A 2D rendering of an object in space.

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7
votes
1answer
1k views

Inline sprites in Unity's text?

How can I use different materials when using the tag for Unity's rich text syntax? I want to be able to have sprites that are inline with my text without having to create custom fonts. Here's what I ...
3
votes
1answer
52 views

Scene2D Actor walking animation?

I used to extend my Player/Entity class with Sprite, that way I could create a walking animation using SetRegion and super(stilldown.getKeyFrame(0)); I've recently started porting everything over to ...
3
votes
1answer
385 views

How can I apply a “genie animation” to a CCSprite?

I am new to Cocos2D and following this tutorial. I want to animate a CCSprite with the genie effect that OS X uses for hiding windows to the dock and showing them again. Here's an example from an ...
2
votes
1answer
349 views

Gamemaker Running Animation Flashing, showing single frame, and displaying jump and run sprites at same time

EDIT: I changed the origin of the run sprite to the center, and it is no longer hovering above the jumping sprite. It now flashes in the same location as the run sprite when moving to the side. ...
2
votes
0answers
36 views

Sprite animation in Android view

I'm looking for a way to have different sprite animations in individual Android views. I try to use LibGDX and AndEngine but most I could find was how to get an Activity with the sprite animation. ...
2
votes
0answers
57 views

Get a body from TiledMap via MapBodyBuilder and draw a sprite on it in LibGDX?

I use a various of MapBodyBuilder in my Libgdx project. I created a body from map.tmx via my MapBodyBuilder and in my SpriteBuilder buildSprite method i created its sprite: sprite = new ...
1
vote
0answers
43 views

How can I detect sprite collisions out of screen?

I am creating an Android game using andEngine library. I have enemies coming from out of the screen into the screen. I already know how to detect collisions, but is there any method I can use to ...
1
vote
0answers
53 views

Unity: Can I use sprites for tiles to overlay a grid over a plane mesh?

I have a plane mesh in Unity. I have various other meshes on this plane (props) with tags that denote the areas under these props are unwalkable. I raycast, project and generate a grid on this plane ...
1
vote
0answers
50 views

Is this a good way to “get rid of the sprite shakes” for my sprites that “target” other sprites? (XNA)

I'm relatively new to XNA, but very proficient with C#. I want to know if this is the best way to solve the sprite shaking problem. I had a sprite class that can target a place/other sprite on the map ...
1
vote
0answers
22 views

Proper way to wrap sprite for Z dimension

I am using SFML, but I need to add some emulation of 3D by wrapping the sprite with a Z component. When sprites are drawed (or when objects moved?), their X and Y will change depending on Z. My ...
1
vote
0answers
150 views

Unity UpdateExternalTexture from MovieTexture windows crash

I'm trying to play a MovieTexture object with a SpriteRenderer object. My code is working fine on OSX. It crashes my windows 7 exported game, and play mode in Unity editor in windows 7. I am sure ...
1
vote
0answers
357 views

Gradient fill color on circular sprite

I have a white circle sprite. I know how to change its color to a solid fill color. using GetComponent<Renderer>().material.color. But how would I give it a gradient fill color. I've been ...
1
vote
0answers
74 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
1
vote
0answers
122 views

Unity sprites are no longer batched after the object rotates/moves

With Unity 5 and access to the profiler, I'm running our game through some stress tests so I can find where our performance issues are. While testing having 1024 units on the screen with 4 selection ...
1
vote
0answers
38 views

CCActionMoveBy doesnot working properly when the action called for many of the sprite in cocos2d

I have an issue with CCActionMoveBy when I call the movement action for many of my sprites. I need to move to a certain position and then remove it from the scene. My problem is If the call the ...
1
vote
0answers
152 views

How to get rid of half pixel artifacts?

