A 2D rendering of an object in space.

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1
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2answers
140 views

How to fetch only the sprites in the player's range of motion for collision testing? (2D, axis aligned sprites)

I am working on a 2D sprite game for educational purposes. (In case you want to know, it uses WebGl and Javascript) I've implemented movement using the Euler method (and delta time) to keep things ...
9
votes
1answer
2k views

Xbox thumbstick used to rotate sprite, basic formula makes it “stick” or feel “sticky” at 90 degree intervals! How do you get smooth rotation?

I am using a very basic formula to calculate what angle my sprite (spaceship for example) should be facing based on the Xbox controller thumbstick i.e. you use the thumbstick to rotate the ship. In ...
8
votes
2answers
7k views

How to decompose sprite sheet

I have a lot of spritesheets that are poorly formatted that I want to decompose, or split out into many small images, one for each sprite. If I can do that, I can use my custom texture packer tool to ...
2
votes
1answer
436 views

How can you represent equip-able items in a 2d game?

I've been working on an item system for a post-apocalyptic RPG, with diablo as inspiration, and it would be awesome if I could visually represent an item that can be equipped on the player sprite. I ...
0
votes
2answers
215 views

Looking for feedback on design pattern for simple 2D environment

I'm working in iOS. I am trying to make a very simple 2D environment where there are some basic shapes you can drag around with your finger. These shapes should interact in various ways when dropped ...
3
votes
2answers
24k views

How are 8/16 bit sprites created?

I already found this question, but it only talks about the kind of software used - not the actual methods. Were they drawn at a high resolution first and then shrunk down? Or did you just zoom way in? ...
1
vote
2answers
138 views

Including sprite file for mobile games

I'm making a simple online RPG for Android & IOS using HTML5 & Phonegap and was wondering: should I include sprite file with the game for downloads (because of bandwidth)? What should I do ...
2
votes
1answer
1k views

Android 2D game, shooting and getting animation to stop

I'm developing a game as a learning-process, and since everything I do is new to me, I have alot of problems, usually I can fix it myself but right now I'm stuck and need help. Link to a recording of ...
2
votes
1answer
213 views

XNA Framework sprite vectors and also scaling

I'm working on making my first Pong game with XNA Framework 4.0. Right now i've put 2 pong paddles and a ball (they have separate classes). In the "Paddle" class i've made a function that returns a ...
2
votes
1answer
3k views

AndEngine sprite movement

I want to ask that I have a player in my game. I may walk. I have a image which has five different frames for walk and two frames for standing position. I want to ask that how can I change the images ...
2
votes
2answers
1k views

Changing sprite animation depending on direction

I'm working on an android game where my sprite is controlled by a joystick. I just added an animation to my sprite with 4 rows and 3 columns: Now I want to change the animation of my sprite ...
0
votes
3answers
2k views

Using multiple sprite sheets for same object AndEnginge

I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use ...
5
votes
1answer
1k views

Rendering a Sprite with an Effect… how?

gettings tuck doing some 3d Rendering and I think you guys may have a lot more knowledge in it. I am tasked with basically rendering a texture onto a screen, preparing the way to apply graphical ...
1
vote
1answer
2k views

XNA 2D Collision with specific tiles

I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and ...
1
vote
2answers
258 views

How to build Arena-ish level using grid tiles?

I had an idea of procedurally generating arena-type levels in which the player would either fight hordes of enemies, or another skilled opponent. The level would be built at the very start of the ...
1
vote
3answers
404 views

Shaking objects near correct position (with video)

All right, so I'm testing two box objects. One is standing fixed in a position and another at the beginning of the program goes to the first one. And at the end the latter should stand completely over ...
2
votes
1answer
421 views

What exactly are sprites and entities and what are the differences between the two?

Well I was looking at a few game based tutorials, as well as articles. I found out about two terms: Entities and Sprites. Now they seem related but different, what is each and how are they the same ...
-2
votes
1answer
475 views

What's the best 2D animator?

