121 views

PyGame sprite assistance

I've basically just started developing with PyGame and I am having trouble with the whole Sprite concept. I have been looking every where for guides on how to use it, I just can't seem to find any. I ...
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votes
1answer
2k views

Android cocos2d removing a sprite after animation

I have an object going across the screen with an animation using the following code: CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFrames("ninjastar.plist"); CCSpriteSheet projectileSheet = ...
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1answer
565 views

Drawing more that one quad with only one glDrawArray call…?

Edit After initially thinking that my sprite batch test was faster than calling each sprite individually, it appears that is not the case!! :-( With a single set of GL calls for a each sprite, I can ...
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1answer
347 views

Love2D : Problem rotating image in a SpriteBatch

I'm working on a falling blocks type of game with triangular pieces. I'm using a SpriteBatch to accumulate and remember the pieces and their locations. The problem is that when I rotate a scaled ...
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votes
1answer
281 views

Revolve FlxSprites Around a Central FlxSprite in Flash Game made with Flixel

I have been working on a Flash game made in Flash Builder using the Flixel library. I have been trying to dynamically create a group of FlxSprites , and revolve them around a player controlled class ...
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1answer
612 views

Using depth buffer on a sprite

I am following this guide: http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:tiled_maps Trying to create a tiled map that also supports multiple layers. The guide says that a way is to use ...
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votes
1answer
206 views

xna: Methods for having sprite characters in 3d game?

Methods for having sprite characters in 3d game? I am making a game much like Doom. The world is 3d but objects and characters are 2d sprites. I am not asking about billboarding objects. I am asking ...
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1answer
317 views

Canvas background from sprite (HTML5)

I am starting to develop my fist bigger game in HTML5 and struggling a bit with sprites. I can cut out single items, but I need to repeat them as well. For example, I have a battle ground that ...
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1answer
1k views

Ligdx Box2d : convert box2d coordinates into screen coordinates

I'm new in libgdx and i have a little problem. I created a body in box2d and i want to assign it a sprite; for that i need to get the position of the body,then insert into the main loop the updated ...
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1answer
540 views

set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use ...
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votes
1answer
583 views

Lightweight sprite animation software [closed]

Does anyone know of a good lightweight sprite animator solution? I've created a couple of spritesheets using TexturePacker, but I'd like to, for example, create an XML file that tells me frames one ...
0
votes
2answers
638 views

Can't get sprite to rotate correctly? [closed]

I'm attempting to play with graphics using Java/Slick 2d. I'm trying to get my sprite to rotate to wherever the mouse is on the screen and then move accordingly. I figured the best way to do this was ...
0
votes
1answer
373 views

Effectively implementing a game view using java

I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on. I need a way to draw a huge map maybe 5000 by 5000 pixels ...
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votes
2answers
314 views

Android Game Development problem with Speed = Distance / Time

I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will ...
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votes
2answers
693 views

Adding gesture recognizer (or dragging) to CCSprite

I'm trying to allow a CCSprite to be dragged across the screen. I've succeeded so far by doing it on a Layer level (from this tutorial). However, this only allows ONE sprite to be dragged at a time as ...
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votes
1answer
263 views

Player sprite moving slower on iPhone 4

I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to ...
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votes
2answers
580 views

How do I move a sprite around using tile based movement in Java?

So, I'm new to Java and I want to get a sprite to move around the screen, like a tile-based movement. I really would like some help and some resources or tutorials could work. I've done a little C#, ...
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votes
1answer
2k views

Creating lots of sprites dynamically in libgdx

I´m creating Groups that contains Sprites and adding bodies with box2D, but when I create many of this my animation gets very slow. How can I handle it?
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votes
1answer
244 views

Need ideas on how to give my levels structure [closed]

I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. ...
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votes
1answer
566 views

Moving a sprite over a tile map

I am working on a tile based game in Java. I have a 2D array of tiles (JComponents) in a GridLayout, this is fine for creating the world (I think), but I am stumped at how to move the sprite smoothly ...
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votes
1answer
3k views

How to know if an actor is touched in libgdx?

I am using "Gdx.input.isTouched()" in the render method of my Screen method, to know where is touched, but when the touch is dragged in the screen, it also activates the events i want only when an ...
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3answers
1k views

Sprite Animation Software That Works With Cocos2D [closed]

So the title basically says it all. I'm looking for software that would help me to create sprite animations that I could use with cocos2d by allowing me to pose a a sprite and the software create ...
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1answer
589 views

Minimalistic JavaScript sprite manipulation libraries

Are there (or can someone recommend) any minimalistic JavaScript based libraries for sprite(s) manipulation? Preferably DOM oriented.
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0answers
19 views

organised sprite sheets for hobby game dev [duplicate]

does anyone know of any good sources of sprite sheets? I have found many good sites like spritedb and found a nice source on somewhere called sigtutorials . However, am I just being dumb or are they ...
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0answers
17 views

Calculating bounding rect of a sprite

I'm trying to calculate the bounding rect of a bullet image. Iw2DDrawImage draws an image with topleft to -width/2, -height/2, and I set the transform to Position, now the bounding rect's x,y should ...
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votes
2answers
41 views

How to handle transparent pixels in a spritesheet

I am trying to correctly handle transparent pixels. I have a spritesheet that gave me the following: The green body is the ground physics body and the gray body around the sprite is the sprite's ...
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votes
0answers
52 views