I've been having a bit of trouble using OpenGL to make 2D games. I am using a traditional ortho perspective with just some sprites being rendered and moved around. It all works perfectly but there is ...
1
vote
0answers
397 views

Unity 2.5D Character Movement

I'm wondering if anyone can point me in the right direct as to how to take a 2D character/sprite in Unity and have said character turn corners in a 3D style. Solutions or resources welcome.
1
vote
0answers
399 views

Sprites on scrolling tmx map (LibGDX)

I have .tmx map loaded, and a camera to see it. The map is bigger than the camera viewport, so I need to move that viewport scrolling the camera. Now I want to draw a sprite on the map. To do that, at ...
1
vote
0answers
170 views

libgdx - Image artifacts when downscaling image

Why does this border appear around the edges when I downscale a bitmap and how do I avoid it? I tried every filter I know, the results go from bad to worse. Here's the original bitmap:
1
vote
0answers
111 views

Tiled map editor and objects

Ive been searching for an easy way to group multiple sprites of a spritesheet into a single entity. Im using tiled editor as written at the title. Some objects might be larger than the tile size and i ...
1
vote
0answers
1k views

Unity 2D loading Spritesheet Atlas at runtime from web and using it dynamically

I am new to Unity (came from AS3/Starling) and just started for 2D games in Unity. I have a spritesheet / texture-atlas (many different sized images packed in a single png) which I want to download at ...
1
vote
0answers
399 views

LibGDX render sprites in tiled-map format ( convert texture to sprite )

I am creating a game in which till now I have used textures to create A 2D tiled game. I have created a matrix which converts the touch co-ordinates into a array index number and according to that ...
1
vote
0answers
253 views

Using fully cropped sprites with TexturePacker and Cocos2d

When using texturepacker, you can set your trim-mode to crop. This is nice, because when a sprite loads in cocos2d your bounding box will only be the visible area of your sprite - which is useful for ...
1
vote
0answers
637 views

Create a touchpad-joystick using texturepacker2

I am adding a touchpad control to my game, using TexturePacker for loading images into the image-atlas. I have followed this tutorial to add the joystick. Everything is the same apart from the loading ...
1
vote
0answers
286 views

Detect Sprites, they are in Shape or Not which random draw in Cocos2d

I have searched a lot on web and found some of help ful links as exact my question. Link 1 Link 2 But still i am not success to achieve this, i have done some of code lines, as like draw line by ...
0
votes
0answers
33 views

how can I load a sprite to a sprite variable in my script?

I want to add to my Sprite variable x2 a sprite in my code. Here's my code: Sprite x2; void Start () { x2 = ? } how can I tell the code to add a certain sprite to that variable?
0
votes
0answers
33 views

Using canvas graphics instead of traditional sprites in phaser

Trying to learn phaser (total beginner with mild js experiance) and I'm following tutorials and such where everything is using sprites. I'm trying to get by with basic canvas shapes instead of ...
0
votes
0answers
92 views

Re-design a 8/16-bit sprite

I'm new to game development, and my skills on photoshop are not that great... I was planning to try to convert a old game to HD, but for this I need HD sprites... what is the best way to convert a ...
0
votes
0answers
22 views

Libgdx Box2D - Object not showing up

I am trying to put a sprite into my b2d-world. But for some reason, it is not showing up. I've already checked the camera settings, they are defenetly correct. Then I came to the point to check the ...
0
votes
0answers
29 views

Sprite animated position outside unity

our artist chose to animate the position outside unity because he want the precision of how the animations should look like what this means is when the monsters is jumping he literally moved the art ...
0
votes
0answers
29 views

Is there a way to apply euphoria physics (ragdoll) to rigged Sprites in Unity2D?

With euphoria physics I mean the realistic object interaction and freefall as seen in most games like recent GTAs. But I want to do that in 2D. (I am a beginner :P).
0
votes
0answers
74 views

Faking Perspective/Depth using 3D images converted to 2D sprites - Can't work it out!

after a lot of searching/reading/viewing old school game videos I am still unable to work out how to achieve the effect I am after. I am currently working on a 2D "overhead view" sci-fi RPG, using a ...
0
votes
0answers
40 views

2D sprite making tool for huge project?