What's the best 2D animator for creating sprite sheet animations for a game? Are there any that match this criteria? Cutout animation (I don't want to have to draw every frame) Exporting to images ...
1
vote
2answers
379 views

Using Copyrighted Images

I was thinking about developing a sidescrolling platformer very similar to an old Mario and Luigi game for NES. To start out I was thinking about taking the images from a site like this: ...
4
votes
2answers
469 views

Geometry vs sprites

I'm developing an android game, where the enemies are geometrical shapes. Performance is a main goal for me so I was wondering if defining shapes directly in OpenGL would be more efficient than using ...
3
votes
1answer
726 views

How do you get textures out of a png file

I have 1 png of many different textures. I want to use these textures in my iphone game using cocos2d. I found the program "Zwoptex" where you can combine many textures to one png and create a plist ...
7
votes
3answers
4k views

Where can I find pixel-art artist? [duplicate]

Possible Duplicate: Where can I go to find a game graphic artist? I'm pretty good programmer, and I want to create new pixel-art-game. I know how to program, visualise and optimize the ...
2
votes
2answers
285 views

What is a technique for 2D ray-box intersection that is suitable for old console hardware?

I'm working on a Sega Genesis homebrew game (it has a 7mhz 68000 CPU). I'm looking for a way to find the intersection between a particle sprite and a background tile. Particles are represented as a ...
2
votes
2answers
1k views

How does sprite customization in 2D games work?

I´m working on the design of a new game concept at the moment and I would like to know how to handle a customization of sprites. (In 2D that is, hence the topic.) This is my scenario: The player will ...
4
votes
1answer
471 views

Space Invaders-type game: Keeping the enemies aligned with each other as they turn around?

OK, so here's the lowdown of the problem I'm trying to solve. I'm developing a game in PyGame that's a cross between Space Invaders and Columns. I'm trying to make the motion of the enemies similar ...
0
votes
2answers
91 views

Crash when trying to detect touch [closed]

I've got a character in a 2D game using surfaceView that I want to be able to move using a button (eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my ...
6
votes
2answers
495 views

Algorithm to reduce a bitmap mask to a list of rectangles?

Before I go spend an afternoon writing this myself, I thought I'd ask if there was an implementation already available --even just as a reference. The first image is an example of a bitmap mask that I ...
2
votes
1answer
2k views

Collision detection with non-rectangular images

I'm creating a game and I need to detect collisions between a character and some parts of the environment. Since my character's frames are taken from a sprite sheet with a transparent background, I'm ...
0
votes
1answer
408 views

Effectively implementing a game view using java

I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on. I need a way to draw a huge map maybe 5000 by 5000 pixels ...
1
vote
1answer
464 views

Customize Colors for Sprites in Web Game

So I'm working on an html5/javascript/css3-based game. Without going into too much detail, I'm thinking of having the characters be simple 8 or 16-bit style sprites, but I'd like to allow the user to ...
0
votes
2answers
319 views

Android Game Development problem with Speed = Distance / Time

I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will ...
0
votes
1answer
2k views

Creating lots of sprites dynamically in libgdx

I´m creating Groups that contains Sprites and adding bodies with box2D, but when I create many of this my animation gets very slow. How can I handle it?
2
votes
2answers
401 views

Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?

I'm not sure what's best practice here as I have little experience with this. Essentially what I am asking is... if it's better to get your single PNG with all your different sprites on it for use ...
3
votes
1answer
2k views

Spritesheet per pixel collision XNA

So basically i'm using this: public bool IntersectPixels(Rectangle rectangleA, Color[] dataA,Rectangle rectangleB, Color[] dataB) { int top = Math.Max(rectangleA.Top, rectangleB.Top); ...
2
votes
0answers
134 views

Tool for editing sprites contour pixel alpha value [closed]

I have seen that most games uses sprites that have a transparent contour, that is, the pixels that belongs to the contour of the object in the WxW sprite image is below 255. It is not perfectly ...
1
vote
2answers
3k views

Sprite collisions in android andengine

I'm developing a simple game by andengine. I have 10 balls which are moving randomly on screen.i'm importing the balls as picture in sprites.if they move at the same coordinate , they pass though ...
1
vote
0answers
550 views

Sprite visual effect in XNA?