2D GLSL Lighting and Sprites

I'm trying to make a 2D game engine, and I really want to support ambient light as well as multiple point lights that you can define the color, intensity, radius, etc from uniforms in glsl shaders. ...
0
votes
1answer
30 views

LibGdx Scalling sprites on Android

I have a sprite that is a few buttons but need them in the center of the screen for all android devices. I tried setting it's location to the center of the screen by dividing the orthogonal camera by ...
0
votes
1answer
107 views

Programmatically creating sprite animations in Unity

Some background: I have a set of animated gifs which I've converted to spritesheets, which are then imported into Unity as multiple sprites. The end result is that each spritesheet in the Unity editor ...
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votes
0answers
46 views

Updating sprite Rect each frame

I have made a struct which sets 4 variables that define a rect void setDestSize(int width, int height) { Width = width; Height = height; } void ...
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votes
1answer
97 views

How to deal with different resolutions in a 2D game? [duplicate]

For example, you have a sprite of mario with a size of 20px x 20px. This sprite however was made for a game resolution of 1000px x 1000px. What if you want to provide a different game resolution as ...
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0answers
76 views

Gamemaker Running Animation Flashing, showing single frame, and displaying jump and run sprites at same time

EDIT: I changed the origin of the run sprite to the center, and it is no longer hovering above the jumping sprite. It now flashes in the same location as the run sprite when moving to the side. ...
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0answers
28 views

separate fixed-size animation sheet into texture atlas

I'd like to separate a 64px x 512px spritesheet into eight 64px 64px images in Adobe photoshop cs 5 so I can use a Texture Packer image atlas rather than a fixed spritesheet. Is this possible? If ...
0
votes
0answers
22 views

AndEngine: get color or trasparence in a sprite

In my app I want detect when the touch in a sprite in in the trasparence and not, my code class is this: package org.andengine.examples; import android.graphics.Bitmap; import android.util.Log; ...
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votes
1answer
63 views

Why my dynamically generated Sprites overlap?

I'm trying to dynamically generate scene representing chess board made from sprites. I'm using two textures for these: - pieces.png (taken from here: ...
0
votes
1answer
123 views

Game sprite far too small

So I started writing an Android 2D game. I've come to the point where I want to display my character image on the screen. I read that most sprites have a resolution of 16*16, or more. So I created an ...
0
votes
1answer
84 views

Dealing with multiple 2d sprite animations for the same object

I am using libGDX for a 2d game. Some of my in-game objects have animations, for example a soldier in top-down view that has a walking animation. That is working fine. Now, while walking, this ...
0
votes
1answer
97 views

Inline sprites in Unity's text?

How can I use different materials when using the tag for Unity's rich text syntax? I want to be able to have sprites that are inline with my text without having to create custom fonts. Here's what I ...
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0answers
87 views

Change 2D Angle Into Isometric Angle

i Rendered My Sprite With 72 Angles In Isometric View. Rendered Frame Number 0 And Angle 0 Is When My Sprite Looking Right And And I Rendered My Sprite Every 5 Angle. In My 2D Game My Sprite Moving ...
0
votes
2answers
158 views

Card game - creating card Listener

I am making a card game where there are 21 cards on hand and 2 options from where user can draw cards to his hand and throw a card from hand. I am new on game development and I'm following the ...
0
votes
0answers
237 views

How to overlay texture materials on top of each other in Unity 2D tiled game

I'm learning how to do a 2D tile-based game. So far, I have followed this tutorial which seems like a good starting point. With his method of building the raw triangles and then applying the uvs, I ...
0
votes
0answers
29 views

CCActionMoveBy doesnot working properly when the action called for many of the sprite in cocos2d

I have an issue with CCActionMoveBy when I call the movement action for many of my sprites. I need to move to a certain position and then remove it from the scene. My problem is If the call the ...
0
votes
0answers
90 views

How to get rid of half pixel artifacts?

I've been having a bit of trouble using OpenGL to make 2D games. I am using a traditional ortho perspective with just some sprites being rendered and moved around. It all works perfectly but there is ...
0
votes
0answers
144 views

Create a sprite in Unity that has a border that does not change its width when scaling

I am trying to create a box that has a 10 pixel border and when I scale that box I would like the border to stay 10 pixels no matter the size. I am currently trying to create an empty game object ...
0
votes
1answer
786 views

Bad quality of the sprite in Unity

I need to import a few sprites (background platform and sky) into my game scene but it seems that their quality after importing into Unity is too bad (they are blurred). The original resolution of ...
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votes
0answers
241 views

Unity 2.5D Character Movement

I'm wondering if anyone can point me in the right direct as to how to take a 2D character/sprite in Unity and have said character turn corners in a 3D style. Solutions or resources welcome.
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0answers
289 views

How do I open/edit a *.xnb file in XNA Game Studio 4.0?

I've downloaded a *.xnb font sprite, but I don't know how to open/edit it. I installed XNA Frameword 4.0 in VS 2010. Thanks for your help!
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0answers
12 views

Seperate game sprite

I want to create java game Jump Rope , something like this : http://www.juicycraft.com/HTML5/JumpRope/ do I need to draw two seperately sprites (one for character and one for rope ) or only one ...