I recently bought spriter 2D but it was a disaster, it is not a finished product at all and i encountered so many bugs and crashes with it, so please don't suggest it. I am looking for a 2D sprite ...
0
votes
0answers
90 views

Modern OpenGL Sprite Drawing - Not Rendering

I'm trying to render sprites based of this tutorial, in LWJGL. Here's what I have so far, with descriptions of what class I use: Transformable2D is a class that holds transform matrices meant for ...
0
votes
0answers
60 views

speed/power trade-offs in sprite-based vs shader-based games?

I'm trying to understand how expensive (speed-wise and battery-wise) certain shader-based code is compared to the sprite-based code I'm used to. I apologize up front that this question is a bit ...
0
votes
0answers
55 views

How to use collision masks and overlap_area in pygame?

So, I've been prototyping a game, and I've been using sprite collision, and it's not cutting it any more. I read up on the documentation about masks and overlap area: ...
0
votes
0answers
11 views

Set FilterMode.Point to all GameObject children?

I want to scale a GameObject using FilterMode.Point. However it seems I need to apply FilterMode.Point to all children individually if I want them to uses nearest neighbor when scaling up. Is there a ...
0
votes
0answers
46 views

Efficiently creating animation sprites

I'm currently developing a simple 2d game on LibGDX. The core game logic is in place, but the assets are simply taking forever to create. My current method to create each animation frame is to ...
0
votes
0answers
154 views

2D GLSL Lighting and Sprites

I'm trying to make a 2D game engine, and I really want to support ambient light as well as multiple point lights that you can define the color, intensity, radius, etc from uniforms in glsl shaders. ...
0
votes
0answers
71 views

Updating sprite Rect each frame

I have made a struct which sets 4 variables that define a rect void setDestSize(int width, int height) { Width = width; Height = height; } void ...
0
votes
0answers
95 views

separate fixed-size animation sheet into texture atlas

I'd like to separate a 64px x 512px spritesheet into eight 64px 64px images in Adobe photoshop cs 5 so I can use a Texture Packer image atlas rather than a fixed spritesheet. Is this possible? If ...
0
votes
0answers
143 views

Change 2D Angle Into Isometric Angle

i Rendered My Sprite With 72 Angles In Isometric View. Rendered Frame Number 0 And Angle 0 Is When My Sprite Looking Right And And I Rendered My Sprite Every 5 Angle. In My 2D Game My Sprite Moving ...
0
votes
0answers
1k views

How to overlay texture materials on top of each other in Unity 2D tiled game

I'm learning how to do a 2D tile-based game. So far, I have followed this tutorial which seems like a good starting point. With his method of building the raw triangles and then applying the uvs, I ...
0
votes
0answers
275 views

Create a sprite in Unity that has a border that does not change its width when scaling

I am trying to create a box that has a 10 pixel border and when I scale that box I would like the border to stay 10 pixels no matter the size. I am currently trying to create an empty game object ...
0
votes
0answers
899 views

How do I open/edit a *.xnb file in XNA Game Studio 4.0?

I've downloaded a *.xnb font sprite, but I don't know how to open/edit it. I installed XNA Frameword 4.0 in VS 2010. Thanks for your help!
0
votes
0answers
95 views

Transform texture coordinates when using shader

Assuming I define four vertices of a quad with texture coordinates that cover a whole texture or region of a texture, I can animate these coordinates by setting a transform using SetTransform( ...
0
votes
0answers
35 views

Turning on collision crashes game

I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision ...
0
votes
0answers
166 views

How do I get a sprite's angle after collision?

I'm using Cocos2d (version 3) and I want my hero sprite to be jostled around by incoming enemy sprites. The Chipmunk-based physics work, but I need some way to track the rotation of the sprite after a ...
0
votes
0answers
284 views

Unity not updating sprite animations (possible bug)

I have a simple animation of a foot which i want to change sprites from one sprite to another, which is seen in the following two images: now as one can see in the animation timeline there is a ...
0
votes
0answers
304 views

Sprite Rendering Cost Calculation

First of all asking before asking this question I have already read following post for the clearance of my mind. Sprite Renderer Texture 2D I want to change my background texture as per device ...