Suppose I have a character sprite and I want to apply some animating effect that overlay its color, how would I do it? What I desire is something along this line: (From final fantasy tactics) It is ...
1
vote
1answer
422 views

XNA - Drawing zoomed 2D sprites

I have a tile based game. Each tile texture is loaded and then I draw each one next to the other, forming a continuous background. I actually followed this tutorial for the xml files. ...
2
votes
0answers
2k views

Tools for Sprite generation? 3D Blender model for Sprites -generation? [closed]

My speculation is that sprites can be generated rather painlessly from good 3D Blender models either to 2D or 3D. I am skeptical to sprites generated other ways because I like the ability to do ...
0
votes
1answer
543 views

XNA: weird effect by matrixTransform of spriteBatch on isometric tile

I wrote a Camera class that contains Matrix (for zooming and moving around). When I zoomed it with any zoom scale other than 1, some isometric grids becomes visible on each of my isometric tile. ...
1
vote
2answers
740 views

CCSpriteFrameCache: Frame '%s' not found

I have just started using the Cocos2D library for Android. I am trying to make a walking bear animation. For that I am using a CCSpriteFrameCache, but I'm getting a "frame not found" error in the ...
1
vote
2answers
2k views

Tutorial or Example of creating custom sprite tool/map editor for XNA?

I want to create various sprite tool and map editor using XNA. Now, the problem is I do not know how would I implement the window forms and components (such as button, check box, sprite list, etc.) ...
1
vote
1answer
1k views

Are 3D textures used for ground tiles in 2.5D games?

In an isometric system, each tile can be painted with texture. Normally, (if I recalled the technical term) the fastest method to paint these ground tiles with appropiate texture is to use something ...
2
votes
1answer
688 views

2D RPG - Character sprite size bigger than tile size

Ok so I'm trying to make a nice little RPG game in Java & Slick2D engine, the tiles are 16x16, so the collision array is also 16x16, how ever my character sprite is 16x20 What would be the best ...
1
vote
1answer
454 views

What should my map creation workflow be for a turn-based tactics game?

I am planning to make a tile turn-based game like Final Fantasy Tactics. Now, I am brainstorming of how can I implements the map arena system (the battle arena where there are block by block tile so ...
2
votes
1answer
2k views

Opengl drawing a section of a texture stretched over a quad

Current Situation I have a spritesheet loaded in for a texture when drawing the specific portions of the sheet that I'd like to have on my quads I do some simple math to get their location on the ...
0
votes
2answers
666 views

How do I move a sprite around using tile based movement in Java?

So, I'm new to Java and I want to get a sprite to move around the screen, like a tile-based movement. I really would like some help and some resources or tutorials could work. I've done a little C#, ...
4
votes
3answers
11k views

Are there any good 2D fighting game engines that can be used to make a commercial product?

I'm looking for a good 2D fighting game engine based on sprites. I really dont care much about which language that it is programmed in. Specifically I'm looking for an engine I can use for a game I ...
-4
votes
1answer
460 views

Make Sprite Jump Upon a Platform

I have been struggling to make a game like Doodle Jump where the sprite jumps on a platform. So how do you make a sprite jump upon platforms in XNA? Th platforms are represented by a list of positions ...
1
vote
1answer
201 views

Duplicating Images in SFML

I was wondering how one would go about duplicating the same sprite in SFML, instead of having to create new sprites every time I would want have another sprite of the same image. Just some basic ...